Guuii Hey, tried out the combat test area and i got a bit of feedback for you. First, for me the combat feels smooth, there are no forced animations that would prevent you from attacking, dodging or parrying at any moment. Even when reloading the gun you can still meele, which will cancel the reloading animation and reload again aterwards. I've seen other games where the previous animation had to end before you could do anything else, so i'm glad this is not the case here.
The clear visual indicator (glowing eyes) which tell you when to dodge or parry are also a nice thing and reminded me a bit about the combat in the batman arkham series, where something similar indicated when and which enemy will attack you.
As for 2 points that felt and looked a little of, when parrying, the player character stands there like a statue and does not move at all, even when the big wolf(?) enemy at the end hits you. So to make it look a little better, the player character should also move backwards when hit while parrying to simulate a force that acts upon the player character, but not so much, that it would prevent a counter attack. The second thing that could be improved are the blood splatters, they are kind of too close and too circular around the player, if that makes sense. They could be a bit more spread out and also land a bit further away. But both of these points are just minor negatives in my eyes.