- Dec 1, 2018
- 2,169
- 2,089
Above could run on a PS4 PRO (would need a lot more optimization)/Xbox Series S (much better start)
you don't need a 2K investment for this, you would loose 60 FPS for sure but it could run, and partly even better how i fight with it on my system under DX11, Final Fantasy 15 is very sane as a overall compare point here (though Square Enix Engine Team still solves several problems much smarter)
But my fight is bloody having no real direct asset optimization possibilities i only can have semi efficient results and hardly per Scene stable but it gives me a good overview what is doable to get the last bit of Performance out of it and doing it without all the internal engine measuring and analyze capabilities
Parts of the Scene complexity are really on the Edge of Destroying Nvidia DX11 + the NPC AI CPU Load gives it the rest (which isn't as entirely smart solved as in Skyrim,Final Fantasy 15 or Metal Gear Solid 5 yet , no matter where the NPCs are they will overhead the overall simulation all the time, so based on the amount of active NPCs it's draining CPU resources from the GPU Part, constantly)
For Epic and Fortnite that never was a optimization Goal, they don't really care about NPCs taking resources
PS: I have no idea yet why but the ground texture is one of the hardest things to get stable
What the Hell is this extreme black at both feet on the pantyhose ?
What is causing this Shadow ?
you don't need a 2K investment for this, you would loose 60 FPS for sure but it could run, and partly even better how i fight with it on my system under DX11, Final Fantasy 15 is very sane as a overall compare point here (though Square Enix Engine Team still solves several problems much smarter)
But my fight is bloody having no real direct asset optimization possibilities i only can have semi efficient results and hardly per Scene stable but it gives me a good overview what is doable to get the last bit of Performance out of it and doing it without all the internal engine measuring and analyze capabilities
Parts of the Scene complexity are really on the Edge of Destroying Nvidia DX11 + the NPC AI CPU Load gives it the rest (which isn't as entirely smart solved as in Skyrim,Final Fantasy 15 or Metal Gear Solid 5 yet , no matter where the NPCs are they will overhead the overall simulation all the time, so based on the amount of active NPCs it's draining CPU resources from the GPU Part, constantly)
For Epic and Fortnite that never was a optimization Goal, they don't really care about NPCs taking resources
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PS: I have no idea yet why but the ground texture is one of the hardest things to get stable
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What the Hell is this extreme black at both feet on the pantyhose ?
What is causing this Shadow ?
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