- Sep 7, 2020
- 45
- 62
So it's still just an animation viewer?If this game ever stops being just a sandbox id be super down to check it out again, I guess it's easier than making an actual fullscale RPG like they seemed to allude to with the prologue but it seems like such a waste.
I wish the animation talent in some of these projects would get together with some of the gameplay talent in other projects. Some of the text based games have the best gameplay design while the 3D ""games"" tend to barely be games at all. Even the rpgmaker games do a better job of actualy gameplay than most of the 3d games.
So much effort gets put into animations and I feel like it's gonna end up wasted on "Go here and do this extremely boring quest then go here and do this boring quest" in the most uninspired gameplay design ever instead of being used in something actually interesting. Meanwhile text games like DoL are balancing very well balanced needs and time limits baked into gameplay that actually produce a proper roguelike style of sandbox game but without any real art or animation talent.
I feel like because all the artistic-focus developers have completely different priorities to all the gameplay-focused developers the result is that none of them end up working with each other because the time they spend is in completely different online circles.