- Jun 23, 2022
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I dunno if this below can be helpful for Wild Life ─ I bet they have their own way to deal with character's body morphing... even if I'm not good with betting and my devastated financial situation proves that! ─ it can be eventually useful for others developing their own first game, eventually.
It's a little tweak I made in UE5, via Blueprint, to achieve some body morphing on Quang Phan's character I bought a few months ago, the G2: Human Base male and female models.
In this case I modify the thighs to achieve that nicely shaped look I particularly like, in the way I've tried to explain in the 2nd picture below.
I did the same even with the breasts achieving a cool pear-shape perky look, in that case, and also with the lower back to make the belly move a little bit forward and shape the spine to give a more African look for a project of mine that takes place in a prehistoric Africa ─ both morphs not shown in the picture.
I had no time to implement this even further because I had to focus on my own locomotion system first and a bunch of other stuff but there should be a way to let the player use those vectors' variables ─ like the ones with the "open eye" icon below, the values are supposed to be not particularly high and should always stay between 0.95 and 1.20/1.25 max to avoid catastrophe ─ to personalize the character's main body features even more with some sliders.
My guess, besides, is that adding virtual bones to specific parts of the skeleton should allow further morphing ─ like... let's say... in order to "increase" some male "penetrative power" accordingly to desire, for example! I'm sure many do wish balls are not the only detail to resize there in between...
Seriously speaking... this message of mine is inspired by reading XyrexDread question/suggestion about "body modifiers"... and despite this is vaguely related I hope was helpful or inspirational.
That's all folks!
It's a little tweak I made in UE5, via Blueprint, to achieve some body morphing on Quang Phan's character I bought a few months ago, the G2: Human Base male and female models.
In this case I modify the thighs to achieve that nicely shaped look I particularly like, in the way I've tried to explain in the 2nd picture below.
I did the same even with the breasts achieving a cool pear-shape perky look, in that case, and also with the lower back to make the belly move a little bit forward and shape the spine to give a more African look for a project of mine that takes place in a prehistoric Africa ─ both morphs not shown in the picture.
I had no time to implement this even further because I had to focus on my own locomotion system first and a bunch of other stuff but there should be a way to let the player use those vectors' variables ─ like the ones with the "open eye" icon below, the values are supposed to be not particularly high and should always stay between 0.95 and 1.20/1.25 max to avoid catastrophe ─ to personalize the character's main body features even more with some sliders.
My guess, besides, is that adding virtual bones to specific parts of the skeleton should allow further morphing ─ like... let's say... in order to "increase" some male "penetrative power" accordingly to desire, for example! I'm sure many do wish balls are not the only detail to resize there in between...
Seriously speaking... this message of mine is inspired by reading XyrexDread question/suggestion about "body modifiers"... and despite this is vaguely related I hope was helpful or inspirational.
That's all folks!