we fixed the follwing issues: Fixed Crashes for intercourse scenes with IlJah and Djablo. Fixed first person field of view. Addressed some issues with ball size change and physics. Fixed the ability to go into poser or masturbation while not standing still. Fixed all keys being marked as duplicate when exiting and re-entering input screen. Fixed crash when clicking out of key rebinding field. Fixed Maya&Minotaur BlowjobB pose problem when both variations are set to 1. Disabling some options in the customizer menu if they aren't available for the character. Removed incompatible textures for Kerpali skin customization. Fixed character eyes from clipping through closed eyelids. (hopefully). Slight tweak to First person camera offsets for females.Changelog for new version?
6 people is hardly a big teamwhat the heck are this guys doing, its going really slow. They have a big team now and lots of funding.
Things take time Rome wasn't built in a daywhat the heck are this guys doing, its going really slow. They have a big team now and lots of funding.
Still no real progress, by this rate the game is going to be somewhat complete in 5 years maybe. It just feel like they are milking the patreon but not doing any real work
There's no walkthrough because there's no need for it. There's nothing to do in the game besides walk around, have sex with the NPC's and test a few of the newer animations, like the spear that's in the ground near the jet-thing.walktrought? ... any chance? ..have no idea what to do in this "game"
I did the gangbang part. But i think the poses are too limited. I ment, if there was threesome with 2 males and 1 woman. The two female part, that is a mess, only one pose.3 months later they have a roadmap and they started laying structure to interaction systems for sex, I think they are doing progress in the right direction considering how small the team is.
2 things that I would like to see on their part is them investing money to expand the team, cuz this team is heading on a very ambitious path, and that takes muscle, they have the funds I think? and second is priorities, meaning adding a new character with a new skeleton is actually very cool, buuuut its not really a priority imho, they should focus on polishing existing systems animations and characters first and adding "extras" later, the early steps in customization is AWESOME and want to see more of that, more polishing and expanding on the interactions framework and ofc the first steps in gameplay/story/combat framework!
as always the animations are just jaw dropping good!, those lesbian animations are really hot, and im not even into lesbians usually, and the gangbang, omg these dudes can really animate their stuff.
@poula13 : you can initiate the gangbang by having all male characters follow your female charcter (not the new one dif.skeleton) and when they are all close, talking to one of them should show the option "lets have sex (group)"
How do I do that? Just ask the people to follow me?theres gangbang with 2 girls 1 man, and 5 man 1 girl
i mean not trying to defend them, but organizing a project takes time, especially if you have to build a team from the scratch and assests by yourselfwhat the heck are this guys doing, its going really slow. They have a big team now and lots of funding.
Still no real progress, by this rate the game is going to be somewhat complete in 5 years maybe. It just feel like they are milking the patreon but not doing any real work
Until this build, there was no multi partner animations. This is brand new, appreciate what ya got, because it's an indicator for more in the future.I did the gangbang part. But i think the poses are too limited. I ment, if there was threesome with 2 males and 1 woman. The two female part, that is a mess, only one pose.
Two females x one dude (max worked, not sure about others.)How do I do that? Just ask the people to follow me?
I really, really hope small developer studios like this one don't hire employees blindly like this. Hiring just for manpower on a game just seems like a flawed plan. Eventually you end up with all these extra employees that can't do anything other than what they were hired to do. If they had an idea that was feasible for a small team of ~10 or so people, it should be doable with 10 people. Adding on idea after idea will only end like Mighty no. 9 and Star Citizen.2 things that I would like to see on their part is them investing money to expand the team, cuz this team is heading on a very ambitious path, and that takes muscle
Oh well mate. There is always those people... you offer them a finger and they rip your hand off and will even insult you for not giving the entire arm.Until this build, there was no multi partner animations. This is brand new, appreciate what ya got, because it's an indicator for more in the future.
and dragon ball, you can say itI really, really hope small developer studios like this one don't hire employees blindly like this. Hiring just for manpower on a game just seems like a flawed plan. Eventually you end up with all these extra employees that can't do anything other than what they were hired to do. If they had an idea that was feasible for a small team of ~10 or so people, it should be doable with 10 people. Adding on idea after idea will only end like Mighty no. 9 and Star Citizen.