I tend to repeat myself from time to time here and I think its that time again:
Game development takes long and things generally look and feel like shit for the longest time.
We are now focusing more and more on the actual game development so you will see considerable progress on that front in the coming time. I also know this is something that will once again divide the community and possibly disappoint those who just want a sandbox. But I think with the addition of the full body poser we have created a very strong and long lived tool for the more creative people in the community to floursh in while the game gets now pushed into the finish line.
And once again I repeat myself that it is a bit misled and short-sighted to assume patreon is just "a business model to keep patrons as long sa possible". I mean, yes we want that and are doing what we can to keep people interested - obviously. But the goal is NOT to go like this for ever until the last person has had enough. The REAL business clearly is to finish the game and sell it as a finished product. It its a win-win for everyone! We get more funding for future projects from the sales, we have cemented in the trust of our fans that we can deliver a finished product, we have learned a lot on the way on what the people want and with that experience can improve ourselves and the future projects we make even more.
In the end there isnt much more that I can do than to keep giving my best to finish this game and share my experience and my thoughts here whenever it looks like someone could gain valuable insight.
Thanks for reading
-S