- Sep 30, 2021
- 709
- 822
hi Steve,Thanks, I just did that and noticed afterwards that the tag is already gone
Oh well. Hey at least we are back on track with those tags.
good morning!
we wake up sunday morning & come here to check out with our wildlife community!
suggestions:
any information, guides, tutorials about a very interesting feature in the game where you actually can setup a character to go and interrupt another character's animation, poses or walking and 'forcing' a new sex scenes with both of them selected.
There was even a technical name and term for that feature in the game, i need to search it in the previous threads and posts to find out and check again.
and also, by using 'import user meshes' tool in sandbox option, we can include and increase more village items, like new types of bows, torches, rocks, boats, padding wodden materials, provision packs besides new types of barn 3D models to implement the villages structures even better.
on the other side, we can also include infinite number of sci fi weapons , (new types pistols & rifles) even if the combat mechanic is not completed yet, but a large pool of new selection of weapons, even for just arsenal scenario purposes will be very nice to have when building a stronghold mini fortress in sandbox (because one of the funniest things to do in this game is creating and building things up like crashsites and gathering spots, and later on sharing those same maps so the wildlife community can use it as habitat, to populate and include many characters and sex scenes as much as they want to)
creating and including mini decks and mini card games so in-game characters in a tavern table could actually play it would be a great idea but also a very crazy one. But implementing it in the future will not cost more performance stress (as static images of card games do not demand too much from process & memory) during gameplay and, at the same time, it can make the game even more interesting and attrack attention to even more gamers therefore making this project grow more! This is just a brainstorm exercise on new ideas on how to bring new stages of developing more extra creative activities in the game)
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