I didn't say the games didn't have tech creep and long dev times. Duke Nukem Forever also had issues of oversight meddling with work, as well as the devs planning for too much and finding they couldn't deliver. Star Citizen has changed into less of a game that just releases and gets updates and is essentially a Steam early access game now that will always be getting closer to a 1.0 without actually reaching it.
Cyberpunk being compared to Wild Life doesn't work, since CDPR is a AAA dev studio with way more people that has worked on a few other AAA games, they have time under their belt, plus recent updates that have made the game run better than it did at launch should be considered. Meanwhile, the dev team for Wild Life is what, maybe 10-20 people, being generous? And they're making something more complex than most porn games you would find while having an actual game behind it (which is the part in active development), and it's on the Unreal Engine instead of the overused Unity Engine, allowing for stuff like the sandbox mode to even be a thing. Optimization steps in game dev also don't usually happen until the end of production, after everything else has been set up and is working.