some more options to alter pose/scene things would be really nice.
Can you give specific examples of what you want to do? What sexual scenario are you trying to make?
maybe with some dependancies in there to so that we dont have to make a big board of ifs which becomes confusing really quickly.
So you want something that lets you visualize your logic more. How about a linear list, like an action queue, or some kind of list of consecutive events? I agree that the current system can get very confusing. There should be a way to use the Animation Queue to drag and drop functionality in there, before animation changes.
this would also mean we wouldnt have to make a separate pose/scene for another condition but could just make an extra event to change a pose, or to load a completely new scene-chain into an existing one.
They need to re-design the Sandbox so there is only ONE way to spawn an NPC. That means all NPC should be of one type.
Right now they spawn the NPC in three different ways: Add Pose, Inside a Sex Scene Object, or from T-Menu, that is going to complicate things big time and lead to a unneeded, overly complicated design in the long term, but I could be wrong, but unfortunately I don't think I'm wrong.
also, would it be possible to add a transition on weather change ? right now making a realtime weather system is kinda meh because theres a hard-swap to the next weather, same applies to the lighting conditions on daytime change.
So you want the weather to transition to the next time of day over a specific duration, instead of instantly? I think that's called a LERP.
for npcs themselves i wonder if it was possible to fuse spawnable npcs with the poses
BINGO. This proves I'm not alone in this thinking. This is huge. Thank you.
I've made the same suggestion. Basically there should only be ONE npc type. I'd call it an Interactable NPC. When you first make a new sandbox, Maya should be in the edit mode outliner, but you can't delete an Interactable NPC from the outliner, if it's the only one. Once there is only one type of NPC, those NPC can be passed to dynamic sex sites, and can be easily influenced, changed, via consecutive events, no matter what state they're in; whether in a sex animation or solo idle. I have a much more thorough explanation in discord #sandbox-talk. You should join so we can have intricate and detailed discussions.
because they are already able to "merge" with multiple actors into a scene. they also walk around etc. that would mean we could add "lively" npcs with dialogue, when that option drops, and also set walk paths or zones where they can move around for example.
I like how you use the word SCENE. Also, what you call Lively NPC, I call Interactable NPC, of which you can press E key on. I've also suggested the idea of being able to order them around based on certain conditions.
i also wonder if it was possible to deliberately remove some objects from scenes, like the pole from the zuri pole scenes for example.
The proper way is for the user to add a Sex Site of type Pole to the scene. You invite Zuri to your party. Then during play mode, you walk up to the Pole, press E and select "Occupy As Solo" with Zuri. Then in a special Poser Menu, you can control all her pole animations. I have a much better explanation in discord, more thorough.
Great suggestions by the way.
The developer who is making all this stuff is BRILLIANT, that dude can crank out code like crazy, but he needs people like you to join his discord and leave critical and detailed feedback.
Sandbox is going to suffer greatly if people don't get in there and leave highly detailed feedback.
I can't be the only one in their yapping my mouth. I need to know there are other people who think like me.