CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

FeltTheNeed

Newbie
Nov 22, 2021
84
487
Basically all the characters function on triggers so one can actually run this map on playable framerates, however it's still really high resource hog. Hard to run over 70 fps I reckon and in some areas goes bellow 50 even on latest spec machines.
Thanks! I hope others do the same for their heavy maps. The extra time and care to do such does make a good difference.
For testing I removed all triggers, made all lights and characters visible to see the FPS if you had not done such and well...
Comparison in attached images. Lower specs peeps be thanking you the most, cool map GEr01 I sent you a PM about an issue.
 
Aug 26, 2018
7
3
New creation. Sex party house.

Good 20 timer based sex camera animations, for almost 30 minutes camera based animations. Basically all the characters function on triggers so one can actually run this map on playable framerates, however it's still really high resource hog. Hard to run over 70 fps I reckon and in some areas goes bellow 50 even on latest specced machines. And there are a lot of 3D NSFW pictures and animations from different artists.

Couldn't bother to take proper pictures.

View attachment 1950215 View attachment 1950216 View attachment 1950230
This looks cool. When I load it up all the textures say "could not load media"? are there any dependencies? I don't understand why I wouldn't have the textures
 

EKL

Newbie
Apr 17, 2021
75
214
View attachment 1950214

New creation. Sex party house.

Good 20 timer based sex camera animations, for almost 30 minutes camera based animations. Basically all the characters function on triggers so one can actually run this map on playable framerates, however it's still really high resource hog. Hard to run over 70 fps I reckon and in some areas goes bellow 50 even on latest specced machines. And there are a lot of 3D NSFW pictures and animations from different artists.

Couldn't bother to take proper pictures.

View attachment 1950215 View attachment 1950216 View attachment 1950230
Wow! The best automation for animations so far, I really liked it.It was interactive and pretty well done! I was trying, but I realized I'm really noob in all these event system things, even making a door with event system gives me headaches... I prefer building, but I'd like to know how to make little scenes like this, so I tried to copy a part of your animation to a blank new showroom to understand it but I'm stucked right now... I don't want anything huge for first time, the problem is that my second delay automation seems like it doesnt have any effect.. What did I do wrong? I send my practice map. Or if you could create a map or give me some instructions how to do how to start where to start It'd be great, thank you!
 

EKL

Newbie
Apr 17, 2021
75
214
Yeah I know now what did I misunderstand... I thought the delay time counts from zero everytime. So I have to add to the prevous value everytime, right?
 

GEr01

Newbie
Jan 29, 2022
18
112
This looks cool. When I load it up all the textures say "could not load media"? are there any dependencies? I don't understand why I wouldn't have the textures
I just used custom textures from different URLs so no, you don't have to download anything. However I noticed as well some textures are slower to load (might be server hosting issue where i lend textures from) and some are a bit bigger texture so it might take from seconds to few minutes to load up textures. In future some of these links might go down and textures go missing but it shouldn't be the case now. It could be hosting site being slow or your internet struggling to load that amount of data. It's not a lot but I saw similar issue with 200mb connection where some wooden textures took like 20s to load. They might be PNG or smt.




Yeah I know now what did I misunderstand... I thought the delay time counts from zero everytime. So I have to add to the prevous value everytime, right?
Delay button starts when it gets activated. Sure you could fire them off in weird chains but I built all mine to fire off as one cluster and just do simple math of animation time and delay block time to make somewhat smooth transitions from camera to camera.


Yes sorry. That map was actually my first creation partially so its total mess in terms of clarity and I just use random stuff which is not very clear at all.
I checked it out and it seems you try do similar hide initial scene and then show the animated scene.

-You can place the true/false commands on the first delay button:
--Set visibility false on the initial animation you want to hide
-- Set visibility true on the animation you want to show
--- you can place these commands on the button itself or the first delay. And to recover from the scene set it other way around on the last Delay trigger that frees you from the camera for example.


Issues I saw in the map are:
- In character animations there is line ''Go to index'' - you named this same as the ''run'' event on the ''event function''. Go to index is just command to make your animations to move to animation X on the chain. 0 being first. So I used this command as type of reset which seemed to work nicely (one can also use this as animation changing instead of sex timer freely flowing forward. For example if you want to give player power to advance from scene to scene manually). So basically just rename ''go to index'' and make sure it fires with 0-value (via delay On timer done or button on button down) if you want to start always from the first animation.

- Delays you made are made to fire cameras which are named MayaCam1-3. These cameras doesn't exit so you just need to make them and they will be possessed. Put the MayaCam1-3 command on each ones ''possess'' or ''un possess'' field. So first one MayaCam1, 2nd one MayaCam2 and on 2nd ones Unpossess field Mayacam3 so you get out of the camera loop. Camera fast button you can find from the list on left big green button places it where your editor camera is.
 
  • Like
Reactions: EKL
Aug 26, 2018
7
3
I just used custom textures from different URLs so no, you don't have to download anything. However I noticed as well some textures are slower to load (might be server hosting issue where i lend textures from) and some are a bit bigger texture so it might take from seconds to few minutes to load up textures. In future some of these links might go down and textures go missing but it shouldn't be the case now. It could be hosting site being slow or your internet struggling to load that amount of data. It's not a lot but I saw similar issue with 200mb connection where some wooden textures took like 20s to load. They might be PNG or smt.
Thank you, I have the game blocked from making connections to the internet so that's what is breaking it.
 

DracoTom

New Member
Nov 1, 2018
7
5
Hello,
Does it possible to extract some chara clothes and integrate them on an other chara skeleton?
Hope i'm enough clear...
 

HueofColor

Newbie
Apr 16, 2020
74
128
Ver. 0.1
Hopefully going to be a test area to play with cameras.

(also sorry for the shitty screenshot, just relized)
 

k7aus

New Member
May 27, 2019
14
38
Alright, so I'm making a version 2 of sorts of the Vark's Stable. I need sugestions on how to make the scene look better. I know I want a shed to fit a carriage of sorts, and maybe a house modern or themed. I am honestly quite bad at creating environments.
Nice job, I've also worked on some maps. I wanna recreate the map from the movie called Stay Alive, but instead of horror it's gonna be porn. Made it out of cubes and other shapes mostly, still early tho.

PS: I've added all in progress maps I've worked so far.
 
Last edited:
3.80 star(s) 186 Votes