Man, this is kind of wild.. no pun intended. I am not in the habit of keeping track of every single game there is, so I played this, a looong time ago. And then it fell off my radar. So much so, that when I began playing the Demo part. I was like "Mhm, this feels oddly familiar to that Flying bird lady game.. but I am, obviously not a bird lady now." Only to finish the Demo go to the sandbox and realize that no it actually is that game! xD
As for the demo itself, it blew my mind! I mean, its janky in some ways sure, and very simplistic, just run around an area for a bit, talk to some NPCs have some scenes. Seems simple enough? But damn those scenes were ACTUALLY VERY GOOD! Like.. so good they can give Studio FOW a run for their money! I liked both the pose variations between different scenes, and the fact that each scene had many little branches depending on what button you press. IMHO the ultimate evolution of this concept would allow you to work your way through most poses and actions that would not require magicking up extra props like a couch! Ehh.. one can dream! One thing I was surprised by is a lack of Human on Furry scenes. I even went and killed the giant wolf/black lion Feral for the Tiger Lady. But I guess it IS a demo, so such things are not unusual.
Gameplay wise its okay, for a seemingly relatively simple action game. BUT a big, fat ass! I really hate when you can Block in a game, but still take damage! Thats not a block then, thats dogshit is what it is! And it can serve to mislead people into trying to use it, instead of just dodging enemy attacks, which after I figured out, that I basically want to do just that and to hell with the parry and blocking. I had a far more enjoyable experience with it, on this topic I loved that the dodge and sprint are the same thing, so you basically dodge into a sprint by just pressing and continuing to hold down the sprint button. It not draining any stamina for the sprint itself was also nice! If I may be so bold as to suggest an improvement. I would remove the enemy damage bleeding through the block, but potentially make successful blocks drain stamina instead, that way you cant block forever, and free sprinting wont feel as OP either. And also give a more significant stagger time to enemies when you successfully parry. Maybe convert any failed parries into blocks if you want to feel extra lenient towards people who are not really good at this. At least for the non-boss enemies. I can sort of see why with a Dark Souls style boss you want them to be a bit more punishing...
All that being said, I cant wait for more! Who knows maybe this will turn out to be the first NSFW game I end up owning on Steam instead of Subverse, if it keeps pushing content like the demo scenes!