Sartana

Newbie
Sep 18, 2017
21
10
It would be a good idea to repack the game and the sandbox mods for those of us who can't install them in a single rar.
 

Lateralus1337

Member
Oct 3, 2019
317
263
how to make Borco so big?
I second that question. Haven't found a way yet to scale characters individually when added as a sex pose.
I think those are just separate actors in a pose that look like they are part of an animation, so they were scaled up. You can't change a scale of one actor in a group animation. The entire animation is a single 'object'.
 
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XyrexDread

Member
Apr 10, 2022
125
151
They are always reasons a character isn't some easy to instance static object and the best instance system isn't to find yet inside of the Base Unreal Branch for this and it will take some time before you can count on fluid working Unreal Render Context Integration, no one will throw their Dynamic Crowd IP at you at this complexity level.
and im not expecting that. im just expecting SOME optimization. im not expecting this to run on my toaster to entertain me during breakfast, certainly not.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Those cosplayers :sneaky:
Not only, enjoy them



and be their victim ;)


Still unexplainable how could those Bicyclers drive by ?
I would have hold on get down congratulated and ask if it would be allowed to watch them getting feeded tststst lost chance enjoying it and it's grand final ;)
Would have been the normal reaction wouldn't it ?
Most probably some Hot girls where waiting for them to get fucked and they where in a hurry, only logical explanation for such a strange behaviour ;)
Wasn't that even Rude to just drive by ?
 
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DarwinsTripod

Newbie
Mar 28, 2022
24
14
I'm beginning to get very confused about something.

I'm just about working out how all the scenes work etc... which skeletons are shared and what what characters can do what scenes (with the help of the spreadsheet), however I'm pretty stumped about something. Using as an example when in sand box mode using the Tentacle thing (Salivarius) and any of the female characters, after clicking sex and having the list of animations, they are always in a different order and the very last one, the finish animation is always a random selection of either A B C or D never all four and I can't work out exactly what's going on. If this mode is basically a scene viewer, why is it always different?

Has anyone else noticed this and does anyone know why it does this?
 

exter

Active Member
May 29, 2017
850
1,151
I'm beginning to get very confused about something.

I'm just about working out how all the scenes work etc... which skeletons are shared and what what characters can do what scenes (with the help of the spreadsheet), however I'm pretty stumped about something. Using as an example when in sand box mode using the Tentacle thing (Salivarius) and any of the female characters, after clicking sex and having the list of animations, they are always in a different order and the very last one, the finish animation is always a random selection of either A B C or D never all four and I can't work out exactly what's going on. If this mode is basically a scene viewer, why is it always different?

Has anyone else noticed this and does anyone know why it does this?
It has been like this for quite a while now (probably since the beginning, but im not sure). Don't know why, but my best guess is that it might be intentional, since if you dont press the "hold" check box, the animation changes every few seconds. Maybe this was meant as some kind of scene randomizer.
 

JeeJeeJeez

Newbie
Apr 29, 2021
21
12
Terribly inconsistent checkpoint system for the latest version's "campaign" / "demo" thing. Avoid rushing into the forest to the right of the beach and dying to the boss-wolf.
 

hakarlman

Engaged Member
Jul 30, 2017
2,127
3,342
Wild Life Sandbox is turning out to be similar to 's Level Editor & Play Mode.

It's crucial that the Sandbox developer study 3dxchat's design patterns. This is not BS or ramblings from some random scrub off a forum. This is serious advice that could save a 1000 hours of developer time over the long term.

How similar is 3dxchat Level Editor compared to Wild Life Sandbox? See for yourself.


Copy 3dxchat's design patterns to save time.

(Note: This realization won't be immediately apparent, unless you've heavily used both Wild Life Sandbox and 3dxchat's level editor and play mode.)

EDIT: This is a screenshot from 3dxchat's level editor. Compare it to the image above this post.

Screenshot_12-4.jpg

EDIT: This post is made to genuinely help make Wild Life Sandbox a superior product. I have good intentions.
 
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