AraKnus

Active Member
Sep 30, 2021
709
826
Wildlife Community Survey:

a) Which is your favorite character paring animation with Maya ?

b) Which is your favorite paring animation in general ?
 
Aug 14, 2018
32
64
Will the list of sandbox maps be updated? ( ) I've seen some new maps in this thread not shown there. hope the author would let us upload there by ourself :LUL:

And the shower sound doesn't seems to be working in UE5 build either
 
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SortaLewd

Member
Feb 26, 2019
399
532
When big studios like CD Projekt Red can't do it properly as a massive company, how would these guys lol atleast Wild Life aren't under pressure to deliver anything, as only simps seem to still support the game.

You do you man. Idk how anyone could see the progress made, especially in Sandbox, and write off supporters as simps as if money is just being thrown for no reason. People definitely aren't supporting because a good product is being delivered/in the works. People definitely aren't supporting because the sandbox is probably one of the best sandboxes available in a game, nope, definitely not. Just simps lol /s
 
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69BOI69

Newbie
Jul 24, 2020
97
96
You do you man. Idk how anyone could see the progress made, especially in Sandbox, and write off supporters as simps as if money is just being thrown for no reason. People definitely aren't supporting because a good product is being delivered/in the works. People definitely aren't supporting because the sandbox is probably one of the best sandboxes available in a game, nope, definitely not. Just simps lol.
Strangest way to get caught in the "appeal to authority" fallacy, indeed.
 
Feb 23, 2019
348
865
I checked these guys stats and they lost 20k per month over the past 6 months. I thought these guys for the past year have been doing extremely well, has some controversy come up? or is it people getting mad game is taking too long to develop?
They started to rewrite code again. Check post #18174. If they keep redoing stuff you can kind of figure out where this is "going". The primitive Star Citizen of porn :p but there are lots of examples of these smaller studios never delivering anything. If you want you can check out "kiratv" on youtube, he has some videoes of studios not delivering or entirely scamming people out of their money(same for the NFT/cryptobro scene). I know Wild Life is special and I would honestly rather that they have had a nice timeline and a stable workflow; but things never work out as planned right?

For me personally it is very important that these things are kept under a loop; so that people know what they're getting into. Things such as kickstarters, gofundme's, crypto and NFT's are so obscure that a lot of people just throw money at them without knowing what they get into. In Wild Life's case of course you have a sex scenes you can watch and you can play around with physics and fly around and do... nothing... but if you had hoped for a game five years ago, you can only be dissappointed. I am not saying WL is a scam, but it's not a game either. I still say that if you want a real game with sex in it, albeit with primitive looking penetration and no direct touch physics, just mod a Skyrim SE or Fallout 4 game and you're set inside a couple of days to pursue whatever fetish you have. Maybe it is even easier now that they have so-called "collections" on the Nexus were you download whole droves of mods in one go.

Uploaded two screenshots so that you can see that I am not just telling "cool stories bro". I intended to support them until release. Glad I didn't do that ROFL then I'd rather just go full retard and buy a starship starter pack in Star Citizen.
Screenshot (114).png Screenshot (113).png
 
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R1D3R24

New Member
Dec 18, 2021
1
0
Am I the only one who has a very low download speed from file hosting? I didn't find the torrent file here.
 
Mar 27, 2018
39
37
I know it's the business model to keep patrons going as long as possible, but the scope is just too big. It should be a smaller slice game with simpler mechanics. Make it a crafting/building sim where you have to survive on a large island and as you do so you gain reputation with the island's various inhabitants which reward you with more and more sex minigames.

It's simple, straightforward and keeps the main thing people are coming for on the forefront: sex.

But hey, if they did that and finished it then there wouldn't be a need for a patreon anymore.

But then they could work on a sequel, or a new iteration set in a new location like in space or a cyberpunk style game or something. You would think this would eventually burn out and the need for a new product for people to get behind would be important. Thus creating new titles from the developers and keeping each product doable and within reason. But I guess it hasn't by now so...
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
203
1,423
I tend to repeat myself from time to time here and I think its that time again:
Game development takes long and things generally look and feel like shit for the longest time.
We are now focusing more and more on the actual game development so you will see considerable progress on that front in the coming time. I also know this is something that will once again divide the community and possibly disappoint those who just want a sandbox. But I think with the addition of the full body poser we have created a very strong and long lived tool for the more creative people in the community to floursh in while the game gets now pushed into the finish line.

And once again I repeat myself that it is a bit misled and short-sighted to assume patreon is just "a business model to keep patrons as long sa possible". I mean, yes we want that and are doing what we can to keep people interested - obviously. But the goal is NOT to go like this for ever until the last person has had enough. The REAL business clearly is to finish the game and sell it as a finished product. It its a win-win for everyone! We get more funding for future projects from the sales, we have cemented in the trust of our fans that we can deliver a finished product, we have learned a lot on the way on what the people want and with that experience can improve ourselves and the future projects we make even more.

In the end there isnt much more that I can do than to keep giving my best to finish this game and share my experience and my thoughts here whenever it looks like someone could gain valuable insight.
Thanks for reading :)

-S
 

Reality4

Newbie
May 18, 2021
23
54
I tend to repeat myself from time to time here and I think its that time again:
Game development takes long and things generally look and feel like shit for the longest time.
We are now focusing more and more on the actual game development so you will see considerable progress on that front in the coming time. I also know this is something that will once again divide the community and possibly disappoint those who just want a sandbox. But I think with the addition of the full body poser we have created a very strong and long lived tool for the more creative people in the community to floursh in while the game gets now pushed into the finish line.
Speaking of being creative, I think the body poser is a great step in the right direction, but I was wondering if it is at all possible to fix sandbox so that placing an animated character against a posed character doesn't break the physics?
For example, if I take a Zuri x Maya licking animation, turn off Maya from being shown, and then try and place the animated Zuri's head against a different posed Maya's chest... the physics become very janky and it acts like there are invisible walls pushing Maya's breasts around.
 

Neriman

Member
Sep 23, 2017
327
622
Whats with the bestiality tag comeback? Is there finally a dog or horse or is it just that the anthros look feral enough?
 

joebloggstogg

Newbie
Dec 15, 2019
37
91
I still say that if you want a real game with sex in it, albeit with primitive looking penetration and no direct touch physics, just mod a Skyrim SE or Fallout 4 game and you're set inside a couple of days to pursue whatever fetish you have. Maybe it is even easier now that they have so-called "collections" on the Nexus were you download whole droves of mods in one go.
I have to say, that as someone who really isn't interested in gameplay and just wants to make scenes, Skyrim leaves a lot to be desired compared to something like Wildlife, although if anyone knows any good tips or mods for setting up scenes in Skyrim I'd be happy to hear them.
 
Feb 23, 2019
348
865
I have to say, that as someone who really isn't interested in gameplay and just wants to make scenes, Skyrim leaves a lot to be desired compared to something like Wildlife, although if anyone knows any good tips or mods for setting up scenes in Skyrim I'd be happy to hear them.
Yeah, well then Wild Life is perfect. Virt-a-Mate would maybe interest you too; same concept in setting up a scene, and you can also choose to do it in VR. I personally enjoyed venturing around Skyrim capturing women which (randomized) features I liked and then jailing and playing with them in my custom dungeons. Super creepy I know but it's kind of the opposite of reality where I can tear up from watching a deserted puppy finding a new home :-D GOTTA CATCH THEM ALL lol

Setting up scenes in Skyrim is doable, but then Wild Life and Virt-a-Mate + Honey Select 2 / AI Girl would be better in my opinion. There are "IK" mods for Skyrim and pose mods, but its super janky compared to both Virt and Honey Select. Haven't played much with the sandbox in WL so don't know about that. There are MANY animations for Skyrim though. Everything imaginable and you can set up scenes that way too, it just works better when randomized. Example: Through dialogue you ask an NPC to have sex and then choose a scene yourself, with the right mods.

I started on Meetnfuckgames, then found out about modding and wild life, then honey select/ai girl, then virt-a-mate, then switched to DAZ3d in around 2018/2019 and haven't gone back yet. It just takes some time to learn. I am still shit with lighting and am VERY MUCH limited by my gfx card, a 3070 8GB VRAM, in how many assets the scenes can incorporate and render times, which you are not to the same degree in programmes like Wild Life. The only thing you lack in DAZ3d is soft body physics like in blender and wild life or virt-a-mate.
Ada Zombie Test.png Cattleya X Hobgoblin Test2.png Claire X Mr.X Test 2 2.png Double Rachel in the Club.png Nichelle X Brian 2.png Sofia (Tomb Raider).png Tifa and Aerith 3.png tribute.png 1Dalila Face Test.png 2 Dalila From Behind Test.png 3 Dalila X BaphoBrian Close Up Camera Test.png 4 Dalila X BaphoBrian Genital Camera Test.png 5 Dalila X BaphoBrian (Balls Deep Extra) Genital Camera Test.png 6 Dalila X BaphoBrian (Balls Deep Extra) Close Up Camera Test.png 7 Dalila X BaphoBrian (Balls Deep Extra) Far Away Camera Test.png
The sky is the limit ^_^ think I have 100 animation projects too going, because when you get an idea you've got to act on it before you forget right?
 
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gustavo2006

Member
Aug 30, 2020
161
117
I tend to repeat myself from time to time here and I think its that time again:
Game development takes long and things generally look and feel like shit for the longest time.
We are now focusing more and more on the actual game development so you will see considerable progress on that front in the coming time. I also know this is something that will once again divide the community and possibly disappoint those who just want a sandbox. But I think with the addition of the full body poser we have created a very strong and long lived tool for the more creative people in the community to floursh in while the game gets now pushed into the finish line.

And once again I repeat myself that it is a bit misled and short-sighted to assume patreon is just "a business model to keep patrons as long sa possible". I mean, yes we want that and are doing what we can to keep people interested - obviously. But the goal is NOT to go like this for ever until the last person has had enough. The REAL business clearly is to finish the game and sell it as a finished product. It its a win-win for everyone! We get more funding for future projects from the sales, we have cemented in the trust of our fans that we can deliver a finished product, we have learned a lot on the way on what the people want and with that experience can improve ourselves and the future projects we make even more.

In the end there isnt much more that I can do than to keep giving my best to finish this game and share my experience and my thoughts here whenever it looks like someone could gain valuable insight.
Thanks for reading :)

-S
Looking forward to the new update
 
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