- Mar 27, 2018
- 39
- 37
I know it's the business model to keep patrons going as long as possible, but the scope is just too big. It should be a smaller slice game with simpler mechanics. Make it a crafting/building sim where you have to survive on a large island and as you do so you gain reputation with the island's various inhabitants which reward you with more and more sex minigames.
It's simple, straightforward and keeps the main thing people are coming for on the forefront: sex.
But hey, if they did that and finished it then there wouldn't be a need for a patreon anymore.
But then they could work on a sequel, or a new iteration set in a new location like in space or a cyberpunk style game or something. You would think this would eventually burn out and the need for a new product for people to get behind would be important. Thus creating new titles from the developers and keeping each product doable and within reason. But I guess it hasn't by now so...
It's simple, straightforward and keeps the main thing people are coming for on the forefront: sex.
But hey, if they did that and finished it then there wouldn't be a need for a patreon anymore.
But then they could work on a sequel, or a new iteration set in a new location like in space or a cyberpunk style game or something. You would think this would eventually burn out and the need for a new product for people to get behind would be important. Thus creating new titles from the developers and keeping each product doable and within reason. But I guess it hasn't by now so...