Fuchsschweif

Active Member
Sep 24, 2019
986
1,560
Yo AdeptusSteve my boy. I'm here to annoy you again. You know I've been pestering you since 2022 about ditching the story mode. Did you catch that Illusion went bankrupt? Yeah, that's right. Here's a step by step guide on how to get rich:

1. Ditch the story mode
2. No, really - ditch it.
3. With 100% focus on the sandbox, you're now able to refine the UI, controls and features, make all of that easier to use and put out a ton more content
4. Create more content
5. Create even more content, so much that people can create vastly different looking characters and assets
6. Launch a marketplace where people can sell models and assets, like UE, DAZ & others do
7. Collect provision on every sale
8. Now people will start to make VN's with Wildlife as creation engine, because Illusion is dead and there's no other easy-to-use competitor
9. This will boost Wild Life even more, your modding community also became huge asf
10. Congratulations you are rich now
11. Now you can develop your dream story game with 100x times the resources, without constantly being held back by attempting to be a jack of all trades

Here's the alternative plan:
1. Don't do the above, wait until someone else takes Illusion's position and live a life of regret

Thank me later.
 
Last edited:

Purple_Heart

Well-Known Member
Oct 15, 2021
1,846
3,210
...we dont have poop content.
Bruh, your entire "game" is poop.

Yo AdeptusSteve my boy. I'm here to annoy you again. You know I've been pestering you since 2022 about ditching the story mode. Did you catch that Illusion went bankrupt? Yeah, that's right. Here's a step by step guide on how to get rich:

1. Ditch the story mode
2. No, really - ditch it.
3. With 100% focus on the sandbox, you're now able to refine the UI, controls and features, make all of that easier to use and put out a ton more content
4. Create more content
5. Create even more content, so much that people can create vastly different looking characters and assets
6. Launch a marketplace where people can sell models and assets, like UE, DAZ & others do
7. Collect provision on every sale
8. Now people will start to make VN's with Wildlife as creation engine, because Illusion is dead and there's no other easy-to-use competitor
9. This will boost Wild Life even more, your modding community also became huge asf
10. Congratulations you are rich now
11. Now you can develop your dream story game with 100x times the resources, without constantly being held back by attempting to be a jack of all trades

Here's the alternative plan:
1. Don't do the above, wait until someone else takes Illusion's position and live a life of regret

Thank me later.
Your guide assumes just because illusion is dead their games stops existing too.
Here's my flawless guide that cannot possibly fail:
  1. Actually make an an open world porn rpg as promised BEFORE we all die of old age
  2. People will buy it because there is no competitor whatsoever, congratz on becoming richer than in your wildest dreams
 

Fuchsschweif

Active Member
Sep 24, 2019
986
1,560
Your guide assumes just because illusion is dead their games stops existing too.
Illusion games are already on the very edge of their lifetime. Games have been developed with it for almost a decade.
The style is overused and dated, the market became more and more oversaturated with it. Wild Life is lightyears ahead in terms of graphics and animations.

Actually make an an open world porn rpg as promised BEFORE we all die of old age
This still will happen even more likely in my scenario after step #10. You won't see an open world RPG of that scale from a 3 people studio before GTA 8. But with the proper funds after becoming rich by taking over Illusions role in the NSFW industry, it's actually possible to scale things up and hire an appropriately sized team for the job.
 

LOWERCASE GUY

Newbie
Jul 19, 2023
75
32
Whenever someone says we are moving from this engine to that engine, at the surface I can sense incompetence or someone trying buy more time/ ran out of ideas so trying to redo everything from beginning, milk more money on the process. You need dig a little deeper into this rabbit hole... lets go.

Yeah I know what you are thinking. Look at Interstellar Marines. Pulled off same stunt. Moving from unity to unreal, failed at it so bad, they are now dead. Kalyskah after moving to new version of the engine says, oh look at this cool lighting when we are here like wtf happened to so many good contents? Well game couldn't load textures proper before, is same now. System Shock 2 under original dev went POOF as well.

Well if CDPR knew what they were doing first year or next, they'd know Red Engine is just not cut for Cyberpunk 2077, but they pushed it, cause they were in love with it, which I understand, Red Engine is like ALDECALDOS! Family. Regardless they worked hard and I am fairly surprised when I see a car acting like a real car on an Engine meant to boot up 1 horse, roach.

But look, they are moving to Unreal Engine. I'd assume the same crap, only if it weren't the fact, they have at least 500 developers working on a game.

It'll be Unreal if the game didn't stutter, lag as GPU hits 90 degree Celsius and dies at first release.

Then there are exceptions like Biggus Diccus Games. They couldn't figure out how to make a game load textures proper AT ALL since first release. It's been years I think.

Now coming to Wild Life. The legacy is buggy but good cause there's lotta content.

What AdeptusSteve need is a huge team of sweaty, muscled up, hardcore team of developers working 24/7 under his command he can direct to make his ultimate dream come true. Many have spoken before the money should be used in right way. I think the right way is just more developers with experience in Unreal 5. What is achieved alone is a trailer to what can be achieved as a huge team.
 

Rizzob

Newbie
Jan 22, 2018
87
98
Yo AdeptusSteve my boy. I'm here to annoy you again. You know I've been pestering you since 2022 about ditching the story mode. Did you catch that Illusion went bankrupt? Yeah, that's right. Here's a step by step guide on how to get rich:

1. Ditch the story mode
2. No, really - ditch it.
3. With 100% focus on the sandbox, you're now able to refine the UI, controls and features, make all of that easier to use and put out a ton more content
4. Create more content
5. Create even more content, so much that people can create vastly different looking characters and assets
6. Launch a marketplace where people can sell models and assets, like UE, DAZ & others do
7. Collect provision on every sale
8. Now people will start to make VN's with Wildlife as creation engine, because Illusion is dead and there's no other easy-to-use competitor
9. This will boost Wild Life even more, your modding community also became huge asf
10. Congratulations you are rich now
11. Now you can develop your dream story game with 100x times the resources, without constantly being held back by attempting to be a jack of all trades

Here's the alternative plan:
1. Don't do the above, wait until someone else takes Illusion's position and live a life of regret

Thank me later.
Pretty much this

I just checked back after six months of not paying attention to the game to see that he's trying to rebuild the game a THIRD time. THIS time it appears he's completely dumping Maya, the face of the game since people first started seeing webms of her flying, as the protagonist we thought she would be and is now focusing on some twink game starring Max. When I first played the first quest, it bugged out and didn't even spawn Maya in so I thought she was out of the game completely. So instead of playing as Maya, we're instead treated to fetch quests that make Starfield look downright entertaining and uses a grappling hook that could be easily found on the Unreal shop for 15 bucks as an addon. The same kind of quest he tried to do with Maya way back in the day with the Unreal 4 quest demo that everyone universally said was boring and he should pivot away from ASAP.

I hate being so negative but the reason people even checked this game out in the first place was the hot flying chicks and the amazing sex animations, not because they wanted to play budget sex Skyrim. If they wanted to play Skyrim, then there's Skyrim right there. So now he's changed the whole game to Sci-Fi, which was something I think one of my posts said way back when was a bad idea because people genuinely thought it would be a game about Maya's tribal adventures, and nothing Steve can do will ever match Bethesda's output on an open world sci-fi game like Starfield. Yet, here he is, trying to completely change the game to star this guy most of us didn't even like spawning in the sandbox.

For fuck's sake just make a sex game and be done with it. I thought he was really onto something last time I checked in where people were able to upload custom scenarios for specific fetishes, like this was really the niche this game was made for since that's how people play the game anyway. Instead I'm treated to yet another rebuild with the face of the game no where in sight, an incredibly amateurish quest and UI system with all the fun movement gone because Maya WAS Wild Life. The naked flying chick was the reason this game got attention when so many other games are identical to Wild Life in all but the massive array of sex animations.

I guess all this to say, Steve, if you're reading this, I'm not saying your work or ideas are bad, but they are incredibly misguided for what people play the game for. Also: please bring Maya back as the protagonist. If you're going to finally commit to the story filled exploration sex game, you need the flying woman, no one looks at Max and thinks of him as anything other than the default Unreal pawn entity in a wig.
 
Last edited:
  • Like
Reactions: simonmcKEY

AdeptusSteve

Member
Game Developer
Jun 9, 2017
174
1,244
please bring Maya back as the protagonist.
Hey mate, I read you :)
Not sure how well informed you are but I can clarify this: Maya as the protag is still there. The game will have two protagonists and the story content will be evenly split between them. You start out as Max, an outworld member of an exploration mission and get to know Kerpal through the eyes of a newcomer first. After a certain point in the story you unlock Maya and from that point forward can switch freely between the two characters. Maya, still has her flight and has a lot of very nice quest content both in the main story and side quests.
I know this narrative design wont be well recieved by some people but it is what we think works best for the story we want to tell and the game we want to make.

Speaking from a completely personal viewpoint tho, between you and me.. I agree with you. But we are too far in development to make yet another massive change to the direction we are going. From here on out we just want to push for finishing this game. We have learned a lot about this genre and about what people want and also about what we want and intend to apply those learnings to the next project.

I hope this was able to clear some things for you,
Cheers
-S
 

Purple_Heart

Well-Known Member
Oct 15, 2021
1,846
3,210
Guess you prefer 1980 style text adventures and your favourite games is "The endless Quest for the purple hard". Writing billons of words to defeat Evil Steve and his minions... ;)
I prefer text based games to 3d "games" such as WL. And my favorite game is "triggering stupid people who still fall for such obvious scam tactics".
 

BeholdTheWizzard

Active Member
Oct 25, 2017
956
725
7. Collect provision on every sale
8. Now people will start to make VN's with Wildlife as creation engine, because Illusion is dead and there's no other easy-to-use competitor
9. This will boost Wild Life even more, your modding community also became huge asf
10. Congratulations you are rich now
11. Now you can develop your dream story game with 100x times the resources, without constantly being held back by attempting to be a jack of all trades
Most naive thing I've read in a while.
You think people will not abuse the system? Skip sales? You'd think people will line up to buy screenshots made from this?

People have already been using WL to create VNs and porn clips. I don't see Steve being a millionare.

Also Starfield sucks, you can surpass it without trying.


"Rizzob" said:
I guess all this to say, Steve, if you're reading this, I'm not saying your work or ideas are bad, but they are incredibly misguided for what people play the game for.
What do people play the game for?
Perhaps you should say what YOU play the game for.
 

Fuchsschweif

Active Member
Sep 24, 2019
986
1,560
Most naive thing I've read in a while.
Sounds like a problem with your ability to comprehend things.

You think people will not abuse the system?
Doesn't matter, it's about those buying licenses because they want to run a legal business.

People have already been using WL to create VNs and porn clips. I don't see Steve being a millionare.
That's because the 3 people you saw aren't even remotely something that comes close to the scenario I described. Nobody knows VN's made with Wild Life. You can go through the latest 100 uploaded games and you won't find a single one.

So don't act like an idiot and pretend we're already there so you can point at the idea and claim that it dOeSn't WoRk.

Also Starfield sucks, you can surpass it without trying.
I didn't mention Starfield once.
 

Nihil5320

Member
Jul 2, 2022
344
890
Most naive thing I've read in a while.
You think people will not abuse the system? Skip sales? You'd think people will line up to buy screenshots made from this?

People have already been using WL to create VNs and porn clips. I don't see Steve being a millionare.
Marketing the game as a VN creation tool, oh yeah that's definitely where the money is at :LOL: You could get tens of sales that way, tens!
 

benisfug

Member
Aug 18, 2018
289
850
Yo AdeptusSteve my boy. I'm here to annoy you again. You know I've been pestering you since 2022 about ditching the story mode. Did you catch that Illusion went bankrupt? Yeah, that's right. Here's a step by step guide on how to get rich:

1. Ditch the story mode
2. No, really - ditch it.
3. With 100% focus on the sandbox, you're now able to refine the UI, controls and features, make all of that easier to use and put out a ton more content
4. Create more content
5. Create even more content, so much that people can create vastly different looking characters and assets
6. Launch a marketplace where people can sell models and assets, like UE, DAZ & others do
7. Collect provision on every sale
8. Now people will start to make VN's with Wildlife as creation engine, because Illusion is dead and there's no other easy-to-use competitor
9. This will boost Wild Life even more, your modding community also became huge asf
10. Congratulations you are rich now
11. Now you can develop your dream story game with 100x times the resources, without constantly being held back by attempting to be a jack of all trades

Here's the alternative plan:
1. Don't do the above, wait until someone else takes Illusion's position and live a life of regret

Thank me later.
Illusion pretty much gave up on gameplay leading up to the bankruptcy. Their last few games were mostly boring rehashed sandboxes and scene viewers with almost none of the simulation stuff they were known for back in the day.
 
  • Like
Reactions: Purple_Heart

Sakura666

Newbie
Jul 15, 2019
19
10
Hello everyone, how are you?

Not sure if it's the right place to ask. Why my characters skin don't render? I mean look the nipples. I'm on sandbox mode, all the graphics are at maximum. Not sure what I am missing to change this. Thanks in advance for the answer!

Here is an example:
HighresScreenshot_2024.07.02-15.18.05.png
 

Saylapimp

Newbie
Jan 23, 2023
31
28
Hello everyone, how are you?

Not sure if it's the right place to ask. Why my characters skin don't render? I mean look the nipples. I'm on sandbox mode, all the graphics are at maximum. Not sure what I am missing to change this. Thanks in advance for the answer!

Here is an example:
View attachment 3796158
Mine does this occasionally, too. It helps to save the scene and then hit restart in the esc menu. Fixes it every time, for me.
 
  • Like
Reactions: big_shl0m0

Viixby

Member
Dec 19, 2019
354
557
That's usually happening due to hardware limitations if that helps btw, I think Dx11 is an option in the settings now? Or something else that can fix that.
Also if it's on turn global illumination off or down or whatever, it's one of the most heavy performance hitting features in UE5. (it is pretty tho)
 
  • Like
Reactions: big_shl0m0

Fuchsschweif

Active Member
Sep 24, 2019
986
1,560
Illusion pretty much gave up on gameplay leading up to the bankruptcy. Their last few games were mostly boring rehashed sandboxes and scene viewers with almost none of the simulation stuff they were known for back in the day.
Nope. The sandbox is what made them stand out and so freaking popular and kept their games alive. It's the community creatings tons of assets and mods for it and creating content with it, not the story mode nobody played after 5 hours.

Illusion went bankrupt because they stopped to put effort into their new games. They once were next-gen state of the art and delivered quality nobody else had. But then they just repacked the same assets 3-4 times under different names over the next half decade, which of course, went to an extreme decline in sales.

The only new thing in these games were the stories, but nobody was interested in that.
 
Last edited:

Sakura666

Newbie
Jul 15, 2019
19
10
Mine does this occasionally, too. It helps to save the scene and then hit restart in the esc menu. Fixes it every time, for me.
Ok, thanks I will try that :)

That's usually happening due to hardware limitations if that helps btw, I think Dx11 is an option in the settings now? Or something else that can fix that.
Also if it's on turn global illumination off or down or whatever, it's one of the most heavy performance hitting features in UE5. (it is pretty tho)
But what do you mean by hardware limitations? Is it related to my hardware you mean? Because the game runs smoothly, no lag at all.
 

benisfug

Member
Aug 18, 2018
289
850
When I say "sandbox" I refer to the actual sandbox. The mode that plays like Wild Life, where you can freely place models in poses, create the room they're in and film/render custom sex scenes.

That's what was most popular on Illusion games. The story-mode where you had to explore different locations at different times in order to progress with already created girls and work yourself up is what I mean when I say story-mode.

One of Illusions most recent games - room girl - before they went bankrupt was one with the biggest step forward. For the first time in many years they tried a new perspective and setting, so you're working in an office in the city, can explore the city and meet girls in various places and so on.

But there was no sandbox (as in "true sandbox") and people didn't care much over the story mode. Illusion had the same "problem" Wild Life has: The little open world sandbox-story-stuff is just absolutely inferior to the option to create your very own girls and custom sex scenes, 100% matching your desires, building scenes the way you like and then create renderings or even movies from it.

Yeah, NSFW story games can be good, no question. But there are 1.000+ good ones out there already with dozens and dozens of new ones coming out every couple of months. What's not out there a few tenthousand times are powerful sandbox creation tools like those Illusion or Wild Life are offering.

They're sitting on liquid gold, but they seem not really recognizing it.
AA2 was a sandbox game the way Dwarf Fortress or The Sims are sandbox games. Simulation is the main reason people remember it so fondly and why it has a decently active community today. Decline in simulation mechanics went hand in hand with decline in game quality and decline in the company as a whole.
 
  • Like
Reactions: Purple_Heart
3.80 star(s) 176 Votes