Prick

Engaged Member
Jul 17, 2017
2,057
1,817
I know this is not the place to ask this but since you brought this up may I ask you if you know of a easy way to download modded skyrim or simply mods for skyrim? I see people say "modded skyrim is better" all the time but whenever I search for it all I can find is hundreds of mods I need to download and configure one by one which isn't suitable for me, especially when they are behind patreon paywall. Maybe there is a repack of those mods I don't know of.
Try looking for an AIO install guide, usually a lot of manual work still required, however a guide to modding skyrim today is almost essential to make 100s+ mods work together with any stability. I think a full day should be set aside just for downloading and setting up the mods. Most of the day will be reading mod descriptions / requirements, and downloading / installing. The setup is worth the time if it prevents you from crashing every ten minutes.
 
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Feb 23, 2019
348
856
Try looking for an AIO install guide, usually a lot of manual work still required, however a guide to modding skyrim today is almost essential to make 100s+ mods work together with any stability. I think a full day should be set aside just for downloading and setting up the mods. Most of the day will be reading mod descriptions / requirements, and downloading / installing. The setup is worth the time if it prevents you from crashing every ten minutes.
I agree and because I have subscribed for life on the Nexus, they invited me to test some new "All-in-one" installs. Which means that you can just click one button and it pretty much does everything for you... its still being worked on though. Sadly it drove a lot of creators away, because they are FORCED to leave their stuff on Nexus' servers and they were not happy about that :p but if you google fx "Skyrim Next Generation Graphics Overhaul 2021 (Fantasy Overhaul)" you often get a video where you can see what you get and all the mods you need. After you have installed what you want, next step is to head over to loverslab and see what you like =) My preferred mod manager is Vortex off of the Nexus. I haven't tried Mod Organizer 2 personally.
 
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AdeptusSteve

Member
Game Developer
Jun 9, 2017
177
1,287
That it is the first group of fresh youngsters right out of Academy that after Ninja Theory (oldshool veterans) that tries this @ even bigger scale with rather limited knowledge and resources compared to those, but brings up some really good results on the table for its Project Scope.

That Chris and Steve are ultra passioned about it and Steve build it up with Maya in focus and left everything behind for it taking the risk of failure, defending any of the Sexual Interaction decisions :)

That they're going to ship it in whatever way, and on top of all that they are very honest about everything to their base community, and they try to not exclude anyone.
They from day one accepted F95Zone and never broke with it their success will also be all of ours in some crazy way also Fallen Doll/Subverse and everyone else who follows will benefit from it the same way.
Try to keep the dignity for all the characters, even being Artificial or Hybrid creations.
That AOI is still with us also if she gets a bit forgotten in Mayas Spotlight ;)

That the whole History of the Creation of it will be archived including Steve his enormous valuable knowledge sharing for others including parts of his progression and that he never stopped it.

Chris knows that if he would change certain things it would be even more successful but loses Steve's Vision.
Steve named Maya after his most loved tool he grew up with and that accompanied him for so long in his life.

(ok ok we never gonna see Unreala and neither Blendera :D)

That this Studio will prevail for a long long time after it.

That even the upcoming Avatar with a much better technical base and broad Console Distribution will have a hard time vs Wild-Life in all it's uniqueness that surrounds it.
Wow, you know quite a lot about us. I really appreciate the kindness and praise. Its refreshing and motivating.
I promise you all that this year will see quite a big surge in progress. Especially in sandbox 2.0. But also in the actual game and story area. Many of you may still not call it a game at the end of this year, but thats OK. Someday we will get to the point when even the hardest and toughest doubters will see :)

PS: Our trailer was done mostly in house with UE4 sequencer renders and original Wild Life models.
The feral shot is one of the few that were rendered in a different software (due to fur)
 

glooglooking

Newbie
Dec 5, 2018
82
53
Creampies and belly inflation is confirmed to be in the game in the future. a dev confirmed this on the wildlifeofficial reddit which has been created a few days ago(belly inflation is currently being planned for minotaur)



The hype grows ever stronger.
Has the inflation/creampie been implemented yet?
 
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glooglooking

Newbie
Dec 5, 2018
82
53
Wow, you know quite a lot about us. I really appreciate the kindness and praise. Its refreshing and motivating.
I promise you all that this year will see quite a big surge in progress. Especially in sandbox 2.0. But also in the actual game and story area. Many of you may still not call it a game at the end of this year, but thats OK. Someday we will get to the point when even the hardest and toughest doubters will see :)

PS: Our trailer was done mostly in house with UE4 sequencer renders and original Wild Life models.
The feral shot is one of the few that were rendered in a different software (due to fur)
hello, has the inflation and creampie been added yet? thanks
 

BeholdTheWizzard

Active Member
Oct 25, 2017
973
738
HMm.... the game looks amazing, but looks aren't everything.

Too many different skeleton/sizes means animaiosn cnanot be re-used, so it requires a LOT more animations. I noticed very few have a full cycle. The wolf/panther seems to have the most comple set.

I am dissapointed there is no character creation/selection. Yes, I know you can posses, but that's no the same. Customization options are also few, but that's less of an issue. Wish you could at leas change heads/faces from a select list.
You seem to have 2 sizes of futas. No a find of big amazons, but don't mind it either.
My bigger issue is that you HAVE to chose one of the two. You cna place D on other girls as an piece of clothing, bu they canno use i. Kind of a bummer.

Flying feels nice.

Ignore the people who say to jsu kep ias a animation playing showroom. You need gameplay in a game. Some exploration ad combat. Nothing fancy. You don't need a RPG system. Also, events, story and context add a lot even to sex.

Either way, great promise. Will keep an eye on this.
 

phantrucdiep

Newbie
Oct 12, 2017
75
62
tentacle animations removed? i remember seeing them before in some videos, a green monster... ahh but i didn't play that old version... i can't find it in this version, anyone know? :unsure:
 

Noxyfoxy

Newbie
Sep 23, 2020
93
82
That it is the first group of fresh youngsters right out of Academy that after Ninja Theory (oldshool veterans) that tries this @ even bigger scale with rather limited knowledge and resources compared to those, but brings up some really good results on the table for its Project Scope.

That Chris and Steve are ultra passioned about it and Steve build it up with Maya in focus and left everything behind for it taking the risk of failure, defending any of the Sexual Interaction decisions :)

That they're going to ship it in whatever way, and on top of all that they are very honest about everything to their base community, and they try to not exclude anyone.
They from day one accepted F95Zone and never broke with it their success will also be all of ours in some crazy way also Fallen Doll/Subverse and everyone else who follows will benefit from it the same way.
Try to keep the dignity for all the characters, even being Artificial or Hybrid creations.
That AOI is still with us also if she gets a bit forgotten in Mayas Spotlight ;)

That the whole History of the Creation of it will be archived including Steve his enormous valuable knowledge sharing for others including parts of his progression and that he never stopped it.

Chris knows that if he would change certain things it would be even more successful but loses Steve's Vision.
Steve named Maya after his most loved tool he grew up with and that accompanied him for so long in his life.

(ok ok we never gonna see Unreala and neither Blendera :D)

That this Studio will prevail for a long long time after it.

That even the upcoming Avatar with a much better technical base and broad Console Distribution will have a hard time vs Wild-Life in all it's uniqueness that surrounds it.
dude holy shit you sound like a shill dont get me wrong the animations are good and all but we have 0 indications on how the true game will play out all we have is a demo for the male mc and an animation player you can control dont get me wrong i want the game to succeed but as it stands rn we have no indicator the game will be as good as you are hyping it to be
 

-Nynx-

Member
May 22, 2018
370
560
After almost 2 hour research: try pressing Alt + 0 after you run the game with steam vr. Or bind stereo rendering to an other button in the input menu.
thankyou, to add to this game has to be ran through steam non steam game and include in vr library parameter, animations in VR using POV mode are pretty amazing! xD
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,088
You don't have permission to view the spoiler content. Log in or register now.

There is a big heavy tech issue to solve though currently, you never have seen this Ghosting before ;)

Car Ghosting is nothing vs Mayas Sky Wing Ghosting currently it needs a very good weighted Motion vector Setup also the many other problems arising from this are very much only fully solvable the easiest with Hardware Power.

This is always a crying decision to take reaching visual stability for as many as possible :(

It will be interesting to see their path they will go here and if they find a solution that would make as much as possible happy ;)

This is real Game Development my friends this is the Real thing ;)
 
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jamespolk96

Newbie
Aug 25, 2020
44
46
Props to you dev team for fixing the VR camera functionality for the sex scenes in sandbox. Combined with the manual camera option these scenes are now the best aspect of the game by far. And thanks for catching the cloud render in VR bug.

Separately, have you all considered alternate revenue streams (subscribestar, etc)? I'd like to donate but do not trust Patreon at all with their history of data breaches.
 
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EPOC16

Member
May 3, 2018
105
104
I like this game.

From the game itself, It has a lot of promise in regards to story, look and feel. There are no shortage of map issues like floating plants but that gets fixed in time.

Many of the animations look really clean but one thing that annoyed me is that the finishing animations are few and far between. I would like it if you were able to finish from any position in the sandbox. Given the number of skerletons though, I can only imagine how much work it ends up being with all the animations being done for each one.

Finally..... futas need some love with the animations. There is a real lack of animations for them.


All in all, looks good but it also looks like production is slow.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,088
EPOC16
This is one of the problems if you are to dependent on someone else first and in whose interest it is to keep you dependent, you have to set yourself free on the most important side at least, though you will never be free at all.

Today not many can allow them to have the luxury to be fully free in their decision space and in Game Development for a Indie with such a Scope it is really hard.
Being part of a family like Unreal has their Advantages but it also has their Dark Sides and you see this over and over again when you get compared with the Performance of others who fought their way over years to full independence at the Core Developing the Game absolutely specific on their needs.
Or buildup enough independency from Epics own Paths.
In the Unreal world this is called Custom Branching and makes many even being Part of this Family Unique in their own decision space.

Many things you see in Unreal today existed in Custom Branches first.
Till 4.22 Epic was even far behind most others.

With 4.26 they reached a really good state with 5.0 they Mature to a Unique state of their own all driven by a sheer amount of independent developers in this family as well whose own needs became partly Epics fortune setting Unreal Free and leveraging all this knowledge made them extremely strong the decission for this was heavily powered by Tencent and the needs of Chinese Developers (which massive wave is yet to come).

And we had a good time! Working with talented people at Epic and Chair, working on brand new UE4 and seeing how this amazing technology has been developing and reaching its maturity, creating tons of stuff for games and engine is awesome but we felt we needed and wanted more.


The desire to create our own game, to dive into the game development process that starts in your head, through concepts and design ideas, realized in prototypes and finally in the game, to inspire each other every minute, to create and iterate, was stronger than all the benefits of being a part of Epic group.
 
Last edited:

EPOC16

Member
May 3, 2018
105
104
EPOC16
This is one of the problems if you are to dependent on someone else first and in whose interest it is to keep you dependent, you have to set yourself free on the most important side at least, though you will never be free at all.

Today not many can allow them to have the luxury to be fully free in their decision space and in Game Development for a Indie with such a Scope it is really hard.
Being part of a family like Unreal has their Advantages but it also has their Dark Sides and you see this over and over again when you get compared with the Performance of others who fought their way over years to full independence at the Core Developing the Game absolutely specific on their needs.
Or buildup enough independency from Epics own Paths.
In the Unreal world this is called Custom Branching and makes many even being Part of this Family Unique in their own decision space.

Many things you see in Unreal today existed in Custom Branches first.
Till 4.22 Epic was even far behind most others.

With 4.26 they reached a really good state with 5.0 they Mature to a Unique state of their own all driven by a sheer amount of independent developers in this family as well whose own needs became partly Epics fortune setting Unreal Free and leveraging all this knowledge made them extremely strong the decission for this was heavily powered by Tencent and the needs of Chinese Developers (which massive wave is yet to come).

But lets be real.... this is a porn game. Its never going to make its own engine or use a core engine to create their own branch. Now if this were not a porn game and actually had some chance of being a big game, then may
dude holy shit you sound like a shill dont get me wrong the animations are good and all but we have 0 indications on how the true game will play out all we have is a demo for the male mc and an animation player you can control dont get me wrong i want the game to succeed but as it stands rn we have no indicator the game will be as good as you are hyping it to be

At the enmd of the day, its a porn game so we know its not going to be huge.
 
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