XyrexDread

Member
Apr 10, 2022
125
150
the issue with builds that have many characters is...the more u place and the more fluids are generated the more ur smoking ur computer due to the non-existant optimisation. even high end computer will end up with a diashow instead of a game.

i fear what u have in mind includes many characters since u've already placed a bunch.
for stuff like that to work out we really need more optimisation so that the game doesnt eat FPS for no real reason like it currently does.
 
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Lateralus1337

Member
Oct 3, 2019
288
254
Curious about the 'picture' object. Is the picture itself contained in the json, meaing that it can be used and shared with community, or will it require the client to also have the picture with the same name and same location present on their pc ?
 

locoraptus_69

Member
Jan 26, 2021
165
278
Is there a way or trick to make things look like they're underwater? Since the waterplane is literally just a plane. I tried using lights and gas but then there's to refraction under the water plane, and turning it upside down doesn't works either.
 

EKL

Newbie
Apr 17, 2021
74
208
Curious about the 'picture' object. Is the picture itself contained in the json, meaing that it can be used and shared with community, or will it require the client to also have the picture with the same name and same location present on their pc ?
The picture object is a link, you can copy and paste any jpeg or png file from the web and paste in in the picture box, the game will know that it's a picture file. you don't have to have it on your PC, that wouldn't work anyways. Just browse an image on google, copy its link, make sure it ends with .jpeg or .png and paste it in the object. The way I solved the selfie cam is that I cropped the image and uploaded it on a website then I copied the link that leads to it and pasted it into the box.
 

EKL

Newbie
Apr 17, 2021
74
208
Is there a way or trick to make things look like they're underwater? Since the waterplane is literally just a plane. I tried using lights and gas but then there's to refraction under the water plane, and turning it upside down doesn't works either.
yeah I tried that too but I think it's not possible yet. The water plane object is invisible when you try to look at that from the bottom, if you try to rotate it upside down you actually see nothing. so yeah it's like the plane object. but you can do some deep water effect with that by rotating it in any direction, changing the transparency so it looks more realistic and darker, and it looks like an ocean like this:

ocean.png
 

aliopp

Newbie
Sep 16, 2021
24
9
Dear players/fans/builders/modders!

I'd like to introduce you my first map build which I will extend in the future with a help of yours or anybody who's interested in some RPG project like this. Some builds ago, I started to build a High School project which was this: View attachment 1865246

but I realized there isn't so many object that would fit at that moment and I couldn't edit them as much as I would like to. But now it seems the time has come, lot of buldier upgrades came with the new builds, so I created my first little classroom which is called Classroom 69.

It looks like this:
View attachment 1865244


It's just a simple classroom right now without any building, copyable and pastable into any world preset file.
Though I created a little minigame for it you may like :D. I'll attach some photos about them, try it out! There are more there, check that! The room might be a bit laggy on some weaker PCs because I put all the objects and characters into one room so if you got into any lagging problem it's because of that... But, as soon as I'll have more time and more knowledge, I'll continue to extend this, and solve that problem, it's now just a little demonstrating.

Feel free to check this map out and edit is as you like with my permission or if you want to work together on this project, PM me here. Just credit me if you publish something that contains my work, thanks!

Photos:

View attachment 1865276
View attachment 1865277
View attachment 1865278
View attachment 1865279
View attachment 1865281
View attachment 1865283

---And much more to discover!

If you'd like a complete empty classroom without the characters and lags, just simply delete the Characters and assests, Ammos, Tutorial and Skeleton groups from the TAB menu.
View attachment 1865287

Enjoy!

Credits: - Mila07 some character presets from Booty Bay map.

Oh and I'd gladly accept any kind of realistic HUMAN presets for my project! .Rar file is down there!
dude share your character presents with us. did you change the color of clothes??how??
 
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EKL

Newbie
Apr 17, 2021
74
208
I made a real quick Animus AC style challenge for you guys, nothing 18+ right now just a little parkour, let's see who has the fastest hands in the west :D Don't cheat, don't use your wings :D If you fall down, you have to start from the beggining! Good luck!

Pics and map file down there. I can't upload my character presets here because it's too large 34MB, I'll share them later and send a link. Wildlifec Screenshot 2022.06.12 - 09.51.34.63.png
Wildlifec Screenshot 2022.06.12 - 09.53.04.31.png
Wildlifec Screenshot 2022.06.12 - 09.55.26.69.png
Wildlifec Screenshot 2022.06.12 - 09.58.49.66.png
Wildlifec Screenshot 2022.06.12 - 10.07.19.69.png
 

Lateralus1337

Member
Oct 3, 2019
288
254
Is there a way or trick to make things look like they're underwater? Since the waterplane is literally just a plane. I tried using lights and gas but then there's to refraction under the water plane, and turning it upside down doesn't works either.
Can you give more details what you mean? Maybe a real life picture of the outcome you want.
I did a small test with the options available for the water plane, seems pretty solid to me.
WaterRefractionTest.jpg
 
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XyrexDread

Member
Apr 10, 2022
125
150
Is there a way or trick to make things look like they're underwater? Since the waterplane is literally just a plane. I tried using lights and gas but then there's to refraction under the water plane, and turning it upside down doesn't works either.
sadly no. u cant even simulate it with gas clouds and trust me u dont want to even attempt that. my computer is fairly high end, but when u keep watch of ur GPU frequencies and stuff during gaming u will see every single gas cloud makes a difference. place a bunch on an average computer and u have the easiest way to simulate a stress test at some point, same as with fluids and characters espcially when there's already some stuff built, reflections and water too, despite reflections being fairly easy on the hardware. if u go crazy enough even a high end gaming rig will be at 100%. ive seen mine sit there when i wasnt watching the frequencies once. i noticed the moment my GPU made lotsa noise. being at max boost frequency ~2500 mhz aint fun when it could easily be below 1k with optimisation. especially since that also means unneccessarily high temperatures for the hardware.

lets not mention the fur now...because that makes everything 100% worse especially close up.

so unless we get some specific prop or effect that simulates under water i guess we have to suck it up.

same with waterfalls or other seemingly basic effects/things, but personally i would already be super happy if they improve the current rough shapes models.

the hollow cylinders for example arent really hollow. u cant go in there so if u make it big for example for a tunnel, u cant pass through...its just visually hollow. its such a hassle to manually make a tunnel this way out of cubes so that its actually "functional"...
 

Lateralus1337

Member
Oct 3, 2019
288
254
the hollow cylinders for example arent really hollow. u cant go in there so if u make it big for example for a tunnel, u cant pass through...its just visually hollow. its such a hassle to manually make a tunnel this way out of cubes so that its actually "functional"...
Tunnel.jpg Just disable collision on the cylinder. Of course this will mean that you will clip through the walls.
One trick to avoid the clipping is to place quarted cylinders to the 4 'corners' of the tunnel and leave colision active on them. This is the result. You can also use different objects to block the clipping but cylinders seems to work best. You can also change the alpha on them to make them invisible
 

locoraptus_69

Member
Jan 26, 2021
165
278
Can you give more details what you mean? Maybe a real life picture of the outcome you want.
I did a small test with the options available for the water plane, seems pretty solid to me.
I meant when you look from below the water plane, it becomes transparent and there's no "underwater effect". But other ppl already pointed out to me it isn't possible to do what I want yet, thanks!
 

XyrexDread

Member
Apr 10, 2022
125
150
View attachment 1866258 Just disable collision on the cylinder. Of course this will mean that you will clip through the walls.
One trick to avoid the clipping is to place quarted cylinders to the 4 'corners' of the tunnel and leave colision active on them. This is the result. You can also use different objects to block the clipping but cylinders seems to work best. You can also change the alpha on them to make them invisible
right. forgot that option. guess its obvious i havent really had a desperate need for a tunnel yet.
its still inefficient but i guess thats a solution for now.
 

Lateralus1337

Member
Oct 3, 2019
288
254
I meant when you look from below the water plane, it becomes transparent and there's no "underwater effect". But other ppl already pointed out to me it isn't possible to do what I want yet, thanks!
Or you could place your sandbox under water, on the old WL map. Not ideal, but it's the closest thing we have. Or maybe use reshade if you just want it for the blurry effect. Although I've not tried reshade with WL, so I'm not sure if it's supported.
 

XyrexDread

Member
Apr 10, 2022
125
150
Or you could place your sandbox under water, on the old WL map. Not ideal, but it's the closest thing we have. Or maybe use reshade if you just want it for the blurry effect. Although I've not tried reshade with WL, so I'm not sure if it's supported.
not too experienced with reshades, but do u think its a good idea considering WLs lack of optimisation ?
 

Lateralus1337

Member
Oct 3, 2019
288
254
not too experienced with reshades, but do u think its a good idea considering WLs lack of optimisation ?
True. but I asume you want to use it for a screenshot/scene, so unless you want to make an underwater city or use too many actors, you should be fine. I personally notice a drop in FPS mainly with too many actors present. Objects don't really seem to make too much of performance drop.


Is there a thread or website to post/download character skins? :BootyTime:
You are in it. There is also a discord server link somewhere in this thread, so you could try that as well. But I'm not aware of a dedicated thread for preset sharing.
 
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XyrexDread

Member
Apr 10, 2022
125
150
True. but I asume you want to use it for a screenshot/scene, so unless you want to make an underwater city or use too many actors, you should be fine. I personally notice a drop in FPS mainly with too many actors present. Objects don't really seem to make too much of performance drop.
effects/fur/liquids in a high quantity too. ur right, regular objects are fairly lightweight, even with reflection.

no i dont build for screenshots so thats irrelevant to me.
 
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