- Jun 9, 2017
- 222
- 1,509
Hey, yes there is indeed some severe problems with character performance especially with physics and ai. Its something we are doing research on right now and that is one of our highest priorities to improve asap.Just quoting to maybe get attention of yours:
Are there going to be any kind of development in near future regarding character performance? Right now if you start to push more than 50 poses/scenes games performance really tanks even if you hide characters. For example creating a reasonably sized map with 50 NPCs/poses is basically really rough in terms of good FPS and playable experience. Without poses easily getting 70 FPS with unoptimized UE5 build but with 50 NPCs performance tanks to 40-45. Hiding them helps a bit but there is still major performance hog from the poses itself even if they are hidden.
Also another thing is player "following" on NPCs. It basically just works on the existing ground mesh on the showroom for example. Not even on the new wild life map. Is this feature coming waay down the line or something we can expect in reasonable timeframe? As of now NPCs just stand around when you ask them to follow on rock object parts of the map and such
These are really limiting factor in terms of making interesting maps with quest structures.
The npc follow code uses a system called nav mesh which is a simplified geometrical representation of the landscape, the issue with that is it cant be generated in realtime as far as I know of. But it could be that UE5 has a solution to that which we can make use of in the future.
Cheers,
-S