AdeptusSteve Hi, quick question regarding the load times in the last build. I'm making a
custom content mod. and ,naturally, trying to match the quality of the original in-game animations.
BUT, the engine does not seem to like having a lot of keyframe-heavy Animation Players - each reasonably smoothly animated scene bumps filesize by ~1mb. Once filesize swells to 20-30 MB game loadtimes become infinite.
This obviously limits the amount of animated content one can make with WL sandbox. I have tried optimizing the keyframes (i.e. taking the commonly loops out to a separate animplayer and re-using them), but that is not enough.
Any way around it?
P.S: Sorry abt asking here, but discord is being an asshole about phone numbers rn, so I cant login.