Any idea what's the issue with many (like me) reporting DX12 versio reverting back to low quality textures very easily after certain complexity in (especially custom) map is reached? With DX11 game works just fine but in DX12 it's really bad and idk what settings dx11 lacks but it also runs like 20-30% faster than DX12.From what we know its an incompatibility with a DX12 feature.
Try running the game with DirectX11 like so:
We will look further into it and hopefully have it fixed for the next version.
Put on launch properties after exe line -DX11. It will launch game in DX11 and fixes textures being all fucky on characters etc. Bare map itself is still WIP content.can someone help me i just downloaded the game and installed it on my new laptop, when i opened it the game looks like this even though all the settings were on ultra. is there something that i need to do to get higher details ?
Personally I don't know if it's possible at the moment but I can be mistaken of course.I meant is there a way to make it bigger than the scale allow
Only to a limited extent, via the UE5 quality settings already included. Because it's all still a dev build, any resources being used are likely to be in their full sizes and the render pipeline is largely untouched (because final resource requirements won't be known until closer to beta/release). Running the game in DX11 mode (addIs there anyway to optimize this thing without well, getting a whole ass new rig? Forcing FSR does help a bit.
-dx11
to the launch arguments) can help in some cases, but DX12 is theoretically supposed to be more efficient as a general rule, not just for this game but for all. So YMMV; try it both ways and see which gives you more frames.I've been looking a bit in the Sandbox Editor and there seems to be no character morph tool more than the one in the character menu, so probably not.I meant is there a way to make it bigger than the scale allow
So you are saying this "game" will be never optimized? I mean if it took 7+ years to have the current "game" I doubt it will ever get close to "release".Because it's all still a dev build, any resources being used are likely to be in their full sizes and the render pipeline is largely untouched (because final resource requirements won't be known until closer to beta/release).
In Sandbox you can spawn any NPC from the "T" menu, I believe. Then if you talk to them you can possess them.the description say play as many characters, but i only see you can use 1 and nothing more you are stuck with these max guy for what is seems now, is there a way to change it or the devs lie to people
I meant is there a way to make it bigger than the scale allow
I've been looking a bit in the Sandbox Editor and there seems to be no character morph tool more than the one in the character menu, so probably not.
WHERE DID YOU FOUND HIM?quest says to kill feral Rhoc but no one is here
Edit: found him normal, cant finish quest
the camera has extra options, one of the extra options is "posess cam". add some text like "cam1" or something into this text field.Is there a way to view the POV of the camera that we've placed after exiting edit mode? So far I could only possess it in edit mode only.
I've been wanting this feature for 2 years now, but the devs refuse to focus any attention on basic features, instead focusing their attention on wildly bizarre features 99% of players won't use.Is there a way to view the POV of the camera that we've placed after exiting edit mode? So far I could only possess it in edit mode only.
Sir, we don't know anything about coding or developing a game, we only know how to suck dicks of developer in this thread while pretending to know everything about "how developing a game works, how hard it is and difficulties along the way". Watch out for the fanboys who can't stop sucking dick of a developer for his "open world adult role playing game" even after 7+ years of "development". Btw, I have started learning programming only a year ago and I am already almost half way through developing my own game in unity. But I probably don't know anything according to fanboys in this thread.I've been wanting this feature for 2 years now, but the devs refuse to focus any attention on basic features, instead focusing their attention on wildly bizarre features 99% of players won't use.
You should be able to simply press Pageup/Pagedown (or whatever hotkey you set in controls like any other game) to cycle possession through all cameras in play mode, but the developer in charge of the sandbox has no idea what the hell he's doing.
And before anyone respond with "You can program it..."... NO, we should not have to PROGRAM/CODE just to perform a basic function of cycling camera possession in play mode. What an incredibly stupid idea to force the user to have to program just to perform BASIC FUNCTIONALITY. It's pure and utter stupidity.
If the sandbox was open source, I could add this feature in two seconds, then you can just press a button to cycle possession of cameras in play mode without having to use the incredibly stupid and pointless event system which is overkill.
If you guys only knew how EASY IT IS to code a cycle camera possession feature via hotkey, it's stupidly easy to code in UE Blueprint.
I've seen the kind of content people make with the event system, it's gimmicky crap that only appeals to a fanboy enthusiast, not a porn minded end user expecting a polished triple A quality product. We deserve a streamlined system for scene creation without having to stupidly program it using the dumb event system.