Nope.
Completely different implementation of shader caching, different bounce and raymarch calculation and DLSS now relies directly on memory compression at runtime which only ampere supports, if you bought a turing as an upgrade to pascal, you bought a 700 dollar card for 1200 and deserve every ounce of pain nVidia gave you in your hind parts, and while Ampere uses the same architecture for rasterization as turing, everything else is completely different.
It can never be something entire different from Nvidias Main architectural path Nvidia just started to add more and more fixed function

And with Ampere they need a much more stable power supply and memory bandwidth modifications on the pcb design level now wich lacked both up to turing
The PCB gets a heavy redesign i compare Ampere to the Introduction of Pascal it is the same huge tock with everything in a improved step to what we saw in Turing.
Maxwell 1/2 = ticks
Pascal = tock
Turing = tick (beta)
Ampere = tock (final)
RDNA 2 = huge tock improving on everything from rasterization to further improving Low Level APIs Async workloads to Raytracing in those Async workloads.
I wait for Sony and AMD presenting their DLSS solution, once that happens DLSS 3.0 wont have that huge Performance benefit anymore on the lower tiers
The upcoming war will be Nvidias Tensor war they will push DLSS 3.0 in the forefront of the Reviews it can save extreme amount of resources per Frame in UHD compared to any current 3rd party studio solution that can then be utilized for other Workloads (more complex physics).
And now that the Power Problems are solved between Rasterizer and Tensor/RT/VPX cores they wont kill each other under full load battling for Power resources anymore like they do on the Turing PCBs.
But therefore you will see Nvidias most Power hungriest design since a while after they improved everything for Tegra after the Fermisaster.
And yeah im on Pascal Turing wasn't impressive at all in it's beta cost reduction maximum profit stage but yeah Ampere or RDNA 2 the next choice to make.