FartingRainbows
Active Member
- Oct 14, 2019
- 628
- 762
Have they fixed the major issue of the super bad lag in Fisher's Village and gave us an option to completely turn off the animations of the unnecessary swaying vegetation and sea water yet?
I tried playing this about a month ago - oh boy it's agony.. it's like sliding down a razor blade and using your balls for brakes. Press 'W' for 10 seconds, game freezes, release 'W', MC moved all of about 6 (in-game) feet, game takes another 5 seconds to recover back to laggy animation :RollsEyes: Game moves at 2-3 frames per second.
.
The problems I found with this game is, the open world is WAY TOO LARGE and what tiny little areas you can interact in is 1) situated near moving vegetation and by the sea, and 2) too many NPC's in one area.
Everything needs to be spread out more evenly so that all the lower graphic options that we can choose can optimize properly and work to their full potential. As it stood a month ago, optimizing effectively reduced the lag only halfway.
.
I wish Adeptus Steve would release another 2 versions of this game...
1) In it's current form = Story and Sandbox combined.
2) Story mode only.
3) Sandbox mode only.
And cull out 70% of the vastly empty map completely.
For past, present, and future; I'd be most happy playing in Sandbox mode only.... it's fun and you're not pressured to be a slave to the game's story, unless you're into the bump'n'grind type of games (ones with a bit of a challenge) then you'll pick (2) Story mode only.
Basically this's like 2 games in one, but now the progress (of new added content) has gotten to the point you need a strong expensive desktop computer to run this smoothly.
I tried playing this about a month ago - oh boy it's agony.. it's like sliding down a razor blade and using your balls for brakes. Press 'W' for 10 seconds, game freezes, release 'W', MC moved all of about 6 (in-game) feet, game takes another 5 seconds to recover back to laggy animation :RollsEyes: Game moves at 2-3 frames per second.
.
The problems I found with this game is, the open world is WAY TOO LARGE and what tiny little areas you can interact in is 1) situated near moving vegetation and by the sea, and 2) too many NPC's in one area.
Everything needs to be spread out more evenly so that all the lower graphic options that we can choose can optimize properly and work to their full potential. As it stood a month ago, optimizing effectively reduced the lag only halfway.
.
I wish Adeptus Steve would release another 2 versions of this game...
1) In it's current form = Story and Sandbox combined.
2) Story mode only.
3) Sandbox mode only.
And cull out 70% of the vastly empty map completely.
For past, present, and future; I'd be most happy playing in Sandbox mode only.... it's fun and you're not pressured to be a slave to the game's story, unless you're into the bump'n'grind type of games (ones with a bit of a challenge) then you'll pick (2) Story mode only.
Basically this's like 2 games in one, but now the progress (of new added content) has gotten to the point you need a strong expensive desktop computer to run this smoothly.
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