Comparing the current indoor Paralogue Complexity with the overall outdoor scene complexity including AI of Wild-Life is pure crazy
and before you spit all the "bigger environment" in my face, IM AWARE OF IT, but if you know something will run like shit given a big environment, you don't create a big environment before actually making sure you can at least play it.
Theres nothing to save except for customized character. you can save looks in character menuhow to save the game?
this might solve it, be carefull of the instructions, you might have misplaced a fileView attachment 1173687 View attachment 1173689
I can't fix it What should I do?
I've tried all three methods...
1.CMD > Run Administrator > sfc /SCANNOW > load 100 % > restart
Result : Ineffective
2.Visual C++
Result : Ineffective
3.download All in One Runtimes
Result : Ineffective
how to fix... haha...
Depends on the current viewpoint of System Target and Reach GoalsIs it me or the demo thing needs performance optimization?
emmm guys have i use the group animation?sry for my question.
The fishing village runs like crap for everyone.Is it me or the demo thing needs performance optimization?
I don't think you understand what they could be using combat for. They should be trying to go with Fallout 4 style gameplay. When you have a wasteland with tribes and the like, there are possibilities for fighting other tribes and capturing slaves, something that only works with combat, then there's save selling, slave buying, and harems. You can also get defeated by creatures and humans and submit to them when you lose. You yourself then can become a slave and you have to either submit or resist by finding your way out of the enemy base. But their combat system is already good enough so they don't really need to expand on it.The progress of Wildlife is so typical for unexperienced gamedevelopers, who had success with a nice tech demo, and now struggle with unrealistic goals.
Focus on your product's sellingpoint and your team's strenghts and get shit done for fucks sake.
Their selling point is their good looking sex simulation. Their background is doing graphics and animations. Thats it! Why the fuck would you put so much money into a generic and forced story and a mediocre fighting/action system if you struggle for so long doing it right??
If I want to shoot things satisfyingly, there are more state of the art AAA multi million dollar productions outthere than you could possibly complete right now.
If I want to get lost in a good story and atmosphere, there are even more great games to choose from.
People play WL because they want to fap and enjoy the beauty of good sex scenes and hot girls. Why wasting time and money trying to compete with other oversaturated genres, when you could be the best in your genre instead?
WL will NEVER compete with any AAA (or even good indy-) action shooter or RPG, so why bother?
And they obviously never had a real story inspiration...so why the fuck forcing it??
These genres need a lot of specialized experience, focus, time and money if they should keep up with the quality people expect, because of WLs outstanding sex scenes.
The other problem is...people already know all the rewards (sex scenes) you would now just have to unlock again with hours of stupid fighting and talking while holding a soft dick in your hand. How unsexy is that?
Quit the shit and create a nice and easy to handle brothel situation instead and give people what they came for!
A stronger variation of believable characters. Special animations and distinguishable sexual behavior for each character- Make it interesting to unlock and explore all of them. More animation variety during the looping positions. Rewarding and believable cumshots and creampies (pulsating, pumping, flowing, oral cum bubbles...you name it). A well designed sex UI. A comfortable and solid camera system, to capture the action from every angle out and inside. Programmable sex-position change order. A movie maker system. etc...And get the damn VR mode, VR controls and general framerate stable (I dont need an ocean and 30 characters running pointlessly around in the BG, if the whole game becomes unstable).
Of course it would be cool to play an epic AAA action/RPG/farming/datingsim plattformer with groundbreaking HC sex scenes...but theyre obviously not there yet.
Instead they slowly start to frustrate and loose their loyal followers with updating unsolid techdemo stuff noone asked for since many months...
I dont think they want to "milk" anyone. Why would you do this with your first project as a new company? I believe they want to create a good game and a solid gamestudio and spend a lot of money for that dream. They just seem to be very unexperienced, and now are struggeling with their unrealistic and all over the place goals...
Totally got your point and I absolutely agree with it.I don't think you understand what they could be using combat for. They should be trying to go with Fallout 4 style gameplay. When you have a wasteland with tribes and the like, there are possibilities for fighting other tribes and capturing slaves, something that only works with combat, then there's save selling, slave buying, and harems. You can also get defeated by creatures and humans and submit to them when you lose. You yourself then can become a slave and you have to either submit or resist by finding your way out of the enemy base. But their combat system is already good enough so they don't really need to expand on it.
Most people don't like mindless sex. They like sex with context. Different fetishes. That's why you hear so many complaints about Wildlife and Carnal Instinct, but much fewer complaints about Lifeplay even though Lifeplay looks like dogshit. The game will keep most people playing for hours because there's incest, cucking, bea***, teacher & student, boss & employee, etc. Aka there's substance. This game has no substance, just mindless sex. Like most AAA games have mindless grinding and stupid gameplay. They get money because they look good but people don't like the games. They need to ditch the combat and RPG mechanics but also ditch the sex simulation because it already looks good enough as it is, and they need to focus on content because the game is boring and repetitive. I'd rather just watch gifs. A brothel system would be a very good start but a slave/abduction system works better and feels more natural with this type of game. Brothels are only really good for games with a lot of NPCs, over 30, usually in well-developed cities. Medieval or Modern. This game only has a camp with like 10 people in it.
The progress of Wildlife is so typical for unexperienced gamedevelopers, who had success with a nice tech demo, and now struggle with unrealistic goals.
Focus on your product's sellingpoint and your team's strenghts and get shit done for fucks sake.
Their selling point is their good looking sex simulation. Their background is doing graphics and animations. Thats it! Why the fuck would you put so much money into a generic and forced story and a mediocre fighting/action system if you struggle for so long doing it right??
If I want to shoot things satisfyingly, there are more state of the art AAA multi million dollar productions outthere than you could possibly complete right now.
If I want to get lost in a good story and atmosphere, there are even more great games to choose from.
People play WL because they want to fap and enjoy the beauty of good sex scenes and hot girls. Why wasting time and money trying to compete with other oversaturated genres, when you could be the best in your genre instead?
WL will NEVER compete with any AAA (or even good indy-) action shooter or RPG, so why bother?
And they obviously never had a real story inspiration...so why the fuck forcing it??
These genres need a lot of specialized experience, focus, time and money if they have to keep up with the quality people expect, because of WLs outstanding sex scenes.
Another problem is...people already know all the rewards (HC scenes) you would now just have to unlock again with hours of stupid hyena fights and skipping dialogues while holding your soft dick in one hand. How unsexy is that?
Quit the open world shit and create a nice and easy to handle brothel situation instead and give people what they came for!
A stronger variation of believable characters. Special animations and distinguishable sexual behavior for each character. Make it interesting to unlock and explore all of them. (And please design a more intuitive and fun way to discover most of them, than your excel sheet) More animation variety during the looping positions. Rewarding and believable cumshots and creampies (pulsating, pumping, flowing, oral cum bubbles...you name it). A well designed and easy to access sex UI. A comfortable and solid camera system, to capture the action from every angle out and inside. Programmable sex-position change order. A movie maker system. etc...And get the damn VR mode, VR controls and general framerate stable (I dont need an ocean and 30 characters running pointlessly around in the BG, if the whole game becomes unstable). There are more than enough tasks to spend all that money on.
Of course it would be cool to play an epic AAA action/RPG/farming/datingsim/open world plattformer with groundbreaking HC sex scenes...but theyre obviously not there yet.
Instead they slowly start to bore and loose their loyal followers and therefore their precious momentum with updating unsolid techdemo stuff noone asked for since many months...
I dont think they want to "milk" anyone. Why would you do this with your first project as a new company? I believe they truly want to create a good game and a successful gamestudio and spend a lot of money for that dream. They just seem to be very unexperienced, and now are struggeling with their unrealistic and all over the place goals...
If you want to get yeeted off of Patreon that would be a rather fast way to achieve that goal.I don't think you understand what they could be using combat for. They should be trying to go with Fallout 4 style gameplay. When you have a wasteland with tribes and the like, there are possibilities for fighting other tribes and capturing slaves, something that only works with combat, then there's save selling, slave buying, and harems. You can also get defeated by creatures and humans and submit to them when you lose. You yourself then can become a slave and you have to either submit or resist by finding your way out of the enemy base. But their combat system is already good enough so they don't really need to expand on it.
Most people don't like mindless sex. They like sex with context. Different fetishes. That's why you hear so many complaints about Wildlife and Carnal Instinct, but much fewer complaints about Lifeplay even though Lifeplay looks like dogshit. The game will keep most people playing for hours because there's incest, cucking, bea***, teacher & student, boss & employee, etc. Aka there's substance. This game has no substance, just mindless sex. Like most AAA games have mindless grinding and stupid gameplay. They get money because they look good but people don't like the games. They need to ditch the combat and RPG mechanics but also ditch the sex simulation because it already looks good enough as it is, and they need to focus on content because the game is boring and repetitive. I'd rather just watch gifs. A brothel system would be a very good start but a slave/abduction system works better and feels more natural with this type of game. Brothels are only really good for games with a lot of NPCs, over 30, usually in well-developed cities. Medieval or Modern. This game only has a camp with like 10 people in it.