Krosos
Engaged Member
- Dec 1, 2018
- 2,169
- 2,089
wont help it will fail so or so once the metric fails on DX11 it's over for the 4 Sandybridge cores with a UHD target you have to find a different solution more efficient compression would be 1 lowering the CPU overhead.
In this case rather less efficient compression
tough you can rescue yourself flying as fast as possible into the sky away from all the non streaming happening bellow you
though no real solution and it seems only restarting the map resets the metric
though when this happens the data density per frame is getting crazy high
it's the reverse case of what we often see in Unreals streaming avoiding this to often wrong
It affects the whole light precission
In this case rather less efficient compression
tough you can rescue yourself flying as fast as possible into the sky away from all the non streaming happening bellow you
though no real solution and it seems only restarting the map resets the metric
though when this happens the data density per frame is getting crazy high
it's the reverse case of what we often see in Unreals streaming avoiding this to often wrong
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It affects the whole light precission
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