XyrexDread
Member
- Apr 10, 2022
- 127
- 154
the sad critique i have to agree to is that one big selling point is the scenes/poses related content. personally i see most long term motivation for ppl to play this in the sandbox mode, even if many people want a campaign.
open world games just offer more long term playability that campaigns on rails, unless they have pvp like the CoD series. noone
buys that for the campaign.
what would one get out of a campaign ? im not expecting too much so lets say 25 hours ? is that too low ? too much ?
what would a really really really good sandbox offer ? ive dumped over 200 hours into my current ~7000 objects building/map.
i dont want to say fck campaign or anything, if someone looks forward to it im happy for these people, but even if the game is done in a couple years, unless the dev wants to build something new from scratch or bring paid updates, some pseudo live service is much better for longevity.
the point i wanna make and get to is that if they make scenes/poses and the interactions between them more flexible and give the players/users more freedom besides selecting the order of fixed animations, then there are way more possibilities to do things, share them and maybe do some user created "maps" for others to explore. especially if u can see new "scenes" because someone took the time to do something new properly.
for that we just need more options.
i understand these high quality animations and managing the skeletons is no easy task, but maybe its possible to select basic actions, states for different bodyparts and a general body pose.
same for scriptable objects/groups. just something basic, but doors to interact with, pillories and other things we could build, script and then weave into a map/scene.
it wouldnt even take away from the campaign and the devs possibilities, it would just give us the option to really build interactive presentations via sandbox and share them.
also, i agree...it does need mod support at some point. most games with the highest longevity achieved that due to mods.
just remember the mess skyrim was without any mods.
sorry for the wall of text.
open world games just offer more long term playability that campaigns on rails, unless they have pvp like the CoD series. noone
buys that for the campaign.
what would one get out of a campaign ? im not expecting too much so lets say 25 hours ? is that too low ? too much ?
what would a really really really good sandbox offer ? ive dumped over 200 hours into my current ~7000 objects building/map.
i dont want to say fck campaign or anything, if someone looks forward to it im happy for these people, but even if the game is done in a couple years, unless the dev wants to build something new from scratch or bring paid updates, some pseudo live service is much better for longevity.
the point i wanna make and get to is that if they make scenes/poses and the interactions between them more flexible and give the players/users more freedom besides selecting the order of fixed animations, then there are way more possibilities to do things, share them and maybe do some user created "maps" for others to explore. especially if u can see new "scenes" because someone took the time to do something new properly.
for that we just need more options.
i understand these high quality animations and managing the skeletons is no easy task, but maybe its possible to select basic actions, states for different bodyparts and a general body pose.
same for scriptable objects/groups. just something basic, but doors to interact with, pillories and other things we could build, script and then weave into a map/scene.
it wouldnt even take away from the campaign and the devs possibilities, it would just give us the option to really build interactive presentations via sandbox and share them.
also, i agree...it does need mod support at some point. most games with the highest longevity achieved that due to mods.
just remember the mess skyrim was without any mods.
sorry for the wall of text.