JRGrass1414
Newbie
- Nov 27, 2020
- 26
- 18
Interesting. I've played around with independent transformers for now (each with 1 prop), and just programmed them to move the next prop when the initial prop reaches the end. I also made sure to show/hide props so that it looks like one single cube is moving through space when in reality there are 3 cubes with different routes. The downside of this method, however, is that it requires multiple props and events, which can be troublesome for map management and maintenance.You need to use either camera path or several transformer blocks. However I would just wait at this point to make something complex like that. We are getting animation sequence system in future update:
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Basically keyframe animation system as far as I understand.
But in theory you could alter single transformer block by grouping it up (so it's master is not the game world);
- in set option value field you write trigger names and EndLocation/StartLocation coordinates and on reached end triggers 2nd changed coordinates. to change coordinates infinitely as many time as you want im not sure. Maybe with delay blocks...
- after this is set you need to have in reached end triggers in order: StartLocation (with coordinates block is at the first reached end)->Set To Start->EndLocation- (with coordinates where block is supposed to travel next)>Move to end->

You will need 3 transformers. The first transformer is from A to B (in my case its Transformer_013). The second transformer starts where 1 ended and turn on 90 degrees (in my case its Transformer_014). The third transformer starts where second one ended and goes to C (in my case its Transformer_015).
Here is example
View attachment 3350818
Oh, this is nice. I assume you can just nest transformers almost infinitely, having a single prop go through complex routes as a result. Very cool!
One weird (and pleasant) thing I've noticed, is that transformers can somehow combine route movements and make props travel in unexpected ways. For example, here I have the 3-level transformer setup, and when going from end to start (2nd transformer, after messing with 1st coords), instead of moving directly (with rotation applied), my cube does this wide turn thing. I kinda like it, even though I have no idea how it happened.

I think I'll be combining these two methods (independent transformers + nested transformers) to create some interesting prop animations, but I really do hope that the developed animation sequencer will make my life much easier.