he_found_you
Member
- Jun 11, 2017
- 285
- 397
no the runtime should still be the same. However Ue5 handles VR better and for me does not go to black screen when loading (I had to use -nohmd in UE4 version to disable VR when playin in 2d)Just a quick question: Could someone tell me if the VR runtime has changed with this latest version per chance? (I remember it having Steam dependencies previously vs. OpenXR)
Reason I ask as I havent been able to launch SBS ~ VR mode with this newest version. The Alt + 0 input, simply re-centers the camera when in a custom showroom / sandbox.
Any help is greatly appreciated.
* Am using Virtual Desktop / Meta Quest 2
The new version works directly no need of Virtual Desktop. Directly Oculus software and Quest 2 initiates VR on Alt+0 (I remapped it to Enter for ehhm... easy access