- Jun 9, 2017
- 242
- 1,600
Yes, its a problem that annoys me too and I do plan on doing something about it eventually.Will this progress ever affect double eyebrows? This problem has been around for at least 5 years.
Yes, its a problem that annoys me too and I do plan on doing something about it eventually.Will this progress ever affect double eyebrows? This problem has been around for at least 5 years.
The result? When have we said we are finished? Thats wishful thinking by a bunch of delulus in here who just want us to "FINSH THE GAME RIGHT FUCKING NOW" as if the remaining shit left to do is just sitting on our shelves just waiting for us to click the "finish game" button. Thats a level of willful misinformation I see no point in dealing with.but the result looks mediocre
Funny. So you admit that there is no even approximate deadline for the project's completion? In all these years, you have not come any closer to a more or less complete state of the game? Are you going to rework the fishing village 2-3-5 more times in the next 10 years? I had no doubt about it, thanks for the confirmation))The result? When have we said we are finished? Thats wishful thinking by a bunch of delulus in here who just want us to "FINSH THE GAME RIGHT FUCKING NOW" as if the remaining shit left to do is just sitting on our shelves just waiting for us to click the "finish game" button. Thats a level of willful misinformation I see no point in dealing with.
why am I even talking to you people.......
Thanks for confirming you have no interest in the game whatsoever and are wasting your own lifetime with thisthanks for the confirmation
i think your answer is the proof i was right
- wicked island: abandonned. buggued like hell (including critical bugs) super repetitive combats, and sex scenes. terrible NPC animations. very average sex scenes
- breeders of the nephilym: the tentacle has traumatized me. its animations were so bad. sex scenes were bugguey. sometimes with several character overlapping each others. when i played that game i had the feeling the game didn't pass the alpha stage. I still didn't know what the quests were all about
- last barbarian: tested it a bit. looks like a dungeon exploration game. repetitive enemies. very basic combat system. played only 30 min and came across salty bugs including game breaking ones. basically a dungeon, get caught, get f..d game. not really an open world to me. also the atmosphere is particular and may not please to all tastes
- carnal desires: played it a bit to have an idea. the map seems big, but is in fact quite empty. quests and objectives are difficult to find and achieve. roamed the map like 30 min and couldn't engage any sex. no npc roaming the streets, or very few. the textures are high res, but turn my PC into an oven. streets are detail low. apart from the high res textures there's not much to contemplate. also saw only monsters. no humans. which won't suit to everyone. f..g a lizard can be funny, but i'm not sure this what most people are looking for
I can only conclude that real open worlds are pretty rare in porn games . that doesn't surprise me regarding the amount of money, and knowledge about the subject needed to make them
I wonder what could've possibly rubbed them the wrong way. Let me take a wild guess, could it be…I assume its from people who havent made any effort to familiarize themselves with our project and know nothing of the recent developments. At some point something rubbed them the wrong way and the hate has since prevented them from seeing our progress now.
Unreal engine games typically have two states: test/dev, and "shipping". Shipping just means the EXE is reasonably stable and bundled with the dev tools disabled; it doesn't mean the game itself is completed. So a "test" build for Wild Life means that some stuff is newly implemented and may not jive with what's already in the game, e.g. the addition of a new quest might break a data type for another one. A "shipping" build just means those errors have been corrected (at least, the ones that are identified and known) and the game is at a milestone where it can at least be operated by an end-user without significant issues. Or put another way, "test = potentially unstable, shipping = mostly stable". Both can still represent an incomplete product.Guys Im confused. Doesnt a ship build mean the game is done? why are there so many updates after their first ship build?
Save the contents of the tab that opens, the torrent file is basically a text file so the browser will often open it instead of saving it.Cant download file.(((
sandbox wonders:The marvellous of sandboxing:
Yesterday i downloaded a map called "Settlement". For some reasons, not all the features were uploaded, resulting in objects and npcs suspended in the middle of the air without any terrain.
How to solve?
Simple: without any ground, i decided to.... make a total new ground. Water scenery, to be precise.
What i'm trying to say with this post is:
Instead of disrespect the AdeptusSteve and his work, imagine how many worlds and stories you can create whit his sandbox.
The game is not finished?
WHO FREAKING CARES.
Instead of wait his story, let's create our own.
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You ask, "Who cares?", I do. Because the original promise(and still the ongoing one) was to deliver an open-world adult RPG, not a sandbox where the burden of content creation is shifted onto the players. And if custom scene creation is truly what you're after, there are far better and more accessible alternatives, like Virt A Mate or Illusion's titles such as Koikatsu and Honey Select. These actually support VR and boast massive modding communities, something Wild Life simply can't compare to.Instead of disrespect the AdeptusSteve and his work, imagine how many worlds and stories you can create whit his sandbox.
The game is not finished?
WHO FREAKING CARES.
Instead of wait his story, let's create our own.