AdeptusSteve

Member
Game Developer
Jun 9, 2017
242
1,600
but the result looks mediocre
The result? When have we said we are finished? Thats wishful thinking by a bunch of delulus in here who just want us to "FINSH THE GAME RIGHT FUCKING NOW" as if the remaining shit left to do is just sitting on our shelves just waiting for us to click the "finish game" button. Thats a level of willful misinformation I see no point in dealing with.
 

kitkat_bru

Member
May 11, 2022
153
877
The result? When have we said we are finished? Thats wishful thinking by a bunch of delulus in here who just want us to "FINSH THE GAME RIGHT FUCKING NOW" as if the remaining shit left to do is just sitting on our shelves just waiting for us to click the "finish game" button. Thats a level of willful misinformation I see no point in dealing with.
Funny. So you admit that there is no even approximate deadline for the project's completion? In all these years, you have not come any closer to a more or less complete state of the game? Are you going to rework the fishing village 2-3-5 more times in the next 10 years? I had no doubt about it, thanks for the confirmation))
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
242
1,600

Purple_Heart

Engaged Member
Oct 15, 2021
2,879
4,862
i think your answer is the proof i was right
- wicked island: abandonned. buggued like hell (including critical bugs) super repetitive combats, and sex scenes. terrible NPC animations. very average sex scenes
- breeders of the nephilym: the tentacle has traumatized me. its animations were so bad. sex scenes were bugguey. sometimes with several character overlapping each others. when i played that game i had the feeling the game didn't pass the alpha stage. I still didn't know what the quests were all about
- last barbarian: tested it a bit. looks like a dungeon exploration game. repetitive enemies. very basic combat system. played only 30 min and came across salty bugs including game breaking ones. basically a dungeon, get caught, get f..d game. not really an open world to me. also the atmosphere is particular and may not please to all tastes
- carnal desires: played it a bit to have an idea. the map seems big, but is in fact quite empty. quests and objectives are difficult to find and achieve. roamed the map like 30 min and couldn't engage any sex. no npc roaming the streets, or very few. the textures are high res, but turn my PC into an oven. streets are detail low. apart from the high res textures there's not much to contemplate. also saw only monsters. no humans. which won't suit to everyone. f..g a lizard can be funny, but i'm not sure this what most people are looking for
I can only conclude that real open worlds are pretty rare in porn games . that doesn't surprise me regarding the amount of money, and knowledge about the subject needed to make them
  1. Wicked Island is not abandoned.
  2. Breeders of the Nephelym doesn't have "buggy" sex scenes, I should know, I actually finished it just a few months ago.
  3. The Last Barbarian is far more than just a simple dungeon crawler; its combat system is leagues ahead of Wild Life's completely nonexistent one.
  4. Carnal Instinct, on the other hand, is what a proper open-world adult RPG looks like during development. The developers of Wild Life could learn a thing or two from that team about how to build an actual game. And I honestly don't care if you struggled to find objectives or if it pushed your PC's temps, because if that happened, so did Wild Life, both run on the same engine with similar visuals and lighting setups. Complaining about an unfinished but actual game while giving a pass to Wild Life, which is barely even a game, makes zero sense. You do realize all of the titles I mentioned are real, playable games, while Wild Life is essentially just a glorified sandbox, right? By the way, it's not Carnal Desires, it's Carnal Instinct. The fact that you couldn't even get the name right speaks volumes about how little attention you actually paid to it. That also explains why you had trouble finding objectives or quests, you clearly weren't paying enough attention in the first place.
Frankly, it feels like you're bending over backwards to defend Wild Life, and it's starting to show, especially when so many of the claims you've made are blatantly incorrect.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,879
4,862
I assume its from people who havent made any effort to familiarize themselves with our project and know nothing of the recent developments. At some point something rubbed them the wrong way and the hate has since prevented them from seeing our progress now.
I wonder what could've possibly rubbed them the wrong way. Let me take a wild guess, could it be…
  • Promising an open world adult RPG for over 8 years and still failing to deliver anything close to it.
  • Rebuilding the same map for the millionth time for no discernible reason.
  • "Upgrading" the engine as if the old one suddenly stopped working, despite it running fine, and ending up with worse performance and zero benefit from the new engine's capabilities.
  • Adding pointless "sandbox content" like redundant animations or niche features only a handful of people in your Discord even care about, despite already having more than enough animations to fill three games.
  • Going out of your way to do literally anything but develop the actual game, like wasting energy defending yourself on forums instead of just using that energy to finish what you promised 9 years ago.
  • Posting endless "updates" and vague "progress reports" that rarely translate into real, tangible progress toward completing the game. Simply saying "we're working on it" doesn't magically turn smoke and mirrors into a functioning product. Actions speak louder than words, and real action leaves visible results. Yet after all the so called progress, the promised game still isn't here. In fact, it's not even close.
But what do I know? I'm just thinking out loud here...

Oh, and one last thing. Your recent efforts don't magically erase the fact that you've been doing all of the above for the past 9 years. I'd strongly suggest not using those recent efforts as a shield to deflect criticism, or to paint everyone calling you out as "misinformed haters". People aren't upset without reason, they're reacting to nearly a decade of broken promises and questionable priorities.
 

meatslinger

Newbie
Feb 26, 2022
96
83
Guys Im confused. Doesnt a ship build mean the game is done? why are there so many updates after their first ship build?
Unreal engine games typically have two states: test/dev, and "shipping". Shipping just means the EXE is reasonably stable and bundled with the dev tools disabled; it doesn't mean the game itself is completed. So a "test" build for Wild Life means that some stuff is newly implemented and may not jive with what's already in the game, e.g. the addition of a new quest might break a data type for another one. A "shipping" build just means those errors have been corrected (at least, the ones that are identified and known) and the game is at a milestone where it can at least be operated by an end-user without significant issues. Or put another way, "test = potentially unstable, shipping = mostly stable". Both can still represent an incomplete product.
 
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SukebeDude

Member
Jul 27, 2017
376
285
Same story every build, people more keen on complaining rather than play the game.
I guess if they actually were to see the progress they might not be able to complain anymore, so better not.
 
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McAztec

Member
Mar 28, 2021
221
658
Cant download file.(((
Save the contents of the tab that opens, the torrent file is basically a text file so the browser will often open it instead of saving it.
Click it > Save As > Open with your torrent client of choice. Or just use the GoFile link from the main post, it's updated now afaik.
 

jpaul1

Newbie
Apr 14, 2025
34
29
as it's a porn game for me it's totally logical that the porn side has the priority over the adventure side. so personnally i find the dev(s) move totally logical. too big promises can happen to the best. Rockstar promised a 1:1 scale New-York for GTAIV. promise of course they failed to complete. And i repeat it. it may please or not but it's reality, as long as the game relies on a donation system there's no complaint possible from the backers. and no shame to feel from the devs. when i got disappointed with star citizen, i didn't even post on SC forums. I walked my way, and it was over. personnally i love the way the game is right now. the sandbox is very fun. in term of scene customization i didn't find anything than comes close to it. I'm not gonna argue during 1000 years, i just wanted to say to the dev(s) i love the game, and most important keep doing your stuff
 

DubbingIfrit

Newbie
Dec 28, 2020
21
32
I see my critique was ignored, maybe missed, oh well i will try again :KEK:

Steve, the game NEEDS more animation variety for the sandbox releases, i'll try to make this as costructive as possible
You can keep producing animation alongside the "game" part itself, because you are pushing djablo and max animations out with each update.

I get it, Djablo is a favourite of yours, and probably of part of the community, but the unbalancement in the animations numbers is astonishing. I can somewhat understand with Max, since he's gonna be a protagonist for the story mode and all, but consider the other characters as well

Let's be honest here, after the release, what hopefully will keep the game alive in the long run it's gonna be the sandbox mode, not the story mode, and what will happen when the community will see that the characters have barely any kind of balance in terms of animation lists? They will complain.
But not here, on this pirate forum. On the steam forum, reviews, and where ever else you are gonna release the game, and i don't see any possible way that's gonna do good to the game.

Of course, i am biased, my favourite couples are Rawn x Maya and Kral x Maya, but i am not saying to release animations for these specifically, you could also make some Corbac x Max animations, it would be perfectly fine! At least it would be some variety!

An alternative would be to release the tools to make animations properly integrated in the animation lists, and i am not talking about the sandbox editor, i know you can make animations with those, but the ones i saw are kinda clunky, and i don't know if it's due to the tool, or animator.


TL: DR: Need more animation variety or the sandbox will die in the long run
 

chris63

Newbie
Nov 21, 2019
56
63
How's my dear Adeptus?
As you can see, I'm annoying, but the materials are causing memory problems; they must be auto-removable.
Unreal "latest version" confirms this, and my "workstation" engine.
You know me, I'm sure of it through my different names over the years, my many mods, and various forums. "I'm not so young anymore." I've been following your project from the beginning, and I see myself in you.
I've been using Unreal since the beginning too....
When will there be a breast inertia parameter? Modify an .ini file, so to speak. These ladies' breasts are still too stiff, thank you.
 
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T4t0rt

Well-Known Member
Feb 22, 2023
1,035
478
The marvellous of sandboxing:

Yesterday i downloaded a map called "Settlement". For some reasons, not all the features were uploaded, resulting in objects and npcs suspended in the middle of the air without any terrain.

How to solve?

Simple: without any ground, i decided to.... make a total new ground. Water scenery, to be precise.

What i'm trying to say with this post is:

Instead of disrespect the AdeptusSteve and his work, imagine how many worlds and stories you can create whit his sandbox.

The game is not finished?

WHO FREAKING CARES.

Instead of wait his story, let's create our own.

1750813068116.png 1750814182115.png 1750814217572.png 1750814337117.png 1750814405750.png 1750814451805.png 1750814558145.png
 

denism

Newbie
Dec 21, 2019
38
32
The marvellous of sandboxing:

Yesterday i downloaded a map called "Settlement". For some reasons, not all the features were uploaded, resulting in objects and npcs suspended in the middle of the air without any terrain.

How to solve?

Simple: without any ground, i decided to.... make a total new ground. Water scenery, to be precise.

What i'm trying to say with this post is:

Instead of disrespect the AdeptusSteve and his work, imagine how many worlds and stories you can create whit his sandbox.

The game is not finished?

WHO FREAKING CARES.

Instead of wait his story, let's create our own.

View attachment 4977491 View attachment 4977522 View attachment 4977523 View attachment 4977525 View attachment 4977527 View attachment 4977530 View attachment 4977537
sandbox wonders:
Go from 4 to 5.
rework the combat system 4 times
fuck up the performance
non-working or semi-working automatrons
for the emperor!
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,879
4,862
Instead of disrespect the AdeptusSteve and his work, imagine how many worlds and stories you can create whit his sandbox.

The game is not finished?

WHO FREAKING CARES.

Instead of wait his story, let's create our own.
You ask, "Who cares?", I do. Because the original promise(and still the ongoing one) was to deliver an open-world adult RPG, not a sandbox where the burden of content creation is shifted onto the players. And if custom scene creation is truly what you're after, there are far better and more accessible alternatives, like Virt A Mate or Illusion's titles such as Koikatsu and Honey Select. These actually support VR and boast massive modding communities, something Wild Life simply can't compare to.
 
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OrgansMissing

Member
Dec 3, 2022
129
236
I'm pretty happy with it as just a collection of animations tbh. They're good.

Glad I didn't give it any money tho lmao.

Frankly I don't care about the game. I'd like them to just optimize what they can and work on the sandbox more.

Sure, it doesn't compare as favorably to others, so might as well improve it.

... But again, I ain't invested AT ALL. They all have a right to be a bit ticked off, unless they donated for the animations.
 
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