VengefulKron

Member
Aug 17, 2018
171
606
I haven't updated my build in a while but Wow, is there actually a sandbox now? Adeptus Steve out here outplaying Rockstar, Ubisoft, and EA.
Don't forget Steve is using Unreal Engine, which is made to make things like this easy. The companies you mentioned generally refuse to use Unreal Engine because they prefer inhouse engines that don't have royalties. (If Epic Games' business model is still the same as when I last saw it, once a game made with Unreal Engine makes more than $1M in sales, 5% of all sale revenue has to be paid to Epic.)
 
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he_found_you

Member
Jun 11, 2017
285
397
Always I want to test it in VR, game goes black in the headset and stays on the monitor, how do you port it to VR?
alt+0 to enter VR.
Quest Software must be running on the PC and I advise tethered USB3 connection for the headeset.
Also, make sure Valve's VR is installed running and up to date.
Both Quest and Valve can be a primary VR source, does not matter which is the primary (for me the output is better when Quest is primary which is the default anyway) but both apps must be running. The game needs dlls from Valve VR which then go trough Quest software to get sent as mp4 stream to the Quest 2. (the stream is much, much worse and heavyly encoded when used with wifi6, direct PC wifi(no router) to the headset with no other network activity on that port)
 
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DrVitanium

Member
Dec 19, 2019
421
684
As someone who sucks at the event system...
Is it possible to make it so whenever the sex scene switches to a new position/index or whatever, it possesses a new camera?
If so could someone explain this to me or provide a simple example scene with this in play
 

Ariharu

Newbie
Jul 22, 2021
60
52
As someone who sucks at the event system...
Is it possible to make it so whenever the sex scene switches to a new position/index or whatever, it possesses a new camera?
If so could someone explain this to me or provide a simple example scene with this in play
On sex scene you create a reciever for pose change, let's call it A. You create a camera you need with posess receiver, let's call it C. And you create "if" event. With "if A = pose index you need then C"
Pls correct if i am wrong.
 
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moreamnos

Newbie
Jun 24, 2021
15
189
As someone who sucks at the event system...
Is it possible to make it so whenever the sex scene switches to a new position/index or whatever, it possesses a new camera?
If so could someone explain this to me or provide a simple example scene with this in play
On sex scene you create a reciever for pose change, let's call it A. You create a camera you need with posess receiver, let's call it C. And you create "if" event. With "if A = pose index you need then C"
Pls correct if i am wrong.
It's a little bit harder then that even more so if you want it to loop but I made a map example of how it should work. You don't have to make the scene start with a trigger zone you can use a switch or something I just used a trigger zone because its easier to understand i think.
 

Dragon x Hunter

May your memories live on forever
Uploader
Donor
May 8, 2017
1,229
5,045
I am having this error when opening characters spam on the sandbox, the textures just go out of control and I do not know how to fix it, it happens with every sandbox I try to create. Looks like a collision problem or IDK.

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mancuskaj

Newbie
Sep 29, 2017
73
107
The torrent can be downloaded from the FAILMAIL link, but I don't understand why it can't be added separately. Here is the torrent
Yo the torrent seems dead, seed you degens.

Though the direct DLs aren't dead so it's fine I guess.
 
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Dreyperro

Newbie
Dec 18, 2017
63
51
What's the situation so far with first person camera setups in staged scenes? I've tried implementing a camera system but you can't change cameras with a button object if you're already possessing a camera. Ideas?
 

GEr01

Newbie
Jan 29, 2022
18
118
What's the situation so far with first person camera setups in staged scenes? I've tried implementing a camera system but you can't change cameras with a button object if you're already possessing a camera. Ideas?
delay, event loops or variable blocks

Probably the easiest is timerblock. Just slap down timerblocks. set delay. hook them into camera possess and fire delay block cluster with event function that is hooked into button block.

For example:
Delay 0.1s - possess first cam
Delay 10s - possess 2nd cam
Delay 20s - possess 3rd cam
Delay 30s - unpossess 3rd cam

- hook timer block ''run'' into event function ''events''
- hook event function block ''run'' into button ''on button down''
- hook delay block ''on timer done'' into camera blocks' ''possess'' (and last one un possess)
 
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