Create and Fuck your AI Cum Slut -70% Summer Sale
x

moreamnos

Newbie
Jun 24, 2021
15
186
This is gonna be a longish post so if you just want the map scroll down to download it.
I made an interactive map with a questline you could say and a couple of scenes (it was made in the previous version so no new stuff I did update the models tho). The system right now is buggy, but the game is in alpha so im not gonna say anything about that. What I would like to see implemented is a couple of things:
1 - some kind of UI or something that you could use to write subtitles when you speak to an npc or to make a quest checklist
2 - wobbly cam when playing (right now its only avaible when building and making it manually is a pain)
3 - I've seen other people asking for this and I too feel like its a necessity and thats hiding of the head of the characters in a sex scene so you could see it in first person
4 - Disabling the characters movement/hiding the character completely when possesing a camera so he is not visible (there is a way of hiding your character right now by teleporting him to room but its tedious and bugs out sometimes)
5 - In sandbox save games and custom props menus you should be able to create folders to put your and others props/maps into folders so its easier to sort out because it gets crowded when you have your own + other peoples creations
That is pretty much it everything else you can kinda create except that the system is still buggy, and the more I expanded the system I found new bugs on stuff that was done right (but hey its alpha and it's how it goes)
Anyways heres the map and some screenshots
NOTE: hold pose doesen't work because it got way too buggy when I implemented it (scene won't auto play now sadly ) and I didn't make parallel scenes in 1st person this time so buttons 1 and 4 don't work most of the time 04.png 05.png 06.png 07.png 08.png 09.png 10.png 01.png
 

Syko.169

Member
Nov 7, 2021
104
246
Here's a preview of an HMV video I'm working on (gunna rework a few shots in final version)
Made some custom clothing that I'm pretty proud of, let me know what you think

nice
could you share the bra (prop)?
 
  • Like
Reactions: djr7

DrVitanium

Member
Dec 19, 2019
421
680
Here's a preview of an HMV video I'm working on (gunna rework a few shots in final version)
Made some custom clothing that I'm pretty proud of, let me know what you think

yeah looks amazing, would love to see you make more! and also share the clothing if you're willing too, im sure many would appreciate it!
 

Syko.169

Member
Nov 7, 2021
104
246
i've being away for a long time, recently figured you can import .fbx 3d models to the game, cool !,you guys have any website to download from?
 
  • Like
Reactions: Ariharu

djr7

Member
Mar 20, 2018
210
461
yeah looks amazing, would love to see you make more! and also share the clothing if you're willing too, im sure many would appreciate it!
I think this works? (first time attaching a file)

How to use:
parent the Necklace to a NeckMid of a model
parent the left_bra and right_bra to left/right nipples of a model,
rope collision is off by default, I suggest turning them on, play around with the rope length, gravity, and stiffness to find the right fit
 

Olegowsom

Member
Sep 12, 2017
465
540
I got a 3080 and 4k at 60fps on this game is only a dream!..
I range from 200fps to even small scenes dropping all the way down to 80fps at only 1080p
I will throw my game in 4k and check the fps though incase anyone is curious, ill edit this with the results after!

Okay so... I was able to switch from 1920x1080 to 2880x1620...
Not exactly what we were looking for but the results are..
(On Steves Tavern Map [Showroom])
Standing just in the front door. I got stable 100fps on 1920x1080p, which dropped to a stable 60fps on 2880x1620
Pretty large fps drop on a resolution change like that.
Note: All settings are maxed (epic) and everything except motion blur was on.
Yeah I think the game it's just not well optimized, it's gonna need some more work.
 

Provo26

Newbie
Mar 6, 2020
22
8
By using this import mechanism, is it possible to import hairs? I genuinely wanna see the update comes with more long hairs like hair 0 and hair 22
 

knot4chan

New Member
Aug 18, 2020
3
0
as a test for learning,
i am trying to inset two .OBJ files using 'user mesh' newest import tool in sandbox showroom
both files are already unzipped at

C:\Users\User\AppData\Local\WildLifeC\Saved\SandboxSaveGames\CustomAssets

male

View attachment 2104797

and a wolf

View attachment 2104798

the zipped .OBJ files are also attached here

how can we put them inside sandbox land ?
need help on how to do it!
Having the option of characters like that wolf involved in the fun would be amazing!
 

Olegowsom

Member
Sep 12, 2017
465
540
This is gonna be a longish post so if you just want the map scroll down to download it.
I made an interactive map with a questline you could say and a couple of scenes (it was made in the previous version so no new stuff I did update the models tho). The system right now is buggy, but the game is in alpha so im not gonna say anything about that. What I would like to see implemented is a couple of things:
1 - some kind of UI or something that you could use to write subtitles when you speak to an npc or to make a quest checklist
2 - wobbly cam when playing (right now its only avaible when building and making it manually is a pain)
3 - I've seen other people asking for this and I too feel like its a necessity and thats hiding of the head of the characters in a sex scene so you could see it in first person
4 - Disabling the characters movement/hiding the character completely when possesing a camera so he is not visible (there is a way of hiding your character right now by teleporting him to room but its tedious and bugs out sometimes)
5 - In sandbox save games and custom props menus you should be able to create folders to put your and others props/maps into folders so its easier to sort out because it gets crowded when you have your own + other peoples creations
That is pretty much it everything else you can kinda create except that the system is still buggy, and the more I expanded the system I found new bugs on stuff that was done right (but hey its alpha and it's how it goes)
Anyways heres the map and some screenshots
NOTE: hold pose doesen't work because it got way too buggy when I implemented it (scene won't auto play now sadly ) and I didn't make parallel scenes in 1st person this time so buttons 1 and 4 don't work most of the time View attachment 2104985 View attachment 2104986 View attachment 2104987 View attachment 2104988 View attachment 2104989 View attachment 2104990 View attachment 2104991 View attachment 2104992
How exactly do you save before a scene with choices?
 

JRGrass1414

Newbie
Nov 27, 2020
26
18
This proves that WL is now a good replacer of Minecraft lmao
Is it really?
Just tested the object amount limits in the showroom, placed some cubes in groups to see what will happen. Up to 1k objects everything went fine, all the lags and glitches started after. Beyond 10k objects it was taking 3-4 mins to duplicate groups, and around 60-70k some objects started randomly disappearing out of view. Having 111'111 objects in total almost killed my game.
How many objects can you have in Minecraft without noticeable UI issues?
 

troufas

Newbie
Nov 13, 2018
81
29
This is gonna be a longish post so if you just want the map scroll down to download it.
I made an interactive map with a questline you could say and a couple of scenes (it was made in the previous version so no new stuff I did update the models tho). The system right now is buggy, but the game is in alpha so im not gonna say anything about that. What I would like to see implemented is a couple of things:
1 - some kind of UI or something that you could use to write subtitles when you speak to an npc or to make a quest checklist
2 - wobbly cam when playing (right now its only avaible when building and making it manually is a pain)
3 - I've seen other people asking for this and I too feel like its a necessity and thats hiding of the head of the characters in a sex scene so you could see it in first person
4 - Disabling the characters movement/hiding the character completely when possesing a camera so he is not visible (there is a way of hiding your character right now by teleporting him to room but its tedious and bugs out sometimes)
5 - In sandbox save games and custom props menus you should be able to create folders to put your and others props/maps into folders so its easier to sort out because it gets crowded when you have your own + other peoples creations
That is pretty much it everything else you can kinda create except that the system is still buggy, and the more I expanded the system I found new bugs on stuff that was done right (but hey its alpha and it's how it goes)
Anyways heres the map and some screenshots
NOTE: hold pose doesen't work because it got way too buggy when I implemented it (scene won't auto play now sadly ) and I didn't make parallel scenes in 1st person this time so buttons 1 and 4 don't work most of the time View attachment 2104985 View attachment 2104986 View attachment 2104987 View attachment 2104988 View attachment 2104989 View attachment 2104990 View attachment 2104991 View attachment 2104992

Amazing work first of all. Is there a way to talk to the shaman after arriving at the elf village or is that not implemented yet?
 

iiibax

Newbie
Nov 25, 2021
34
146
Here's a preview of an HMV video I'm working on (gunna rework a few shots in final version)
Made some custom clothing that I'm pretty proud of, let me know what you think


this is awesome, bro
it's so rare to see someone actually working with lights and camera aperture
I'm working on something similar in terms of picture

 

RubyZeronyka

Active Member
Jul 26, 2020
897
797
Is it really?
Just tested the object amount limits in the showroom, placed some cubes in groups to see what will happen. Up to 1k objects everything went fine, all the lags and glitches started after. Beyond 10k objects it was taking 3-4 mins to duplicate groups, and around 60-70k some objects started randomly disappearing out of view. Having 111'111 objects in total almost killed my game.
How many objects can you have in Minecraft without noticeable UI issues?
You're forgetting the fact that Minecraft's ultra blocky/low poly style makes it overall much more better at handling thousands of those objects at the same time, while having an artstyle visual heavy costing on the same proportion. The problem with that is that certain things like scenarios made in MC look ultra lame in comparison to anything you can build in a game Unreal made with the realistic artstyle this game has. Trust on me on this. In Minecraft even if you use a mod like Armourers Workshop that allows you to create custom assets out of blocks you realise soon enough that the artstyle itself makes you end up paying for that performance in having a terrible blocky look on everything.

Also another thing to mention is that Unreal by itself is a more high-end leaning engine that in many cases on their games is not properly optimised like Wild Life is. And I can tell you that this game is not optimised because my PC struggles much more to run WL in the blank showroom just previewing a few animations with barely a couple of characters on, while running a game such as Darksiders 3 that is made also in Unreal Engine 4 is not as rough for it and that has a lot of elements happening at once.
 

RubyZeronyka

Active Member
Jul 26, 2020
897
797
Still even if it's by far not the most performance friendly option for sandboxing, after years playing the boring boxy Minecraft worlds where honestly the coolest looking bases and scenarios like a Cyberpunk city in the end looks kinda meh, the few creations Ive seen of people toying around with the sanbox of WL had made my jaw drop ALL the times, while in MC today even a map like Elysium Fire's Cyberpunk city, with ray tracing enabled still feels.... Not that impressive? And that's why I said that WL is a potential replacer of MC. Tho maybe ideally an "actual" overall replacer of MC could be a game such as Conan Exiles or similar ones but I somehow get the feel that at some point, WL would be able to deliver what both games can bring without the compromises those games have. Cause being honest? The stuff Ive seen done in here with such low amount of time the Sandbox 2.0 mode has been available feels much more impressive than things that Ive seen people doing in other sandboxy games. With much more performance friendlyness and time available than this one has.
 
3.70 star(s) 196 Votes