jefi2000

Member
Apr 23, 2020
100
284
Wip. Any suggestion?i
I would like to make more poses wi Grok x Maya/Shey chained to this pole (i'm going to add one more on the upper part, and have 4 spots to use), but no idea which poses woul be ok ( i modified this one a bit: just the arms). Pose to suggest?
How do you fine tune where chains are attached to stuff? I figured out you click one end of the chain where you want it to go, and type the name of what you want it to attach to into the prop name field and click "attatch end" but can't figure out how to fine tune where it attaches on the object? I figured there would be some way to swap the end that you can directly manipulate and it would bind to whatever you click on. Wanted to see if I could build a big chain spider web and plonk an Arac on it for decor.
 
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T4t0rt

Well-Known Member
Feb 22, 2023
1,074
485
How do you fine tune where chains are attached to stuff? I figured out you click one end of the chain where you want it to go, and type the name of what you want it to attach to into the prop name field and click "attatch end" but can't figure out how to fine tune where it attaches on the object? I figured there would be some way to swap the end that you can directly manipulate and it would bind to whatever you click on. Wanted to see if I could build a big chain spider web and plonk an Arac on it for decor.
Here's my steps: on the character i have to place the chain, first thing first 1), 2)i go on add offset, and choose which body part i need 2)once i have the part selected (nipples, wrists, ankles), i select the Torus 1751308639852.png (Prototype section), and 3) drag it on the character i need to have it 1751308765686.png

at that point 5) the voice "attachment" will appear, and 6) digit the name of the body part previously selected to bond the Torus to the character (make some adjustement in terms of dimensions etc). After that, 7)choose another piece as connection for the chain (cylinder or other torus, just choice what you want), and repeat the same procedure, but this time, drag in into the torus/cylinder. With this, you have the first group. After this 8) create a new group (the object where to attack the chain) 1751309054925.png

repeating the same procedure of dragging, and when you're going to 9) select the chain, remember to: enable collisions, select the end attachment, and name the exatct object for the end of it. 1751309172210.png

As you see, the chain is connected on cylinder_003 as group, but the end of it is in cylinder_001 (connected to Shey group).

Hope this explanation has helped you a bit.
 

Vhuuhhh

New Member
Oct 19, 2024
3
14
I asked ChatGPT to compare the success of Palworld with the failure of Wild Life, and to write an essay outlining what the developers of Wild Life did wrong, and what they could've done differently to achieve success comparable to Palworld's creators. Here's the result. I've underlined the parts I personally believe the developers of Wild Life should pay close attention to.

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I'm not reading all that especially since you were too lazy to even come up with your own reasons and instead used CHATGPT.
 

jefi2000

Member
Apr 23, 2020
100
284
Hope this explanation has helped you a bit.
It did, thanks bud, I managed to get it to work like you did attaching it between two torus/cylinders, though for the purposes of what I wanted to do it would make the whole thing too convoluted. It would be nice if you could just manually bind each end of the chain to whatever object you wanted by controlling both ends rather than just the one without having to use a bunch of geometric shapes as go betweens but hey ho. Though I guess for the purposes of the above the torus does match the aesthetic reasons.

Btw, I was playing around with the colour stuff and if you give it the preset mountain/cave rock texture and make it metallic it makes the torus' look like the same material as the chain.
 
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OrgansMissing

Member
Dec 3, 2022
139
264
Who is this ticked off "they"? The pirates on this forum who do not support the project?

It's almost as if the devs prioritize the erotic parts of the game due to that being what the patrons are primarily interested in...
I've seen many people on here complain. Every update we get people here whining. Do you not see them?
 
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NoVerification

New Member
Apr 22, 2025
3
5
View attachment 4998609

when i open the map it'only maya and just ground
not only the new featured map none of the maps from the featured work how do i solve this steve
Go to first page od this thread... read instruction.
Start with going into new game -new wild life map, you can then use T to spawn characters and interact with them.
What you have on your screen is sandbox, in which you can build your own map and place assets
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
246
1,617
View attachment 4998609

when i open the map it'only maya and just ground
not only the new featured map none of the maps from the featured work how do i solve this steve
What version of the game do you have? The featured map works in the build from last week and the week before too, but it cant work in any build earlier than that as the props it uses didnt exist before.
 
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T4t0rt

Well-Known Member
Feb 22, 2023
1,074
485
View attachment 4998609

when i open the map it'only maya and just ground
not only the new featured map none of the maps from the featured work how do i solve this steve
I solved not unzipping the map folder, and putting it entirely on "Autoimport" folder. But, for some reason, even with this some maps just don't work properly.
 

Epay rasiq

Newbie
Jan 5, 2022
41
10
What version of the game do you have? The featured map works in the build from last week and the week before too, but it cant work in any build earlier than that as the props it uses didnt exist before.
Screenshot (11).png
Screenshot (10).png
it's the latest build downloaded from this site

Edit : just tried auto import as the above broher said it works if i put the new featured map json file into auto import
anyways thanks steve and T4t0rt

Screenshot (12).png
 
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.Sirene

Active Member
Jul 24, 2022
662
1,500
I find it ironic that, the studio is based in Berlin. The game will be sold on Steam. But us users in Germany are unable to view those platforms and their respective channels to buy the product... I wish Steam & the government here would sort their shit out. We don't like in 1990 any more. The big bad boogeyman isn't boobs and pussy...
 

Einzieger

New Member
Apr 3, 2018
5
26
The main problem this last year(s) is the team focusing on a video game gameplay nobody cares about and less focusing on the sex scened we all want. In top of that the lack of content for the kerpalis and futas. All the new scenes are more or less variations of the old ones. I'm here for the futas, the furrys and the crazy stuff not to farm an empty world with boring gameplay (sorry). I'm personnaly only using the sandbox and don't care at all about the rest. Please devs, adjust your priorities. It was really more exciting waiting for an update 2 years ago... And the last ones were particulary boring. Just the sandbox with a shitload more content would have been an immediate global success. Just my 2 cents.
 

SilverFJPC21

Member
Jan 27, 2018
143
162
I've been out of the loop when it comes to the story, but was the prologue/intro changed? Last time I played the story began at the crash site then to the beach party, but now it begins at the main base. Additionally, can existing sex scenes poses be modified in sandbox editor?
 

T4t0rt

Well-Known Member
Feb 22, 2023
1,074
485
I've been out of the loop when it comes to the story, but was the prologue/intro changed? Last time I played the story began at the crash site then to the beach party, but now it begins at the main base. Additionally, can existing sex scenes poses be modified in sandbox editor?
That's a thing i would like to know as well. about the poses.
 
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