T4t0rt

Well-Known Member
Feb 22, 2023
1,188
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chris63 i tried your models, and they're great.

But.... when i use them in animation, after a while, they....leave the animation. Any idea why this happens?
 

Khuraz

Newbie
Feb 18, 2023
26
9
37
Hello Khuraz
No problem, I'm working on high heels (8 pairs) and adapting clothes for Mercer, Denna, and Rese. Koodie is done.

Hello blimblimblom2
I'm making the couple, okay, and even the one from the last movie, not bad at all.

Hello friends
You really appreciate the big Africa pack, so I'm adding:

-Gomphotherium (already done)
-Hairy Rhinoceros (already done)
-Dilophosaurus (already done)
-Buffalo
-Bison
-Doe
-and Watch out, Tyrannosaurus rex (3 types)

You're going to ask me what that plant is in the top photo, you'll understand... (Video)

You can't even imagine how I put these ladies in sexy situations, I've imagined everything, even the impossible, I'll show you ;-) , I love to laugh
Sensitive souls beware, I'll put it all to music (I'm a guitarist, I make tutorials online)
Thanks again, great news!
 
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ruccacanon

Newbie
Nov 14, 2023
74
43
94
Hello Khuraz
No problem, I'm working on high heels (8 pairs) and adapting clothes for Mercer, Denna, and Rese. Koodie is done.

Hello blimblimblom2
I'm making the couple, okay, and even the one from the last movie, not bad at all.

Hello friends
You really appreciate the big Africa pack, so I'm adding:

-Gomphotherium (already done)
-Hairy Rhinoceros (already done)
-Dilophosaurus (already done)
-Buffalo
-Bison
-Doe
-and Watch out, Tyrannosaurus rex (3 types)

You're going to ask me what that plant is in the top photo, you'll understand... (Video)

You can't even imagine how I put these ladies in sexy situations, I've imagined everything, even the impossible, I'll show you ;-) , I love to laugh
Sensitive souls beware, I'll put it all to music (I'm a guitarist, I make tutorials online)
where can we get these mods? haven't seen them on the discord
 

Khuraz

Newbie
Feb 18, 2023
26
9
37
chris63 i tried your models, and they're great.

But.... when i use them in animation, after a while, they....leave the animation. Any idea why this happens?
Did you press E while possessing another character? Chris uses that key also for controlling some of his mods. Possessing a character will set the mods free to walk around. Easy solution: In sandbox mode select the modded character (like empty grok) and select the word 'control'. Then change key E to any different key from the list. Prefer a key which is not used by the game.
 
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chris63

Member
Nov 21, 2019
167
272
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Hello T4t0rt
This is simple, yes, you see on each character there is a pose or control event, it is that of the pose that should not be used during sex animations, but you understand the principle, go back to the editor, do as Khuraz says
I will find a compromise
This problem is encountered in my inertia (softer breasts) because of the inertia panel
Adeptus doesn't understand, all it would take is one inertia parameter to change an entire ideology (every sex game has one)

Hello Khuraz
You're welcome my friend, my pleasure is to please you

Hello ruccacanon
No discord for the moment, so here, these are my modes; they are on these pages, you will see "megas"
 
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dudibudi

Member
Sep 27, 2017
127
412
184
Does someone know if there is a way to connect certain skeleton points with skeleton points of other actors/models inside a animation? (I really need a tutorial for all this, the in-game arent enough)
 
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ruccacanon

Newbie
Nov 14, 2023
74
43
94
Does someone know if there is a way to connect certain skeleton points with skeleton points of other actors/models inside a animation? (I really need a tutorial for all this, the in-game arent enough)
yes, I actually just learned this recently. you gotta basically set both characters poses the way you want them and where you want them to interact. then drag the name of the character you want to attach to the character you want it to attach to. then go to the pose attach drop down menu of the character thats being attached, and choose whichever bone you want it attached to. you can basically repeat this process with bone to bone but just know that its not a complete animation tool, your basically just anchoring the skeleton and it may not stay attached if the animations go too far away from eachother
 
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chris63

Member
Nov 21, 2019
167
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Hello Zybe
on page 1364 and continued here

Hello everyone!
So, my additions are progressing (photos): a few more hairs for these snow animals, prehistoric rhinos, mammoths, Megaloceros, and bisons, plenty of animals to fill the Wildlife realms.
But I'm also finishing some magnificent high heels and, to that end, raising the ankles of the characters.
Finally, a sneak peek of the Tyrannosaurus Rex too; a little more texturing to give you chills. New.png

So, the continuation of the Africa pack
Antelope, Arabian Oryx, Gallimimus 1 and 2
 
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chris63

Member
Nov 21, 2019
167
272
110
Hello everyone! So, just so I don't get confused, you've received 3 rows (photo). The 4th is coming soon:
-Gorilla
-Dilophosaurus
-Warthog
-Wildbeest
-Triceratops
I'll finish this pack with Megaloceros, doe, bison, and buffalo. You'll have noticed that some of the animals are American, but hey, that's part of the Wildlife world too.
Pack Africa1.png
 
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chris63

Member
Nov 21, 2019
167
272
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Hello Khuraz
Thank you my friend, oh yes, why not a rhino with high heels

Hello mrtalliban
I'll send that, here

Hello everyone!
So, here are:
Gorilla, Wildebeest, Dilophosaurus, Warthog, and 3 African women. There are 10 in total. And I'm finishing up the Triceratops with a Bison, which I'll send right after, along with Megaloceros.
That's a lot, and it's not finished yet because I'm cutting in the gaps with characters and clothes.




I'm taking advantage of the buffalo to create a centaur, oh important; some animals don't have "pose and control" events, you'll be able to create them with my other animals.

For the request,
3 African women from the "African" pack


Bonus and first item in the Egyptian pack: the Mummy (2 skins), the second will be Anubis
 
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chris63

Member
Nov 21, 2019
167
272
110
HELLO FRIEND
So many models, but this one surpasses them all; it was born from my imagination.
Dream handroids! I've put all my knowledge into this one. What you see is just a preview (think of it as the Wildlife mascot if you want).

It has alien and humanoid heads (here) and genetic effects.
With Cleopatra and Anubis, it's going to be mind-blowing!
Android1 test2.png Android1.png
 
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MiltonPowers

Twins Basil! Twins!
Donor
Jr. Uploader
Jul 26, 2023
18,530
48,055
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Hello everyone, welcome to this week's progress report.

Level:
The Environment Team has made steady progress on the large task of the landscape rework, with a focus on integrating larger rocks and cliffs more smoothly into the terrain. While part of the team worked on implementing the first batch of assets for the Sky Village that we showcased in last week’s post, we also added updated meshes for the Galactic Ranger dropships and other detail objects around the map.

dropship.jpg

Code:
This week, we changed how armor attributes are calculated and applied on hit. This is to improve our editing workflows, it doesn't make much of a difference in the final result.
We also improved navigation for NPCs following a Way Net path (world travelling) while in processing range.
In addition to that, we have started replacing our current Lovense integration with , unlocking support for a wider range of sex toys. Lovense devices will of course continue to work with the new system.

Character:
The small lizardmen are almost finished and will be implemented in time for the next build. We have shifted our focus in character art to a few missing outfits that our design team needs for certain story-mode NPCs and for the player characters.

frogs.jpg

ancientarmor.jpg

Animations:
In the animation department, we are now moving on to a big task that will probably keep us busy for quite a while: Looking at all the story minigames in their proper implemented quest context and polishing them up one by one.
This includes small, but important things such as making sure characters don't suddenly teleport from dialogue into a different room, adding little intro animations where needed for a smoother transition and checking if in-minigame dialogue still fits with the previous quest dialogue.
Later, this task will of course also need some work from other departments, such as lighting and decorating the locations where these scenes take place.
We also worked on the face mocap pipeline this week and figured out how to do it best for the bulk of cutscenes ahead. Many cutscenes will enter the final polishing phase when the face mocaps are implemented but there are still a few retargeting issues to fix to have the facial expressions look more accurate and natural.

Design:
We have been wrapping up the design of the player progression, this week. Defining ranges for damage and health scaling of the player and enemies, expected leveling progression over the course of a playthrough, and figuring out the best workflows to easily implement the enemies into the game world in the coming months, but also iterate on their power level.

Thank you for all your continued support,

-Wild Life Team
 
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