Collection Video Wildeer Studio Collection [2023-11-16] [WildeerStudio]

4.60 star(s) 15 Votes

Mr. Weeaboo

Active Member
Jan 21, 2023
667
1,718
why is this the excuse for every creator that makes up bullshit for why they keep dragging out releases?

it's more believable that porn creators ripping off IPs to make money are liars than all of them are "perfectionists"
Well not to defend Wildeer specifically (because he really needs to get his priorities straight, like Lara in Trouble should not have gotten up to 8 parts while Gatekeeper stayed at 2 for so long), but there is a lot of things that go into a render. Still shots alone can take hours to cook depending on the settings. Animations even longer. And its not like a couple extra hours, its exponential, days even. And it also slows the shit out of your computer since it takes so much processing power. Add on extra factors like the program crashing, or something being out of place in the render that you didn't notice, and you can start to see why some things take so long.

Liquid physics, hair physics, clothing physics, its all shit you have to account for, the program isn't just gonna move everything naturally for you. Its often why some animators don't even bother with things like hair physics, just having them solid and never moving. Its why some animators just strip clothes off immediately before sex, because they don't want to deal with it. And liquid physics have caused more delays than anything else.

If you've got the hardware, I'd encourage trying blender for yourself. Grab some models from Smutbase and just play around, see how much goes into just setting up a single pose, and you'll gain valuable perspective on the time investment these artists have to make.
 

girlzort

Newbie
Jan 1, 2023
23
22
The problem with Wildeer is certainly not rendering. It's planning/execution or perhaps its more like sticking to something (there's a better word for what I mean) even if you can improve it over and over and certainly communication.
 

Icekatana

Member
Jul 9, 2017
446
1,750
The problem with Wildeer is certainly not rendering. It's planning/execution or perhaps its more like sticking to something (there's a better word for what I mean) even if you can improve it over and over and certainly communication.
It's also rendering though. He refuses to build a render farm and only renders at night, while he works on the same machine during the day. His entire work flow is a mess, from top to bottom.
 

ouch2020

Well-Known Member
Aug 11, 2020
1,676
2,334
It's also rendering though. He refuses to build a render farm and only renders at night, while he works on the same machine during the day. His entire work flow is a mess, from top to bottom.
I may be being naive (i.e. assuming he is not getting thousands of USD, EUR, GBP or equivalent every month through his sponsors), but a real heavy duty render farm (a bunch of machines or servers with rendering cards, the software to use them, optimised configuration also of local network), takes lots of money and some knowledge, though for Iray, an Iray server license is less expensive than what one could think.
Not trying to defend him, just referring to a fact.

On the other hand, I have to admit, one can get very good rendering performances in terms of hardware and reduced speed, just by spending a bit of time to search and then buying a second hand workstation, a bit of extra memory and a couple of second hand GPUs cards to stick in, even if they are not the latest greatest model, all in all for a few thousands (I don't dare to say less than 3, but even considering some M2 disks and a bit of memory, should I think be less than 5k, though I mean EUR, it is a bit more in USD, a bit less in GBP).
I am not considering the way different renderers interact with hardware, I use Iray or occasionally for a preview Filament, but as far as I remember Blender with both eeve and cycle can also use NVIDIA hardware like the one I have - so, yes, I am not just talking out of theory, I did that process over time to build the machine I am using to write this (though the cards originally where not meant for rendering, but another purpose, though also nothing to do with "mining" :)).

On the other hand, his work is good quality, people continue to pay him and I guess someone will reply saying he gets thousands every month, so, he probably does not feel too motivated in speeding up things, for fear of not finding another character and story he can make money out of for a long time :), understandable.
 
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Donnie Brasco

Active Member
Dec 15, 2018
594
1,225
I read here from time to time how slow he are, that he milking his subscribers, excuses for this for that etc. My opinion is that his work can't be compared with anything I've seen here or elswhere. Especially when 3D animations in matter (miro is close to this, but it was so long since his latest work). In the same time people pay similar amount of money monthly for 3D porn comics. And what they get... 100, 200 maybe more high quality pictures monthly with some usually not so spectular story. 3D porn comics even those best ones simply cannot put in same sentence with 3D animation, especially not with Wildeer ones. Anyway he shared some assets from his work so anyone can try to be creative in Blender.
 
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Icekatana

Member
Jul 9, 2017
446
1,750
I may be being naive (i.e. assuming he is not getting thousands of USD, EUR, GBP or equivalent every month through his sponsors), but a real heavy duty render farm (a bunch of machines or servers with rendering cards, the software to use them, optimised configuration also of local network), takes lots of money and some knowledge, though for Iray, an Iray server license is less expensive than what one could think.
Not trying to defend him, just referring to a fact.

On the other hand, I have to admit, one can get very good rendering performances in terms of hardware and reduced speed, just by spending a bit of time to search and then buying a second hand workstation, a bit of extra memory and a couple of second hand GPUs cards to stick in, even if they are not the latest greatest model, all in all for a few thousands (I don't dare to say less than 3, but even considering some M2 disks and a bit of memory, should I think be less than 5k, though I mean EUR, it is a bit more in USD, a bit less in GBP).
I am not considering the way different renderers interact with hardware, I use Iray or occasionally for a preview Filament, but as far as I remember Blender with both eeve and cycle can also use NVIDIA hardware like the one I have - so, yes, I am not just talking out of theory, I did that process over time to build the machine I am using to write this (though the cards originally where not meant for rendering, but another purpose, though also nothing to do with "mining" :)).

On the other hand, his work is good quality, people continue to pay him and I guess someone will reply saying he gets thousands every month, so, he probably does not feel too motivated in speeding up things, for fear of not finding another character and story he can make money out of for a long time :), understandable.
I'm fully aware of the expense of a render farm, but you couldn't assume that. No problem. But, yes, your being naive about his income. Since at least 2021/2022 he's been making $10,000 plus or minus (per month). This is his only job. Any reasonable person would have reinvested some of that sizeable income into massively improving his work flow. This should have happened in his first year. He didn't do this because then people would expect greater productivity and he can simply pocket the money. He lives in Eastern Europe too, where the cost of living is much lower than in the Western part. He's just lazy and doesn't want to improve his speed, that's the only conclusion to be made.
 

ouch2020

Well-Known Member
Aug 11, 2020
1,676
2,334
even those best ones simply cannot put in same sentence with 3D animation, especially not with Wildeer ones. Anyway he shared some assets from his work so anyone can try to be creative in Blender.
Well, for the rest, I am not saying, because the thing is, depending on the software one is using, animating can take a longer rendering time (x photograms per y second=x*y renders) but is mostly automatic, or rendering static images take less time for the rendering (only x, or x+n where n is assumed to be small, photograms) but posing etc. for each image can take a huge time.
If Daz is generally considered crap at animations, the "pose at start, pose middle, pose end" approach, the related interface seems relatively straightforward (dForce can be tricky, but that is also something that may not apply), and the fact of having base characters give a distinct advantage in term of posing and many other things, providing a form of standardisation (although Daz can be criticised for a big number of things, I have a couple of tickets with them myself right now :)).
Blender on the other hand is indicated as being powerful, apparently also for animations (at least some result we can see seem to confirm), but it has the defect of most open source software - it seems it started as a tool by someone done for themselves, then released, then picked up by a group and mantained, but where the thinking about the learning curve and easiness of use in the interface is let's say far from being following the example of best practices, to put it mildly.
Which mean indeed doing anything with Blender can take a long time. There is a game here on F95 about Lara Croft, that got stuck after good start because they thought to use released assets and Blender, but then got hit by the learning curve of Blender.

The one point were I would have to comment with more an opinion, is about the assets. He released his Lara, and I agree it is the main asset (but not all the assets he uses, nor could he, probably most of them do not belong to him) and it is something to praise.
However, it is far from complete, so, it is not really that easy for someone to reuse it, or even to convert it /export it for use elsewhere - not impossible, but more complicated than other blender assets available on the Internet, and requiring to complete the asset.
 

Grehsvxveh

New Member
Nov 6, 2023
8
33
I read here from time to time how slow he are, that he milking his subscribers, excuses for this for that etc. My opinion is that his work can't be compared with anything I've seen here or elswhere. Especially when 3D animations in matter (miro is close to this, but it was so long since his latest work). In the same time people pay similar amount of money monthly for 3D porn comics. And what they get... 100, 200 maybe more high quality pictures monthly with some usually not so spectular story. 3D porn comics even those best ones simply cannot put in same sentence with 3D animation, especially not with Wildeer ones. Anyway he shared some assets from his work so anyone can try to be creative in Blender.
Lol. All I'm going to say is. Nyl, and his Bordello series is the same, if not better quality than SlowDeer, plus has a steady release schedule and communicates without BS.

P.s. He also doesn't slow down animations to 0.75 speed to make it 'longer', lmao.
 

ouch2020

Well-Known Member
Aug 11, 2020
1,676
2,334
Lol. All I'm going to say is. Nyl, and his Bordello series is the same, if not better quality than SlowDeer, plus has a steady release schedule and communicates without BS.

P.s. He also doesn't slow down animations to 0.75 speed to make it 'longer', lmao.
Pity that Nyl apparently is specialised in futanari (not my cup of tea, in general) :), but you have a point. Anyway, I don't think Wildeer will change, if he gets betwen 4000 and 10000 a month, which I suspect may end up being at least in part even "under the table", and he clearly does see any coscience problem or so in his approach, he will not change it.
 

uorf

Member
Apr 8, 2022
225
666
If he actually has only 1 PC that's insanely stupid. I'm not saying to invest 30k in a render farm, but just investing 3-4K in a pc dedicated to rendering would be a no brainer if he does it as a job, so he could render as he works on the other pc.
And speaking of quality, plenty of other animators have comparable quality, with a much higher output of content.
 

Grehsvxveh

New Member
Nov 6, 2023
8
33
If he actually has only 1 PC that's insanely stupid. I'm not saying to invest 30k in a render farm, but just investing 3-4K in a pc dedicated to rendering would be a no brainer if he does it as a job, so he could render as he works on the other pc.
And speaking of quality, plenty of other animators have comparable quality, with a much higher output of content.
No he has two.

Here's a link from his link tree ( ) of his specs:



I pasted the specs part here too:

"PC #1 - Workstation
I work on this machine. At night, rendering runs on it. This method worked very well for me.
Pics:
Config
ASUS ROG Maximus Z690 Hero
Intel Core i9-12900K
Noctua NH-D15 chromax.black cooler
64GB Kingston DDR5 FURY Beast Black 6000MHz
ASUS ROG Strix RTX 4090 Gaming OC 24GB
Samsung 1TB 980 PRO M.2 PCIe
Samsung 2TB 980 PRO M.2 PCIe
Samsung 1TB 860 EVO SATA 3
Samsung 4TB 870 EVO SATA 3
Seagate SkyHawk 6TB 3.5" 7200rpm 256MB
BE QUIET! Dark Power Pro 12 1500W 80 Plus Titanium
NZXT H710 black case
Displays
Dell UltraSharp 43 4K USB-C Monitor - U4320Q + ARCTIC COOLING X1-3D black
Dell UltraSharp 25 QHD USB-C Monitor - U2520D
SAMSUNG Galaxy Tab S7 FE 12.4" 64GB WiFi silver
Accessories
Logitech Craft US dark gray
Logitech MX Master 3 dark gray
LENOVO Legion Gaming XL black
Audio
KRK Rokit 5 G4 monitor black pair set
SENNHEISER GSP 370 Wireless black

PC #2 - Render machine
I mainly run fluid simulations on this machine now. It performs calculations continuously over several days.
Pics:
Config
ASUS ROG Strix X580-E Gaming
AMD Ryzen 9 3950X
NZXT Kraken X73 liquid cooler black
64 GB G.Skill DDR4 TridentZ Neo 3600Mhz
ASUS ROG Strix 2080 Ti Gaming OC 11GB
Samsung 512GB 970 Evo Plus M.2 PCIe
Samsung 1TB 970 Evo Plus M.2 PCIe
Corsair HX Series 1000W 80 Plus Platinum
THERMALTAKE Core P3 TG case black
Accessories
MICROSOFT All-in-One Media Keyboard black"
 

ouch2020

Well-Known Member
Aug 11, 2020
1,676
2,334
No he has two.

Here's a link from his link tree ( ) of his specs:



I pasted the specs part here too:

"PC #1 - Workstation
I work on this machine. At night, rendering runs on it. This method worked very well for me.
Pics:
Config


PC #2 - Render machine
I mainly run fluid simulations on this machine now. It performs calculations continuously over several days.
Pics:
Config
ASUS ROG Strix X580-E Gaming
Thank you !!!

That settles at least the technical part about the conversation.

The "workstation" he uses for rendering, is a computer made to play games.

And what he calls a render machine, though more correctly in his own description could be called a "simulation machine", since he says it uses it to run simulation, is again a gaming machine, that can also be called "good luck with simulations", if he is trying to be physically realistic :).

Why I say this ? Any fluid simulations engine that pretends to be physically realistic, will use double precision, but the card he uses has bad performances in double precision (though admittely, this applies to the entire RTX range, even the "Quadro"s).
He would be better off getting an "old" Titan V from China through eBay, they are cheapish, and when it comes to double precision, those cards pull a punch.

I am not saying anything about the rendering because I am not 100% sure, but if I remember correctly, the ROP can be a bottleneck for that, meaning, if the renderer can exploit them, two cards with less ROPs each and a bigger total, give better results than one card with less ROPs, even considering that there is some loss in having to work with two cards instead o fone (though also assuming that the whole image stays in the memory of each card, of course).
 
4.60 star(s) 15 Votes