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P3 animation done, 60 fps ready
Hey! Finally. I was done animating the P3. There are a few more minor bugs. I will fix these after / during the simulations.
Now comes the hard part. In the test render (C*m bucket challenge) it turned out that I had to simulate in several resolutions. Separately for close and total cameras. After that, I still have to draw the lewd textures for Lara. Saliva and other models. These will move with a cloth simulation. Lara's body also gets new physics. What I've tested on the Centaur balls. There is still a lot of work to be done.
I’m going to render this 12-minute movie with Eevee again. I found a plugin (SSGI for Eevee) that helps us get better lighting effects. This displays the reflected lights better. For this I made a test render from P3.
GI test:
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View attachment 855393
GI test eclipse colorgrade:
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View attachment 855395
Also, there will be a 60fps version of all my animations. Also retroactively. Tobias2000 drew my attention to the fact that there is a program called DAIN. It can multiply the fps number of a video with AI. The end result is a very enjoyable, fluid video. So far, my animations have been made at 24 fps. Of this, scaling is a little harder than out of 30. For the latter, you only need to double the number of frames. So from now on, I’ll switch to 30 frames. Already from P3. I had to do this before the simulation.
I did a short test from an older LiT demonstration loop. With basic settings.
24 fps:
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or
MEGA
60 fps:
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or
MEGA
Thank you Tobias2000. So the simulation starts tomorrow.
Good night guys!