This is basically the point to make payment of 10, not 5 dollars. To have early access. Do not ruin people's motivation.
>Also, you know what site you're on, right? This is probably the biggest site for patreon game piracy out there right now save for the chans.
There is difference between pirate some "bit brother/element trainer with 14 thousands $/month" and pirate a "game with 800 $/month with creator who just quite his job to work over the game".
Pirate this one means kill it. One weak of access beforehand is clearly does not worth it.
>And who cares if this is a test version? If you don't want to test it, don't download the test version then. Some of us don't really care about bugs as long as we can play the game.
Thing is: you can not. 90% of content is blocked by errors and bad translations.
Again, he's made his money. He waited until september to release it because payments process on the first of the month. If money is his motivation, he's got his pay for the month. Stop trying to argue bad points.
And no, pirating the project doesn't mean you kill it, because he releases it for free as well. And as I stated last time, this version will be free before his next payment cycle. Piracy now kills nothing. People will pay for a product they enjoy. If someone plays an early access version that they pirated and feel that it's worth their money, they'll pledge.
On to the third point there, I stand by my original point. Since you decided to cherry pick that quote, let me restate it. "If accessing those scenes is bugged, we can't really troubleshoot the problems if no one bothers to share the links." The more exposure the game gets, even if it's through piracy, means that more people can report issues with it to the developer and help him bugfix before a public release. Public releases are the face of the game. If you're delivering a poorly translated bug filled mess, how do you think that makes any potential patrons feel about supporting the product?
Give that one a think. You're a new customer, and you're presented with two games that have a free public release. Both of them show great potential, but you can only support one. Would you rather support the game that has the best translation and the least amount of bugs, or would you instead opt to support the one that as you say, has 90% of the content blocked off by errors and bad translations? Remember, this is the free version, not a test or bugfix build. The one fully available to the public that's the face of the entire project and what the creator relies on to draw in funds.
In that scenario, you're going to be more likely to support the game you can actually play, even if both have potential. Even if it's people pirating the game, as long as he's getting bug reports and grammar corrections to improve the final result, what does it matter?
Looking through your post history, you've basically only commented on this single game, and quite a lot of those posts are you trying to find solutions to bugs. It seems like you have a link to the game and support somka on Patreon, so it's kind of funny you come to us for your troubleshooting when you won't even share a link to let people figure out what's broken and find ways around it. Maybe if you, or some other kind soul out there, shared links, we'd be able to help him bugfix and make sure that he wasn't releasing a bad product. Because again, the more polished something is, the more likely people are to support it. Pirates don't kill a project, bad releases do. So stop trying to walk on the moral high ground on a site where that's not possible.