Aw... I was sad to see the second storyline removed. I was curious to see how it would have 'changed things' in the storyline. Ah well... perhaps it will be a "Witch Hunter 2" if there is one game line, where Cedric takes more help from others and things are changed because of that.
Even just doubling the mana you get at max level to 10 per turn would make a huge difference and make things much easier. So would a "Ultimate health potion!" that gives you say... 300 health points when you use it.
Is it 5... now that I think about it... it might be higher but it still causes problems when I 'get rekt'd' because of that dang stun attack from the higher tier enemies in less than 3 turns!
Ditto here. The combat would be good if the higher tier enemies did not have those annoying "Always hit unless the RNG god smiles upon you!" stun/poison/etc. skills or you had your own analogues to those OR when you were at higher levels, you got more than 5 mana per turn.are there any codes to bypass the xp grind? I realllly am not fond of the combat.
Even just doubling the mana you get at max level to 10 per turn would make a huge difference and make things much easier. So would a "Ultimate health potion!" that gives you say... 300 health points when you use it.
Is it 5... now that I think about it... it might be higher but it still causes problems when I 'get rekt'd' because of that dang stun attack from the higher tier enemies in less than 3 turns!
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