Thanks for the input about the ShortDelay setting!I get 0,2-0,4 s per line with CUDA and ctranslate2. Be sure do set EnableShortDelay=True, otherwise XUAT is hard limited to 0,9s.
btw. I run it on pentium 4600 and 1050ti...
Also, you only need cuda installer since ctranslate2 was integrated into it.
Lol no, but it doesn't hurt in my case xDnow i need RTX 16 core to understand Japanese Hentai magic
If its anything like the previous games those are most likely enemy H attacks with certain parameters met, like the 4th one most likely requiring you to be naked and then getting H-attacked by the correct enemy, or even those Heart NPC's in dungeons, some have animationsI noticed apparently there are some service sex animations in the animated files. I've never encountered any of them in my playthrough... How do you unlock them in game?
Here's some screenshots of those clips.
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You need to change "DisableTextMeshProScrollInEffects=False" to "DisableTextMeshProScrollInEffects=True" in the \BepInEx\config\AutoTranslatorConfig.ini file, solved the issue for me.any idea how to fix the mtl, mine seem to only translate half of sentence while half missing, it seem the text appear too slow and mtl translate too fast before the rest appear ?
Patch notes is in a txt file that comes with 1.01:Whats exactly in 1.01? Is it worth redownloading over again?
So far I've had little luck with this game - to get a bit technical, I get the raw text from game files, in Vandalism I could just go line by line, translate it, add the sizing elements and its done. Here since translation bugs out when doing line by line you have to set "DisableTextMeshProScrollInEffects=False" which makes the translation go from line by line to dialog window by window, which makes parsing\translating difficult, cuz I cant just translate the whole line with sizing, since sugoi destroys any non japanese characters....another guy found a way to translate the prevois ONEONE1 game by file so you can just download his file and have it already pretranslated i have no idea how to do that. hope he does for this too. he poested the explanation in page 141 of samurai vandalism post. ...
For the sake of conversation one last post and then I leave it at that.First of all, all their CGs in RPGmaker releases were downscaled (with full version released separately as bonus to the game...) and even despite that the games still run poorly. I'm pretty sure the dev also said he had issues implementing high resolution animations to mid combat scenes (and mixing them with static CGs). This is not only OneOne1's issue as Vitamin Quest 2nd Attract runs like shit, too.
Also, isn't VX Ace only 32bit? This alone means it's basically dead. MV is old, too. Considering OneOne1 would have to learn from scratch (Ace uses Ruby while MV/MZ is javascript) it's not worth it.
They are using RPGmaker assets because they already have license for them. So why not?
MV is so awesome everybody hated it when it came out and devs still hate this to this day because of limitations and inflexibility. Go and take a look at any more "advanced" MV game, for example Magical Girl Celesphonia and how heavy it's with scripting. It's basically spaghetti code. Not to mention - different language version are not compatible in any way, including saves.
A lot can be achieved in MV - but at what development cost? Each time you want to stray from the jRPG path and add some new idea/system to your game, it's a huge hassle.
RPGmaker brought us many great releases but good games do not equal good engine. Same goes for Unity - many trash releases don't mean the engine is bad. It's quite the opposite - there are many bad releases, because it's easy to use so devs just go for it.
I mean, how many award-winning indie games use Unity? Hollow Knight, Ori series, Cuphead, fucking Genshin Impact...
Thank you for pointing that out xDFinished all the routes and I gotta say, still disappointing to play. Plays like RPGMAKER but with more animation. I just want better gameplay and combat. Maybe make them curvy top and bottom instead of just the top.
did you played 1.01 , it fix bug and crashCrash after leaving the village. I need someone help me reach first town
i think the only reason 111 to switch to unity is that public source cant rip the img assetFor the sake of conversation one last post and then I leave it at that.
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Lets just say we agree to disagree.
I wont say that the RPGMaker engine is the best there is but H-Games dont need to be rocket science and just from a user experience perspective unity for japanese H-Games ist just plain garbage.
Thank you for pointing that out xD
As for the model I agree with you.
Her standing image looks weird. Thicc upper body but she definetely skipped leg day during her life.
Of course thats the only reason or lets just say a big factor. I am not dumb xDi think the only reason 111 to switch to unity is that public source cant rip the img asset
Current version i play is v1.0.0. Looks like i need download againdid you played 1.01 , it fix bug and crash
Apparently only those who're using Windows 7 leaving the first area will get a crash. It seems that on Windows 7 the game unable to play a cinematic intro causes the crash. I tried using Windows 10 and 11 and it works fine. Not sure what's the cause of the cinematic intro unable to play to begin with.Just asking, people who have crash after leaving first village are using windows 7 or newer windows also have such problem? did 1.01 fix this?
That pink balls for enemy ero attack >.>my god.. i can't do it..
its just - The Eclipse Witch ~ A MTL Chronicles ~
somebody can say me what is pink balls with heart doing?
They raise your H-exp (by 50 points, I believe)my god.. i can't do it..
its just - The Eclipse Witch ~ A MTL Chronicles ~
somebody can say me what is pink balls with heart doing?