It stalls every 5 seconds, soft locking, forcing a restart, there's no save point, only an autosave, where if it stalled and the E key freezes, for example if you've made half a potion, you've wasted resources, restarting they're gone. The soft lock occurs on everything. A jester appears and can get stuck on the screen. Moving the time can freeze. Opening the chest can freeze. Opening a recipe can freeze. Opening the pot can freeze. It uses an RNG on opening herbs and recipes, if you don't get the thistle, you need to restart until you do. Recipes are likely the same, RNGs. Ignored suggested the recipes worked. Another error there, 2 didn't work. Hit and miss. If you can slog through the game soft locking every couple seconds forcing a restart, you might get and do, I dunno what. Nothing should be released like this. It's basically unplayable.
As far as the errors. Why wasn't it tested first? Because we have ignored saying it works peachy.
Thistle among the other 6 herb types given at the start, if you get 5 you can only make 2 out of 4 potions, 6 herbs given allow you to make all 4 starting recipes, these trade with almost all of them, except a love potion for the fisherman, a poison potion, or depending on dialogue choices with the virgin, both need additional recipes and herbs. Getting there will force restarts, continues, countless times.
How the customers come are RNG. Like how the Vendor gives and sells herbs and recipes. It shows particular vial the potions should be in according to their recipes. It makes no difference what vial it's in, it sells for the same money per customer, a heal potion on the farmer sells 100, on the mum 80, the farmer pays a 100 for a strength potion, like the mum pays 80. It makes no difference the vial it's in. These RNG daily on opening the vial chest.