How is the hardcore diff of WTS in the long run?
The Slytherin point gain in the original WT was horrible, that I had to reset the Gryff points twice (~1300/1700) just to mainly do the private route in a sane tempo. Is this similar with WTS HC?
My first WTS playthrough (46.1) was on easy diff with some cheats which I regretted quickly do missing out achievements. Otherwise, there was no real challenge point-wise in comparison to the original game.
I'm going to do normal diff next time without any tricks, but maybe this is still too easy rushing side-characters too quickly through their content. I felt the WTS gifts from the cupboard were way too generous on easy. If there is no automatic mood recovery on HC, maybe this could be balanced right enough.
Speaking as someone who absolutely hates mindless grind, but also doesn't like when games are too easy, there's a fine line to walk here.
I have implemented progression-based heuristics, rubber banding, and diminishing returns for all random elements of the game to make them more engaging and fair, while avoiding making it too easy.
For example, if Hermione gets too far ahead with house points, other houses will start catching up sooner or later, but your engagement will define how fast it happens, and if any other house takes the lead.
Another example involves item drops. The cupboard is a random item generator, basically, and in games, such mechanics are frowned upon by many devs because they break the in-game economy. To avoid that, I've ensured that item and gold drops use diminishing returns system that (slightly) punishes repetitive actions to encourage you to explore other options of gaining items and gold (there's plenty!).
That said, everything was balanced with normal difficulty mode in mind, and while hardcore difficulty is taken into account, it can be vastly more difficult. I hope sheds some light on at least some of the existing mechanics.
