I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/events/quests.rpy", line 286, in script call
call screen room_menu
File "game/scripts/wardrobe/wardrobe.rpy", line 586, in script
call screen wardrobe
File "renpy/gl2/gl2draw.pyx", line 1006, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "renpy/gl2/gl2draw.pyx", line 1080, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "renpy/gl2/gl2draw.pyx", line 1080, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "renpy/gl2/gl2draw.pyx", line 1080, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
[Previous line repeated 8 more times]
File "renpy/gl2/gl2draw.pyx", line 1112, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "renpy/gl2/gl2draw.pyx", line 1160, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "renpy/gl2/gl2texture.pyx", line 215, in renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "renpy/gl2/gl2texture.pyx", line 421, in renpy.gl2.gl2texture.GLTexture.from_render
File "renpy/gl2/gl2draw.pyx", line 1781, in renpy.gl2.gl2draw.draw_render
File "renpy/gl2/gl2draw.pyx", line 1720, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "renpy/gl2/gl2draw.pyx", line 1720, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "renpy/gl2/gl2draw.pyx", line 1620, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "renpy/gl2/gl2draw.pyx", line 1550, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2/gl2shader.pyx", line 284, in renpy.gl2.gl2shader.Program.load
File "renpy/gl2/gl2shader.pyx", line 267, in renpy.gl2.gl2shader.Program.load_shader
renpy.gl2.gl2shader.ShaderError: ERROR: 0:22: '=' : cannot convert from 'const int' to 'highp float'
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "game/scripts/events/quests.rpy", line 286, in script call
call screen room_menu
File "game/scripts/wardrobe/wardrobe.rpy", line 586, in script
call screen wardrobe
File "renpy/ast.py", line 2231, in execute
self.call("execute")
~~~~~~~~~^^^^^^^^^^^
File "renpy/ast.py", line 2195, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/statements.py", line 379, in call
return method(parsed, *args, **kwargs)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/000statements.rpy", line 695, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/exports/statementexports.py", line 348, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 304, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2219, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
) # type: ignore
^
File "renpy/display/core.py", line 2890, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 1387, in draw_screen
renpy.display.draw.draw_screen(surftree)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^
File "renpy/gl2/gl2draw.pyx", line 1006, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "renpy/gl2/gl2draw.pyx", line 1080, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "renpy/gl2/gl2draw.pyx", line 1080, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "renpy/gl2/gl2draw.pyx", line 1080, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
[Previous line repeated 8 more times]
File "renpy/gl2/gl2draw.pyx", line 1112, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
File "renpy/gl2/gl2draw.pyx", line 1160, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
File "renpy/gl2/gl2texture.pyx", line 215, in renpy.gl2.gl2texture.TextureLoader.render_to_texture
File "renpy/gl2/gl2texture.pyx", line 421, in renpy.gl2.gl2texture.GLTexture.from_render
File "renpy/gl2/gl2draw.pyx", line 1781, in renpy.gl2.gl2draw.draw_render
File "renpy/gl2/gl2draw.pyx", line 1720, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "renpy/gl2/gl2draw.pyx", line 1720, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "renpy/gl2/gl2draw.pyx", line 1620, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
File "renpy/gl2/gl2draw.pyx", line 1550, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
File "renpy/gl2/gl2shadercache.py", line 372, in get
rv.load()
~~~~~~~^^
File "renpy/gl2/gl2shader.pyx", line 284, in renpy.gl2.gl2shader.Program.load
File "renpy/gl2/gl2shader.pyx", line 267, in renpy.gl2.gl2shader.Program.load_shader
renpy.gl2.gl2shader.ShaderError: ERROR: 0:22: '=' : cannot convert from 'const int' to 'highp float'
Windows-10-10.0.19045-SP0 AMD64
Ren'Py 8.4.1.25072401
Witch Trainer Silver 1.48
Fri Sep 26 13:55:17 2025