Looking forward to playing this especially as it's one of my favourite game types, sharing/swinging everybody having fun and hopefully most of the content is optional.
Thank youNice update!!
Yes, Sarah will come back. The phone is just one of the tools I use for when the MC isn't closeSo I hope the girlfriend comes back and we can see their new adventures together and person to person while we can see more mind games and teasing through mobile apps!
A great update. This could be a peak NTS game in the future imo.
Thank you all. Let's hope I don't fumble the bag hahahA really underrated game this game is really good and I like where this is going
Thanks.Awesome update, you should add netorare tag so people find the game easily
Thanks, I'll check it out and see what suits me better. I have some Python knowledge, not a lot, but it's enough to get by when needed, Java is my primary language.Ah, Jay_W , I forgot to mention. I took the liberty of poking into the game assets and noticed you used that technique where you do an exclusion mask on variant images so you can have a base image and then overlay only the pixels that changed on top, saving in file size. That's nice, I appreciate you thinking about optimization, but I think there's a better way to do things. I think you'd get better results by simply using a better image encoding format like webp, and then you wouldn't have to bother with trying to make those exclusion masks because the images will be so much smaller in file size. Encoding PNGs to WEBP at ~90-95% quality will make your images way smaller, and the difference in quality is imperceptible. And Ren'py supports WEBPs just fine.
If you are familiar with batch scripting or python it should be easy to make an imagemagick script that does this automatically. It's what I do with my projects. Just render the images, run the script that convert them to webp, and voilá. If you're not familiar with coding, I'm pretty sure there's standalone converters that would also let you do this super quick.
It is obvious that there will be no cheating, this is not a NTR game, but NTS.Will we also have implied cheating?
This feels so hot for people that are into Cuckolding
Implied cheating, no, because that leaves room for real cheating. But "cheating" as a roleplay scenario, yes. There will be an option where you can ask the FMC to act as if she's cheating (or maybe as if she's single), but it's purely roleplay, both of them will know exactly what's happening.Will we also have implied cheating?
This feels so hot for people that are into Cuckolding
Thanks for the feedback!Concerning the discussion about some choices only affecting the flavour of the conversation: I like the amount of choices. I like immersing myself into the story and roleplaying what I would choose to answer, even if it doesn't change the overarching story. And in this game, I feel I'm immediately rewarded for my choice, and sometimes even later in the conversation. I obviously chose the "Mrs. Freeman"-message, being sophisticated and wise.
But I also do agree with some of the criticism, that sometimes the choices are too similar, almost identical in sentence structure, but only slightly different words. As for the example in the screenshot on the previous page, I would make the following suggestions and slight changes (and I hope my point can be translated to other places where the choices aren't as diverse as they could be):
In the screenshot MC is telling his GF to go out and have fun with friends. Those three choices could be:
1) Of course, go out and have fun, babe!
In this choice the MC is positive and focusing only on the GF having fun. No mention or perhaps interest in her friends.
2) Sure, enjoy your night out with your friends.
In this choice the MC is positive, and is including her friends in the message.
3) Yeah, you should go out with your friends. I wish I was going with you all!
Here MC is still positive, is inclusive towards here friends, and also includes himself with her group.
None of these three minor changes would suggest any different outcomes in the story, perhaps a slightly different reply or two, but they would be more 'convincing' as flavoured choices. There is a different focus in each message, even if it's basically the same.
Otherwise I would say that I've played through the entire latest update, and what sucks about it is the following: It ended! And I wish it didn't! Yes, I think this game is already pretty good. I like the writing (the erotic parts are hitting my kinks, and the mundane parts aren't repetitious or superfluous, but keep things moving along), and how the story is gradually unfolding each day.
I like the illusion of dialogue choices (even with the comments above on how to make them more convincing), but also the what seems to be actual game-y elements and consequences! Let's say I was slightly regretting my choices from the previous release, when I learned that day two at work was going to require more concentration and willpower! Luckily, I'm able to roleplay someone with willpower!
Great stuff overall, and I'm really looking forward to the next release!