4.80 star(s) 8 Votes

nidezrel

Member
Jul 18, 2020
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I agree with Wilcock that the overabundance of choices feels a bit cumbersome and detracts from their impact. I personally don't feel like it adds much personality to my player character, and I feel like it's more interesting to engage with a protagonist that has their own personality than defining my own through half baked choices.

I feel like this update also goes a bit overboard with the choices in terms of cosmetics. The choice of swimsuit and when you choose to answer the messages during the clothes shopping generates a ton of work on the back end - in the sense of having to make and manage all these story conditionals and generating all these assets that are just small cosmetic changes - that as a whole feel like not a lot of bang for buck. I think scoping down and having more content (or more attention given to content progression) instead would feel more meaningful.

This also ties in sort of with my thoughts about the story. Overall it just feels so abrupt. Supposedly they've been dating for years, but all of a sudden, because of one dream, it's like everything changed. It's only been 24 hours (!) and he's acting like he's been bottling up this fetish for ages. One day he's a regular guy, next day he has a dream and he must tell his girlfriend that he wants to see her get fucked by another man.

I also found him googling what the dream could mean to be a bit goofy. Like, who does that? And then he's like yep, this means I want to see my girlfriend have sex with other men. This is who I am now, makes perfect sense. Really?

If you choose to tell her during day 2 about the fetish, I also feel like that interaction feels a bit weak. There's not enough incredulity or confusion from her. She takes it a bit too in stride for, again, this being a completely wild thing to reveal to your partner out of nowhere, and doing it over text too feels extra weird. The only inciting predilection was him being unconcerned with her looking sexy in public. But IMO that doesn't feel like enough. I think we need more backstory showing that this is not a new thing. That he's been building up to this fetish with various things, and maybe only now it culminated in an NTS fetish. But a random dream still feels a bit unsubstantial as the inciting incident, in my opinion.
 

Mwaysinful

Newbie
Jul 13, 2025
74
96
27
Nice update!! At first I was not sure if this was going to be an only mobile based game, as maybe the girlfriend would be on a trip throughout the entire game.

But it seems that the girlfriend comes back in chapter 3 and I am glad!! I have played stay online and wedding roaming by ladyLana (and other mobile NTR games), and these games are pretty good: the concept is atractive, the love interest is far from MC, you do not know for sure what she is doing, if she is lying to you, all the games with pictures through apps...In summary, the loss of control.

But it gets old sooner than later, so I believe it is better to have a combination. So I hope the girlfriend comes back and we can see their new adventures together and person to person while we can see more mind games and teasing through mobile apps!
 
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nidezrel

Member
Jul 18, 2020
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Ah, Jay_W , I forgot to mention. I took the liberty of poking into the game assets and noticed you used that technique where you do an exclusion mask on variant images so you can have a base image and then overlay only the pixels that changed on top, saving in file size. That's nice, I appreciate you thinking about optimization, but I think there's a better way to do things. I think you'd get better results by simply using a better image encoding format like webp, and then you wouldn't have to bother with trying to make those exclusion masks because the images will be so much smaller in file size. Encoding PNGs to WEBP at ~90-95% quality will make your images way smaller, and the difference in quality is imperceptible. And Ren'py supports WEBPs just fine.

If you are familiar with batch scripting or python it should be easy to make an imagemagick script that does this automatically. It's what I do with my projects. Just render the images, run the script that convert them to webp, and voilá. If you're not familiar with coding, I'm pretty sure there's standalone converters that would also let you do this super quick.
 

Jay_W

With Consent dev
Game Developer
Apr 26, 2025
66
268
62
Ah, Jay_W , I forgot to mention. I took the liberty of poking into the game assets and noticed you used that technique where you do an exclusion mask on variant images so you can have a base image and then overlay only the pixels that changed on top, saving in file size. That's nice, I appreciate you thinking about optimization, but I think there's a better way to do things. I think you'd get better results by simply using a better image encoding format like webp, and then you wouldn't have to bother with trying to make those exclusion masks because the images will be so much smaller in file size. Encoding PNGs to WEBP at ~90-95% quality will make your images way smaller, and the difference in quality is imperceptible. And Ren'py supports WEBPs just fine.

If you are familiar with batch scripting or python it should be easy to make an imagemagick script that does this automatically. It's what I do with my projects. Just render the images, run the script that convert them to webp, and voilá. If you're not familiar with coding, I'm pretty sure there's standalone converters that would also let you do this super quick.
Thanks, I'll check it out and see what suits me better. I have some Python knowledge, not a lot, but it's enough to get by when needed, Java is my primary language.
 
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DressedToThrill

Active Member
Jun 30, 2024
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Concerning the discussion about some choices only affecting the flavour of the conversation: I like the amount of choices. I like immersing myself into the story and roleplaying what I would choose to answer, even if it doesn't change the overarching story. And in this game, I feel I'm immediately rewarded for my choice, and sometimes even later in the conversation. I obviously chose the "Mrs. Freeman"-message, being sophisticated and wise.

But I also do agree with some of the criticism, that sometimes the choices are too similar, almost identical in sentence structure, but only slightly different words. As for the example in the screenshot on the previous page, I would make the following suggestions and slight changes (and I hope my point can be translated to other places where the choices aren't as diverse as they could be):

In the screenshot MC is telling his GF to go out and have fun with friends. Those three choices could be:

1) Of course, go out and have fun, babe!

In this choice the MC is positive and focusing only on the GF having fun. No mention or perhaps interest in her friends.

2) Sure, enjoy your night out with your friends.

In this choice the MC is positive, and is including her friends in the message.

3) Yeah, you should go out with your friends. I wish I was going with you all!

Here MC is still positive, is inclusive towards here friends, and also includes himself with her group.

None of these three minor changes would suggest any different outcomes in the story, perhaps a slightly different reply or two, but they would be more 'convincing' as flavoured choices. There is a different focus in each message, even if it's basically the same.

Otherwise I would say that I've played through the entire latest update, and what sucks about it is the following: It ended! And I wish it didn't! Yes, I think this game is already pretty good. I like the writing (the erotic parts are hitting my kinks, and the mundane parts aren't repetitious or superfluous, but keep things moving along), and how the story is gradually unfolding each day.

I like the illusion of dialogue choices (even with the comments above on how to make them more convincing), but also the what seems to be actual game-y elements and consequences! Let's say I was slightly regretting my choices from the previous release, when I learned that day two at work was going to require more concentration and willpower! Luckily, I'm able to roleplay someone with willpower!

Great stuff overall, and I'm really looking forward to the next release!
 

Jay_W

With Consent dev
Game Developer
Apr 26, 2025
66
268
62
Will we also have implied cheating?
This feels so hot for people that are into Cuckolding
Implied cheating, no, because that leaves room for real cheating. But "cheating" as a roleplay scenario, yes. There will be an option where you can ask the FMC to act as if she's cheating (or maybe as if she's single), but it's purely roleplay, both of them will know exactly what's happening.

Real cheating can only happen between characters who are not the MC or FMC. So maybe a guy the FMC meets might be cheating, things like that.

Everything between the MC and FMC will always happen with mutual consent from both.
 
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Jay_W

With Consent dev
Game Developer
Apr 26, 2025
66
268
62
Concerning the discussion about some choices only affecting the flavour of the conversation: I like the amount of choices. I like immersing myself into the story and roleplaying what I would choose to answer, even if it doesn't change the overarching story. And in this game, I feel I'm immediately rewarded for my choice, and sometimes even later in the conversation. I obviously chose the "Mrs. Freeman"-message, being sophisticated and wise.

But I also do agree with some of the criticism, that sometimes the choices are too similar, almost identical in sentence structure, but only slightly different words. As for the example in the screenshot on the previous page, I would make the following suggestions and slight changes (and I hope my point can be translated to other places where the choices aren't as diverse as they could be):

In the screenshot MC is telling his GF to go out and have fun with friends. Those three choices could be:

1) Of course, go out and have fun, babe!

In this choice the MC is positive and focusing only on the GF having fun. No mention or perhaps interest in her friends.

2) Sure, enjoy your night out with your friends.

In this choice the MC is positive, and is including her friends in the message.

3) Yeah, you should go out with your friends. I wish I was going with you all!

Here MC is still positive, is inclusive towards here friends, and also includes himself with her group.

None of these three minor changes would suggest any different outcomes in the story, perhaps a slightly different reply or two, but they would be more 'convincing' as flavoured choices. There is a different focus in each message, even if it's basically the same.

Otherwise I would say that I've played through the entire latest update, and what sucks about it is the following: It ended! And I wish it didn't! Yes, I think this game is already pretty good. I like the writing (the erotic parts are hitting my kinks, and the mundane parts aren't repetitious or superfluous, but keep things moving along), and how the story is gradually unfolding each day.

I like the illusion of dialogue choices (even with the comments above on how to make them more convincing), but also the what seems to be actual game-y elements and consequences! Let's say I was slightly regretting my choices from the previous release, when I learned that day two at work was going to require more concentration and willpower! Luckily, I'm able to roleplay someone with willpower!

Great stuff overall, and I'm really looking forward to the next release!
Thanks for the feedback!

What I liked about it is that it wasn't like "Those choices lead to the same place, so remove them" I don't agree with that, and just saying that doesn't really feel like feedback. I think it adds some nice flavor. And I really liked how you actually gave ideas on how to improve, so thanks for making it more constructive.
 
4.80 star(s) 8 Votes