Ren'Py With Hermione [v0.3.3.3.alpha] [Kirill Repin Art]

4.00 star(s) 18 Votes

beefenstein

Member
Jan 29, 2019
144
78
Thanks for having this discussion on the last page! I foolishly tried search to find a tip... all the coders around and the search is less useful than leafing through each pages. Here's hoping it works.
Yeah, the search function really is only slightly better than nothing since you can't order the results by date. Especially if it's an older, popular game with hundreds of pages of discussion. Extra points when some cockwomble chimes in with "just use the search" when you ask something.
 
  • Haha
Reactions: swiver

swiver

Member
Sep 13, 2020
214
193
oh one thing I forgot to ask, dev..
deive?
devvie?

will we ever get to see Hermoine's legs? shoes? feet?

you're obviously a connoisseur of stockings and socks, it's a shame we don't get to see the whole thing. Not to mention getting to stilettos and stripper heels would be a cherry to top everything.
 

Erebus69

Member
Mar 28, 2019
437
612
Thanks for having this discussion on the last page! I foolishly tried search to find a tip... all the coders around and the search is less useful than leafing through each pages. Here's hoping it works.
sometimes having google do a site search works
 
  • Thinking Face
Reactions: swiver

Kirill Repin Art

Member
Game Developer
Feb 19, 2019
376
2,350
oh one thing I forgot to ask, dev..
deive?
devvie?

will we ever get to see Hermoine's legs? shoes? feet?

you're obviously a connoisseur of stockings and socks, it's a shame we don't get to see the whole thing. Not to mention getting to stilettos and stripper heels would be a cherry to top everything.
The current sprite doesn't have feet, which makes shoes pretty hard to see (some might even say impossible), but they might appear in some other arts, similar to the way it's done in the main menu.

Game is still in in its Alpha stage, the game mechanics are being changed a lot.

You have to keep in mind, I'm a professional artist, I had to learn how to code in order to be able to make the game. My coding ability is on a different level now compared to when I've started, and that broadens the scope of the things I can do.

W.I.P.
screenshot0006 (5).png

New training system will be different from the one you've played.
 

swiver

Member
Sep 13, 2020
214
193
The current sprite doesn't have feet, which makes shoes pretty hard to see (some might even say impossible), but they might appear in some other arts, similar to the way it's done in the main menu.

Game is still in in its Alpha stage, the game mechanics are being changed a lot.

You have to keep in mind, I'm a professional artist, I had to learn how to code in order to be able to make the game. My coding ability is on a different level now compared to when I've started, and that broadens the scope of the things I can do.

W.I.P.
View attachment 4358534

New training system will be different from the one you've played.
Thanks for the informative response. Love the work and sure am optimistic to see what you have in store for us.

Of course I understand there's always limitations. Ultimately I'm happy whatever you end up making.

I guess I prattle on more because it's in alpha. Thinking maybe creators can more realistically use the input. I mean, I imagine dev's might tear their hair out if ten-chapters-in some smartass crows that something that runs through the whole thing should've been different all along.

I think I am excited about literally every single thing in that picture. I'd make a list, but that would break my SHIFT and 1 keys. You HAVE already thought of all of my suggestions and much more. AWESOME!

I have had time to check a couple of your older posts about your plans. The backstory you mention I think is quite alright. For me, though, it would simply be for the sake of your story/game, not necessarily as Harry Potter fan lore sequel stuff.
 
Last edited:

Ofdimaelr

Member
Oct 4, 2019
267
299
The current sprite doesn't have feet, which makes shoes pretty hard to see (some might even say impossible), but they might appear in some other arts, similar to the way it's done in the main menu.

Game is still in in its Alpha stage, the game mechanics are being changed a lot.

You have to keep in mind, I'm a professional artist, I had to learn how to code in order to be able to make the game. My coding ability is on a different level now compared to when I've started, and that broadens the scope of the things I can do.

W.I.P.
View attachment 4358534

New training system will be different from the one you've played.
No more weird mini game with geometric figure ? Because I still don't know how it work :geek:
 
  • Haha
Reactions: el eyaculador

tarzan999

Well-Known Member
Aug 11, 2016
1,010
2,401
The current sprite doesn't have feet, which makes shoes pretty hard to see (some might even say impossible), but they might appear in some other arts, similar to the way it's done in the main menu.

Game is still in in its Alpha stage, the game mechanics are being changed a lot.

You have to keep in mind, I'm a professional artist, I had to learn how to code in order to be able to make the game. My coding ability is on a different level now compared to when I've started, and that broadens the scope of the things I can do.

W.I.P.
View attachment 4358534

New training system will be different from the one you've played.
Your Hermione looks so damn good. I only pray that that you are at least half as good as a writer.
 

swiver

Member
Sep 13, 2020
214
193
No more weird mini game with geometric figure ? Because I still don't know how it work :geek:
I think the failure is that of instruction rather than the mini game itself. As a matter of fact I believe this is among the best grind mini-game I've ever played.

From the games/VNs I've played, developers have been making the paths to achieve scenes/complete story in 3 ways:
1. choice format (decisions determine the story)
2. follow steps format (mainly sandbox stuff)
3. mini-game format.

The mini-game format itself also has 3 types, though combinable:
a. luck games
b. skill games
c. grind games (technically similar to 2. though the feel is different if you're immersed)

This game is clearly type c.

The reason I really like that there is a game-grind in the first place is that it fits the story. Supposedly, this is a class where you learn to do something, and doing it correctly achieves what you want. You learn a spell and get to see H naked and the experience corrupts her. As far as I have played, no other dev has made the action that supposedly requires time and effort so convincingly (though admittedly I never play sport-based mini-games so I don't know if someone has managed that there). Some lewd-mini games out there where the goal is giving orgasms or inducing personality changes that are also pretty decent.

I generally prefer this type of mini-game since it gives you the feel of achievement and hot grind without risking it being too challenging, requiring of focus, frustrating like blackjack or dice-rolls,etc.

Maybe something for the dev's consideration, lest he think it is the players' uninamous opinion that this mini-game should be completely changed.

If the instructions are clear, it would not be so controversial. The instructions in original post above require foreknowledge and thus not enough. The instructions in the game right before the first time you get the game interface are more useful to actually understand the mechanics but they leave you to figure out the details. In retrospect I enjoyed figurug things out.

I suppose it's ultimately moot since dev is overhauling it. But since it's gonna be a while until then, and if you're anything like us fans of With Hermoine here, the current content is pretty hot, here's how to play (again? sure someone above has described it already):

The interface has these elements:
1. the big board/space at the top where the figures end up,
2. the name of group of figures on the left below the board
3. the size of the chosen figure on the right below the board
4. at bottom is the figure-inventory with arrows to leaf through
5. on the side is the scroll with the goal (set of) form(s) that you should place in the board (if it's hidden, you can pull it out by clicking on its edges peaking out on the right of the interface)

To make the "spell" you have to follow these steps:
1. choose the group of figures (element 2)
2. use arrows to find the figure from inventory (element 4)*
3. choose size of the figure (element 3)
4. click on the figure to insert into board (element 4, click figure, not arrows)
5. rotate figure on board until a subtle aura light up around it (element 1, click on the inserted figure, not on the centre)
6. Repeat steps if there's multiple figures *
7. click on the centre
*. There is a figure hierarchy whereby figures from certain groups should be inserted after those from other groups because rotating them in the board will also cause other, already inserted figures to rotate, so they will rotate out of the correct position. This hierarchy is what dev has inserted in the spoiler in OP:

Corpora Caelestia - circles, triangles and squares
Elementa Alchemica - pentagons (5 sides), hexagons (6 sides), octagons (8 sides)
Potentiae Ocultae - heptagons (7 sides)
The ranking goes - Potentiae ocultae > Elementa alchemica > Corpora Caelestia. Which means Heptagons rotate themselves and everything else, Pentagons rotate themselves and the Circles, Hexagons rotate themselves and Triangles, Octagons rotate themselves and the Squares.
So you should first rotate Heptagons (when present) into a position, then penta-hexa-octa, and the simpler elements like circles, triangles and squares should be last.
It is not difficult, just a lovely grind, making success even more enjoyable. The only skill-like challenge on the player's part would simply remembering the steps/rules resulting in faster "spellwork", otherwise you have to keep checking the hierarchy or experimenting at length.

The tit-job mini-game is a different story; I haven't retried it after the guys here clarified how it should be played.
 
Last edited:

MtHopkins

Member
Oct 21, 2019
101
79
Great game, and I rarely say that. Your updates have been spot on. But if you’re interested in some ideas, here are some of mine:
1) More locations, i.e. classrooms, where different minigames can be implemented. The current one is very solid, well done.
2) bc you have some freakishly good ai voiceover, consider adding a ton of dirty talk phrases and then a toggle for a randomized auto play. The voice is a really incredible asset for the game.
3) self care (i.e. hygiene, sleep, food) is a way to add a dynamic of grind that may serve this game well. Since there is such a limited number of interactive characters, it comes across as though the MC is in a semi zombie state only interested in the corruption of one person.
 

JAvatar

Member
Mar 9, 2018
118
133
The current sprite doesn't have feet, which makes shoes pretty hard to see (some might even say impossible), but they might appear in some other arts, similar to the way it's done in the main menu.

Game is still in in its Alpha stage, the game mechanics are being changed a lot.

You have to keep in mind, I'm a professional artist, I had to learn how to code in order to be able to make the game. My coding ability is on a different level now compared to when I've started, and that broadens the scope of the things I can do.

W.I.P.
View attachment 4358534

New training system will be different from the one you've played.
As you are an artist first, a few poses that would give us shoes that could fit into the themes:
Lounging in a chair feet tucked up studying, which could lead to laying sideways on a couch, etc.
On a ladder reaching for books because glutes and gams on a ladder, especially a ladder in heels and in a tiny skirt etc, rock.
Just ancillary poses that she could be caught in, in different rooms and times of day to low-key show parts of the corruption.
Like chair long skirt, feet tucking out, with a closed off body for little to no corruption, while high corruption would be legs spread in a short/tiny skirt, flashing whatever(if anything) she's wearing underneath for high/max corruption.
 

Ofdimaelr

Member
Oct 4, 2019
267
299
As you are an artist first, a few poses that would give us shoes that could fit into the themes:
Lounging in a chair feet tucked up studying, which could lead to laying sideways on a couch, etc.
On a ladder reaching for books because glutes and gams on a ladder, especially a ladder in heels and in a tiny skirt etc, rock.
Just ancillary poses that she could be caught in, in different rooms and times of day to low-key show parts of the corruption.
Like chair long skirt, feet tucking out, with a closed off body for little to no corruption, while high corruption would be legs spread in a short/tiny skirt, flashing whatever(if anything) she's wearing underneath for high/max corruption.
High heels :love:
 

Kirill Repin Art

Member
Game Developer
Feb 19, 2019
376
2,350
New boosty posts!
The work on new mechanics continues, it will be much more in depth trainer style, compared to the old one.

W.I.P.
screenshot0002.png

I've added a chain for the Slave Collar, items from the Artefact section affect stats on daily basis, Potions and Spells - have an immediate effect.
screenshot0003.png
screenshot0007.png

Currently I'm mostly focused on the code, but once the logic is set - I'll do the actual icons and UI elements (chain as well), so everything would look much nicer than it does now. Didn't want to waste time on graphics until the overall layout is completed.

But I though people interested in the game might want to see where this is going nevertheless.
 
Last edited:

Ofdimaelr

Member
Oct 4, 2019
267
299
New boosty posts!
The work on new mechanics continues, it will be much more in depth trainer style, compared to the old one.

W.I.P.
View attachment 4380917

I've added a chain for the Slave Collar, items from the Artefact section affect stats on daily basis, Potions and Spells - have an immediate effect.
View attachment 4380924
View attachment 4380930

Currently I'm mostly focused on the code, but once the logic is set - I'll do the actual icons and UI elements (chain as well), so everything would look much nicer than it does now. Didn't want to waste time on graphics until the overall layout is completed.

But I though people interested in the game might want to see where this is going nevertheless.
Not seeing any high heels tho :cry:, would be even more interesting if we have to train and help her walking in high heels :love:
 
  • Thinking Face
Reactions: MtHopkins

Nineonenine

Active Member
Aug 9, 2020
766
231
New boosty posts!
The work on new mechanics continues, it will be much more in depth trainer style, compared to the old one.

W.I.P.
View attachment 4380917

I've added a chain for the Slave Collar, items from the Artefact section affect stats on daily basis, Potions and Spells - have an immediate effect.
View attachment 4380924
View attachment 4380930

Currently I'm mostly focused on the code, but once the logic is set - I'll do the actual icons and UI elements (chain as well), so everything would look much nicer than it does now. Didn't want to waste time on graphics until the overall layout is completed.

But I though people interested in the game might want to see where this is going nevertheless.
If she can turn around and show her butt, MUD BLOOD could be a nice tattoo for each butts!
 
Apr 30, 2021
150
851
New boosty posts!
The work on new mechanics continues, it will be much more in depth trainer style, compared to the old one.

W.I.P.
View attachment 4380917

I've added a chain for the Slave Collar, items from the Artefact section affect stats on daily basis, Potions and Spells - have an immediate effect.
View attachment 4380924
View attachment 4380930

Currently I'm mostly focused on the code, but once the logic is set - I'll do the actual icons and UI elements (chain as well), so everything would look much nicer than it does now. Didn't want to waste time on graphics until the overall layout is completed.

But I though people interested in the game might want to see where this is going nevertheless.
do you have an idea when youll release the update?
 

JAvatar

Member
Mar 9, 2018
118
133
New boosty posts!
The work on new mechanics continues, it will be much more in depth trainer style, compared to the old one.

W.I.P.
View attachment 4380917

I've added a chain for the Slave Collar, items from the Artefact section affect stats on daily basis, Potions and Spells - have an immediate effect.
View attachment 4380924
View attachment 4380930

Currently I'm mostly focused on the code, but once the logic is set - I'll do the actual icons and UI elements (chain as well), so everything would look much nicer than it does now. Didn't want to waste time on graphics until the overall layout is completed.

But I though people interested in the game might want to see where this is going nevertheless.
Loving everything I'm seeing, and am excited for more.

I do have a request of sorts? Would it be possible to animated some of the transitions? Like, specifically, shirt tied up style posing, can you have her actually lift the shirt for a drop animation? No worries if not, but I'd love to see it if possible.
 
4.00 star(s) 18 Votes