No more weird mini game with geometric figure ? Because I still don't know how it work
I think the failure is that of
instruction rather than the mini game itself. As a matter of fact I believe this is among the best grind mini-game I've ever played.
From the games/VNs I've played, developers have been making the paths to achieve scenes/complete story in 3 ways:
1. choice format (decisions determine the story)
2. follow steps format (mainly sandbox stuff)
3. mini-game format.
The mini-game format itself also has 3 types, though combinable:
a. luck games
b. skill games
c. grind games (technically similar to 2. though the feel is different if you're immersed)
This game is clearly type c.
The reason I really like that there is a game-grind in the first place is that it fits the story. Supposedly, this is a class where you learn to do something, and doing it correctly achieves what you want. You learn a spell and get to see H naked and the experience corrupts her. As far as I have played, no other dev has made the action that supposedly requires time and effort so convincingly (though admittedly I never play sport-based mini-games so I don't know if someone has managed that there). Some lewd-mini games out there where the goal is giving orgasms or inducing personality changes that are also pretty decent.
I generally prefer this type of mini-game since it gives you the feel of achievement and hot grind without risking it being too challenging, requiring of focus, frustrating like blackjack or dice-rolls,etc.
Maybe something for the dev's consideration, lest he think it is the players' uninamous opinion that this mini-game should be completely changed.
If the instructions are clear, it would not be so controversial. The instructions in original post above require foreknowledge and thus not enough. The instructions in the game right before the first time you get the game interface are more useful to actually understand the mechanics but they leave you to figure out the details. In retrospect I enjoyed figurug things out.
I suppose it's ultimately moot since dev is overhauling it. But since it's gonna be a while until then, and if you're anything like us fans of
With Hermoine here, the current content is pretty hot, here's how to play (again? sure someone above has described it already):
The interface has these elements:
1. the big board/space at the top where the figures end up,
2. the name of group of figures on the left below the board
3. the size of the chosen figure on the right below the board
4. at bottom is the figure-inventory with arrows to leaf through
5. on the side is the scroll with the goal (set of) form(s) that you should place in the board (if it's hidden, you can pull it out by clicking on its edges peaking out on the right of the interface)
To make the "spell" you have to follow these steps:
1. choose the group of figures (element 2)
2. use arrows to find the figure from inventory (element 4)*
3. choose size of the figure (element 3)
4. click on the figure to insert into board (element 4, click figure, not arrows)
5. rotate figure on board until a subtle aura light up around it (element 1, click on the inserted figure, not on the centre)
6. Repeat steps if there's multiple figures *
7. click on the centre
*. There is a figure hierarchy whereby figures from certain groups should be inserted after those from other groups because rotating them in the board will also cause other, already inserted figures to rotate, so they will rotate out of the correct position. This hierarchy is what dev has inserted in the spoiler in OP:
Corpora Caelestia - circles, triangles and squares
Elementa Alchemica - pentagons (5 sides), hexagons (6 sides), octagons (8 sides)
Potentiae Ocultae - heptagons (7 sides)
The ranking goes - Potentiae ocultae > Elementa alchemica > Corpora Caelestia. Which means Heptagons rotate themselves and everything else, Pentagons rotate themselves and the Circles, Hexagons rotate themselves and Triangles, Octagons rotate themselves and the Squares.
So you should first rotate Heptagons (when present) into a position, then penta-hexa-octa, and the simpler elements like circles, triangles and squares should be last.
It is not difficult, just a lovely grind, making success even more enjoyable. The only skill-like challenge on the player's part would simply remembering the steps/rules resulting in faster "spellwork", otherwise you have to keep checking the hierarchy or experimenting at length.
The tit-job mini-game is a different story; I haven't retried it after the guys here clarified how it should be played.