A lot to think about, thank you!
Well, as I'm consistently discovering, building the mechanics is apparently half the task, explaining and tutorializing it is the other half.
I've addressed pretty much every issue that came up in testing, but letting more people play it, inevitably leads to more problems surfacing.
It is a pretty complex system to build from scratch (at least for me), and making sure that there are no game breaking errors, and that it's actually possible to unlock all of the content wasn't easy. As far as I can tell, the main issues now are with the game balance (quite easy to address) and tutorials.
The idea is for the player to be more focused on the Favours and not the Fashion Class, unlike the previous versions of the game. I understand that it's not intuitive at this point, because Fashion actually has a lot of content while Favours don't, but I think it was necessary to set it up in this way so I could transition the whole game from the 'dress-up' to a 'trainer'.