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Ren'Py With Hermione [v0.4.3.2] [Kirill Repin Art]

4.20 star(s) 34 Votes

swiver

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Sep 13, 2020
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Haven't really though about it, I was hoping that the tooltips and Help screens would work. It seems there should be a more comprehensive approach though, given that not everybody is able to figure it out right away. Adding it to the Main menu seems reasonable, definitely something to consider.
When it comes to the mini-game, I'll add an explanation right before the class.
While I think I've added ~70% of the logic for the v1.0, some of it is still missing, like Quests and Events. I want to have (eventually) a bunch of scenes with Galatea as part of Wizarding Fashion quest chain, delving further into her past and what not.

Also, there will be art illustrating Hermione going to classes. Right now you can click on her status (e.g. Hermione is studying class_name) and you'll get a message of what she's doing. I've set it up to be able to add illustrations there, showcasing Hermione in classes, some additional scenes, perhaps triggering events after certain thresholds etc.
Thanks for response and openness. Awesome you've not only thought of what might be cool to see but to hear the code is already set up.
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Kirill Repin Art

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Thanks for response and openness. Awesome you've not only thought of what might be cool to see but to hear the code is already set up.
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A lot to think about, thank you!
Well, as I'm consistently discovering, building the mechanics is apparently half the task, explaining and tutorializing it is the other half.
I've addressed pretty much every issue that came up in testing, but letting more people play it, inevitably leads to more problems surfacing.

It is a pretty complex system to build from scratch (at least for me), and making sure that there are no game breaking errors, and that it's actually possible to unlock all of the content wasn't easy. As far as I can tell, the main issues now are with the game balance (quite easy to address) and tutorials.

The idea is for the player to be more focused on the Favours and not the Fashion Class, unlike the previous versions of the game. I understand that it's not intuitive at this point, because Fashion actually has a lot of content while Favours don't, but I think it was necessary to set it up in this way so I could transition the whole game from the 'dress-up' to a 'trainer'.
 
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Kavalor

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Jan 29, 2021
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Thank you for the game . You can feel that it is not yet complete, but the potential is there. On thing I am missing with the Doll is that it is cut of below the knees . For me shoes would be very nice as well s part of the corruption process . Do you have any plans for this?
 
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Vysirez

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Apr 24, 2018
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I am pretty confused, the only class available is wizarding fashion and its level 2 and i still can't talk about it, there is no other classes, I cant do anything in the library. Seems like a lot of stuff mentioned is missing. Playing 0.4.3.0
 

SuperMaxo

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I am pretty confused, the only class available is wizarding fashion and its level 2 and i still can't talk about it, there is no other classes, I cant do anything in the library. Seems like a lot of stuff mentioned is missing. Playing 0.4.3.0
Send Hermione to class; skip a time period, she comes back; now, choose Chat to talk to her, and select «How are your studies?»
If the class she's coming from reached level 1, then you should unlock the next course.

Repeat the process every time a course reaches level 1.

Asking «How are your studies?» has other benefits: when Hermione comes back from Potions class, there's a 50% chance that she will hand you a potion. Also, it's supposed to be that asking Hermione that same question when she comes back from Library period should unlock new books, but I'm not convinced that mechanics works – seems to me the books unlock by themselves when you click «Browse for new books» while in the Library.

As someone else has posted, though, one particular book has never unlocked for me in a couple of play-throughs...
 
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SuperMaxo

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Question for the Dev

I haven't looked at the Talents tool tip much. I get that once Elegant Hermione is unlocked you can't have other talents show on screen, as it's the top one.

So, I was wondering if it's possible to unlock talents one by one starting from the starting, bottom one.

The first one up would be Bimbo. OK, can be done. But then, how would you go from Bimbo to Princess? Namely: how to bring Intelligence up from level 0 to 5?

I've seen that the equipped Magic Artifacts can lower Intelligence passively every day, and quite fast. But un-equipping them wouldn't bring that stat up. Is there a hidden «Intelligence up» passive when giving her one of the non-lewd books?

Also, question for all players:
In the Chat Favour menu, what is the very bottom one, below Intimate Details? I haven't been able to unlock that one...
 

Kirill Repin Art

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Question for the Dev

I haven't looked at the Talents tool tip much. I get that once Elegant Hermione is unlocked you can't have other talents show on screen, as it's the top one.

So, I was wondering if it's possible to unlock talents one by one starting from the starting, bottom one.

The first one up would be Bimbo. OK, can be done. But then, how would you go from Bimbo to Princess? Namely: how to bring Intelligence up from level 0 to 5?

I've seen that the equipped Magic Artifacts can lower Intelligence passively every day, and quite fast. But un-equipping them wouldn't bring that stat up. Is there a hidden «Intelligence up» passive when giving her one of the non-lewd books?
Talents aren't quite there yet. I want them to have passive stat effects eventually, but there just wasn't enough time to build it. And the way they are assigned at the moment creates issues like the one you've mentioned.

Some of the Reading Homework can increase Intelligence, as well as Tiara (artefact available through Fashion Classes). Tiara is raising Intelligence passively each day while equipped.

I still need to figure out a better way to assign Talents, current Talent system is more of a placeholder/proof of concept.

In the Chat Favour menu, what is the very bottom one, below Intimate Details? I haven't been able to unlock that one...
'Who's your Daddy' option, you'll unlock it at higher levels of 'Show me your panties' Favour.
 
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Kirill Repin Art

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Feb 19, 2019
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Thank you for the game . You can feel that it is not yet complete, but the potential is there. On thing I am missing with the Doll is that it is cut of below the knees . For me shoes would be very nice as well s part of the corruption process . Do you have any plans for this?
I don't think I'll be changing the sprite, aside from adding more outfits. It has hundreds of layer, quite extensive as it is. There will be visible shoes/feet in some future scenes, if that's of any consolation!
 

Timjohn315

New Member
Nov 3, 2019
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Excellent game so far! Really love this overall genera and the goals/actions needed to progress. It moves at just the right pace (not too fast/not too slow). Takes a second to learn the strategy (see FAQs above and in game), but once you have it it’s very entertaining.

looking forward to future updates! Great work!
 

Kirill Repin Art

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Feb 19, 2019
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Excellent game so far! Really love this overall genera and the goals/actions needed to progress. It moves at just the right pace (not too fast/not too slow). Takes a second to learn the strategy (see FAQs above and in game), but once you have it it’s very entertaining.

looking forward to future updates! Great work!
Thank you!
 

jsmith555

Newbie
Aug 7, 2017
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This game is great so far. Clearly far from finished, but the direction is fantastic and I think as the content is increased and the balance is fleshed out it is going to be one of the greats. Loving it so far.
 
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Blackiator

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Oct 7, 2022
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I m stuck. I need to lower resistance and morality.
I know i can lower it in Dark Arts but how can i unlock dark arts classes?
 

ray3dave

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May 12, 2017
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Well, the fact that Friendship can be lowered by only one action is an oversight by me, given how many people struggle with it.
I just didn't think about it, my priority was to remove all of the game breaking bugs and to make sure that it's possible to unlock everything. Given the size of the current version (compared to the all of the previous ones) it was not a trivial task.
I think the easiest solution would be to add Friendship decrease to some other options too.

The balance will be adjusted in the next version.

Also, it just didn't occur to me that some people might not be familiar with this sort of minigame (find a pair). A brief explanation of the rules before the first lesson would probably help.
Plus the "mini game" is super boring... maybe give an option to simply skip that?
 

SuperMaxo

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Small bug (?)

If you choose to give Wine to Hermione when you actually don't have wine in store (quantity is zero), the exhaustion +3 increase happens regardless...
 
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JAvatar

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Mar 9, 2018
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Thanks!
What is the benefit though?
The benefits from the class itself. Library/Reading unlocks extra books you can find. And all the books lower her anger (if needed). Potions unlocks more potions for her to make/to be found in DADD classroom.
 
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JAvatar

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Mar 9, 2018
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Mini-game is not the only source of Gifts, they can be found in the Dark Arts classroom also. You can get Potions and a bunch of other stuff there too.
Also, I want to add an 'open level' to the mini-game, but this time with Galatea and not Hermione, the goal being to see how long can you go, with the reward of maybe some Galatea scenes, or something of that nature.
Excellent. I've only found potions in the DADD classroom. I would enjoy the stamina level, I think. Maybe assured gifts for hitting certain thresholds, like Chocolate for 3, a book for 4, butterbeer for 5, wine for 6. And a scene for 7. Or something like that.
 
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Kirill Repin Art

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Excellent. I've only found potions in the DADD classroom.
Come to the Dark Arts classroom at night, there would be a 'Look around' option. You have a 60% chance of finding a Gift.
Maybe assured gifts for hitting certain thresholds, like Chocolate for 3, a book for 4, butterbeer for 5, wine for 6. And a scene for 7. Or something like that.
It does sound interesting!
 

swiver

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Sep 13, 2020
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A lot to think about, thank you!
Well, as I'm consistently discovering, building the mechanics is apparently half the task, explaining and tutorializing it is the other half.
I've addressed pretty much every issue that came up in testing, but letting more people play it, inevitably leads to more problems surfacing.

It is a pretty complex system to build from scratch (at least for me), and making sure that there are no game breaking errors, and that it's actually possible to unlock all of the content wasn't easy. As far as I can tell, the main issues now are with the game balance (quite easy to address) and tutorials.

The idea is for the player to be more focused on the Favours and not the Fashion Class, unlike the previous versions of the game. I understand that it's not intuitive at this point, because Fashion actually has a lot of content while Favours don't, but I think it was necessary to set it up in this way so I could transition the whole game from the 'dress-up' to a 'trainer'.
A lot to think about, thank you!
Well, as I'm consistently discovering, building the mechanics is apparently half the task, explaining and tutorializing it is the other half.
I've addressed pretty much every issue that came up in testing, but letting more people play it, inevitably leads to more problems surfacing.

It is a pretty complex system to build from scratch (at least for me), and making sure that there are no game breaking errors, and that it's actually possible to unlock all of the content wasn't easy. As far as I can tell, the main issues now are with the game balance (quite easy to address) and tutorials.

The idea is for the player to be more focused on the Favours and not the Fashion Class, unlike the previous versions of the game. I understand that it's not intuitive at this point, because Fashion actually has a lot of content while Favours don't, but I think it was necessary to set it up in this way so I could transition the whole game from the 'dress-up' to a 'trainer'.
Appreciate the explanation.

Maybe the beta-testers were too familiar with the system since they kept up with the details of the development?

I do love the trainer direction and the grindy slow corruption. So hope my complaints about certain superfluous grinds aren't confused with the deliberate elements. I also hope all the demand for guides doesn't push your work toward compromising the visual design cause I like that you've provided the tutorial-type stuff in the help button organically within the interface.

Since you bring it up, I have been wanting to mention that general stability is commendable. It's not just that there's no errors. I've come to expect things to be finicky when there's mini-games, sandboxes or sub interfaces, but here I've tried scrolling back and forth across decisions, minigames and rooms and she runs so smooth I started reminding myself I did NOT have to save so often!

The benefits from the class itself. Library/Reading unlocks extra books you can find. And all the books lower her anger (if needed). Potions unlocks more potions for her to make/to be found in DADD classroom.
Thank you!!
 
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SuperMaxo

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Kirill Repin Art

Something to think about for next release/version: Sending Hermione to Potions class in the evening is currently not always advisable/practical: when she come back at night, you can't ask her about her studies, which means your chance of her giving you her potion is nill.

You can, of course, directly click on her right after she says that it's late, which lets you open the Traits (you see exhaustion go up), and you can chat with her, but some nights (especially early game, seems to me) you don't have access to the How are your studies? question anyway

If you don't click directly on her and instead let Hermione go to sleep right away, on the next morning you can still see the Traits variables that were modified the previous night, but the How are your studies? question never happens regarding whatever class she took right before going to bed the previous night.

(God, I hate not being a native anglo, I always feel my explanations are too windy and still not quite as clear as I would want them...)
 
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4.20 star(s) 34 Votes