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I just want lewds

Active Member
May 13, 2021
511
455
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new sneak peek
as someone who watched the stream, The sprites on the right took like 6 hours, just to give you an idea on how speedy progress is
...are we in a cuck relationship without realizing?
a cuck relationship implies someone is having a good time, and at this point I don't think even the devs are enjoying this, they clearly want to be doing other things
 

ISF

Newbie
Aug 21, 2020
24
24
127
I don't know how to unlock it, I also don't know if I'm leveling up, maybe it's stupidity on my part
I didn't play the game for like 1-2 years, but if I remember this correctly.
Follow the pink girls quest when you complete it you will get a book or what ever that allows you to use your lower body.
Only things that I remember about her quest are that you can softlock yourself and that you need to find her in new areas of the map as you progress the main story. She hides inside a barrle at least in one of her hiding locations.
I am pretty sure softlock happens when you beat the our main target flame knight but dont worry.
If you are softlocked go to the place where you can save inside the cave, use the cross and enter Shadow Crevice. There is a blue crystal ball to fix it.
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slow snow

Member
Jan 26, 2023
109
66
90
I didn't play the game for like 1-2 years, but if I remember this correctly.
Follow the pink girls quest when you complete it you will get a book or what ever that allows you to use your lower body.
Only things that I remember about her quest are that you can softlock yourself and that you need to find her in new areas of the map as you progress the main story. She hides inside a barrle at least in one of her hiding locations.
I am pretty sure softlock happens when you beat the our main target flame knight but dont worry.
If you are softlocked go to the place where you can save inside the cave, use the cross and enter Shadow Crevice. There is a blue crystal ball to fix it.
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Thank you very much, I thought it was content not applied to the game, I found it in the barrel, I find it a bit difficult because the game does not give many tips
 
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DenseFool

Active Member
Oct 30, 2020
811
961
227
Thank you very much, I thought it was content not applied to the game, I found it in the barrel, I find it a bit difficult because the game does not give many tips
well next version (when it eventually exists) will have a quest guide which is the day i will replay this game lol
 

slow snow

Member
Jan 26, 2023
109
66
90
well next version (when it eventually exists) will have a quest guide which is the day i will replay this game lol
Well, I thought it was abandoned until I saw the discord, it seems like the next update will be when the game launches
 

PaIIas_

Newbie
Jan 11, 2023
42
37
117
The boss looks really cool the previous ones were really easy to defeat and some skills made them even easier, hopefully with the new movement mechanics this one will be more enjoyable.
 
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Vodka6329

Newbie
Dec 14, 2022
37
107
52
Here's the report from VerehrER's patreon. You can see the images from there.

"Hello everyone, long time no see, I’ve come with an update.
It’s been a while since I last posted a progress report, and I sincerely apologize for the delay.
But don’t worry, the game is still in development and has not been abandoned. I’ll explain in detail what progress has been made during this time.

As for why there has been three months of silence:
In June, due to a lot of stress, progress was not smooth. Neither v0.8 nor the demo could be completed on time, which left me very discouraged, so I took a two-week break.
In July, because my daily expenses were in severe deficit, I had to take on other jobs just to barely maintain my living. During this month, my artist Mr. Octopus was also unable to draw due to personal reasons, so there was very little progress.
In August, Mr. Octopus returned and started streaming his work on Discord again, and I also returned to work mode.

So today, I can finally give everyone a progress update.


Here is all the progress made this month:
Player Free Movement Optimization
- The map tiles are subdivided into *8x8 sub-grids*, which effectively reduces collision detection calculations and improves fluidity and precision.

NPC Movement System Evolution
- *Implemented free movement consistent with the player.*
- Reason: During battle testing, it was discovered that players could exploit the movement gaps in NPC coordinates to forcibly pass through NPCs, creating a mechanic bug and lowering battle difficulty. To solve this issue, the NPC movement logic had to be fully upgraded.

Pathfinding Logic Update for NPC Free Movement
- Adapted to the new NPC free movement system.
- Optimized pathfinding algorithm to reduce computation cost.

High-Resolution Graphics
- Achieved image upscaling via external DLL API.
- However, due to RGSS rendering mechanisms (embedding causes image flicker bugs), currently high-resolution images can only be displayed on the topmost layer of the game screen.
- But since only CG and portrait illustrations require high resolution, this issue is minor—you likely won’t notice the difference.
- Image comparison:

UI Update
- Added **Quest Log** and **Inventory** interfaces, improving convenience of operations and information display.


New Sprite Characters
- Added: Merchant character.
- Added: Yukimura + battle animations.
- Added: The soon-to-appear *Tentacle Girl*.

Since I want to include these updates into the demo as well, the revised demo is still being prepared…
Thank you all for your support.
There will also be a progress report at this time next week."

we are so back bros
 

Tcf2

Member
Jul 17, 2017
145
61
172
Here's the report from VerehrER's patreon. You can see the images from there.

"Hello everyone, long time no see, I’ve come with an update.
It’s been a while since I last posted a progress report, and I sincerely apologize for the delay.
But don’t worry, the game is still in development and has not been abandoned. I’ll explain in detail what progress has been made during this time.

As for why there has been three months of silence:
In June, due to a lot of stress, progress was not smooth. Neither v0.8 nor the demo could be completed on time, which left me very discouraged, so I took a two-week break.
In July, because my daily expenses were in severe deficit, I had to take on other jobs just to barely maintain my living. During this month, my artist Mr. Octopus was also unable to draw due to personal reasons, so there was very little progress.
In August, Mr. Octopus returned and started streaming his work on Discord again, and I also returned to work mode.

So today, I can finally give everyone a progress update.


Here is all the progress made this month:
Player Free Movement Optimization
- The map tiles are subdivided into *8x8 sub-grids*, which effectively reduces collision detection calculations and improves fluidity and precision.

NPC Movement System Evolution
- *Implemented free movement consistent with the player.*
- Reason: During battle testing, it was discovered that players could exploit the movement gaps in NPC coordinates to forcibly pass through NPCs, creating a mechanic bug and lowering battle difficulty. To solve this issue, the NPC movement logic had to be fully upgraded.

Pathfinding Logic Update for NPC Free Movement
- Adapted to the new NPC free movement system.
- Optimized pathfinding algorithm to reduce computation cost.

High-Resolution Graphics
- Achieved image upscaling via external DLL API.
- However, due to RGSS rendering mechanisms (embedding causes image flicker bugs), currently high-resolution images can only be displayed on the topmost layer of the game screen.
- But since only CG and portrait illustrations require high resolution, this issue is minor—you likely won’t notice the difference.
- Image comparison:

UI Update
- Added **Quest Log** and **Inventory** interfaces, improving convenience of operations and information display.


New Sprite Characters
- Added: Merchant character.
- Added: Yukimura + battle animations.
- Added: The soon-to-appear *Tentacle Girl*.

Since I want to include these updates into the demo as well, the revised demo is still being prepared…
Thank you all for your support.
There will also be a progress report at this time next week."

we are so back bros
So basically nothing new rn but new demo next week?
 
4.60 star(s) 15 Votes