CrazyForgeStudio
Overall, it's not that bad for an early game, but there are a few adjustments that might make gameplay a little easier:
It actually took me a few clicks to realize you have to click directly on the dialog box to advance the text, since this isn't normal behavior for Unity. It's a small thing, but removing that restriction and allowing click-anywhere for dialog would be helpful.
My only other 'shelter' area issue is the number of places you cannot go yet; it might be helpful to mark those as unavailable for the time being.
The command center is a little harder, but I did figure it out as far as building/crafting/daily schedule. Tool-tips on the buttons would be a nice add. Also, a back button would be helpful (for example, I select CRAFT and then the gear to get to the copper/iron/plastic screen, but at that point can only go back to the main command center instead of back to the CRAFT menu). Again, it's only a couple clicks, but would be a nice-to-have.
The world map/squad assignment still baffles me though. A button that transfers an active squad in/out of the shelter without an additional menu or screen would be helpful. While you can transition on arriving from a squad-run, if you exit the shelter (which you have to do to advance time) but do not send a squad, the blue star is still outside the shelter and your morale drops because you are outside after 2300h once the time runs out. Even if I do NOT send a squad out, and have the MC on 100% rest, my morale drops like a rock, acting as if I did send him out. I would suggest a squad-assignment screen, as if this is somehow available, I don't see how. While the attached pics may be that exact process, attempting to remove myself from the squad only results in the red door (pic 2), with no explanation of what that means. Thus no rest, and thus morale drops.
Sidenote - I did figure out the transfer of resources, but only with your tips/hints folder. There is some good info there, can it be included in-game?
Lastly, there is no scale key on the map, so the player has no indication of how long a trip will take. Yes, there is an info screen that gives the unit distance per hour, but with no perspective it's not useful. A time-to-arrive prediction when selecting a destination would be helpful.
Obviously this is just my two cents, but I hope you see where I'm coming from.
PS - Your proofreader needs a proofreader. There's still some weird wording in there
--Zen
EDIT: Been working at it a little more, and may have found a bug: Every once in a while my work assignments change, many times reverting back to green/craft. That's annoying when I'm trying to build stuff. Still can't seem to get the MC to rest, as morale still drops daily even though scheduled to rest. But I know the resting is working because everyone else is 100%.