Huh... so, the overall receoption I'm seeing on this game is a lot worse than I expected. I'm actually really enjoying it, and kudos to CrazyForgeStudio for keeping going. I could see a lot of people giving up on things. I did actually have to restart my first game, after around 40 days because I just ended up in an unwinnable situation. I didn't actually mind, and I used what I learned to be alot more succesful the 2nd time round. I know that difficulty has put some people off, but I did enjoy actually playing a game.
I will say the interface was an extra obstacle though, and could do with some improvements so here's some rambling critique:
Autosave is too frequent - someitmes I wanted to go back to the start of a day, but it was literally the last screen.
It took me a little time to work out I had to set a girl to free time by themself to get some scenes, that may need to be made clearer. Also, an indicator somewhere on either the world or base map showing who is free would be great too, I had to keep checking the schedule.
- Warnings on resources getting low could come sooner - you'll still need to plan ahead, but "oh shit" moments coming sooner might save some playthroughs
- The resource gathered post trip is a limited list, a quick pop up showing more information would be more usefulInventory - a more unified management would be great, having the characters seperate makes some sense, but being able to flip between that and the base would be useful
- General Menu and UI unification - mashing points together here, but they are all related; you have the right click wheel, the resources shown at the top, and the buttons at the top of the world map screen. Your resources aren't always shown there - if you're in the right click menu, you need to come out, go to world map, and then go to the management to find out what you have in your bases, which isn't intuitive. Pulling some of those things out, to create a more centralised UI would be a huge improvement to the game. There's a few different ways you could go about it, but I feel it needs to be improved
Regarding Content
- There feels like some lacking in a few areas, but it looks like there are fairly regular updates, as long as the dev comes back to earlier points to make improvements as well, I think we're good. The pills sytem is a personal favourite, no complaints.
- Story is the kind I'd consider cliche as hell, but well executed. At least for earlier characters, I care about their outcomes - Mary inparticular.
- There is some inconsistency between how Ai discovers other things, that have apparently been going on for a while - and yeah, it feels like I got some scenes out of order. I think writing needs to change to accomodate that - or make later scenes unabailable until you complete more of the ealier ones.
- In the same vein, some scenes are written likes it's the first time every time - like Mary taking the futa pill in the gym. Having that change after the first time would make sense.
- Also had a bug where the interface just dies - I've fixed by saving and reloading though.
Currently I'd rate 4 stars, potentially 3 on the bugs and interface issues, but I want to give it a 5, I'm having a blast. Will review after I've seen a few updates.
tl;dr: I 'm loving it, but I see the issues other people had, and get their frustration, UI improvements would be really nice