- Dec 21, 2018
- 396
- 217
06 at intro, others using tools to boxes at front of locked doors.ohhhh ok, where do i get the keys for the kitchen drawers?
06 at intro, others using tools to boxes at front of locked doors.ohhhh ok, where do i get the keys for the kitchen drawers?
Story-driven to get to actual sex.who can i bang at the moment? and how many like points does it take? or is it for story-driven?
Can you share your save file?I'm running Android on a Galaxy S9. None of the girls' quests are showing up (gym, violence, etc). I didn't talk to them, they're not working, and they're not in a squad. I've completed the main quest line, and I've just been grinding out research and buildings.
Am I missing something or is this a bug?
Sure. I meant biolab btw, not violence. Thanks autocorrect lolCan you share your save file?
In World after war you that choose which hours the girls will rest, when the girl is resting, she can be found in one of the locations available, but for this happen she needs to be alone resting, while the other girls are doing anything else. She needs to be the only person in the same hour resting(yellow) to shows up.Sure. I meant biolab btw, not violence. Thanks autocorrect lol
There's a "coming soon", over thereHow do i talk to Ai about going to Houston?
Sorry, I just noticed that now, i thought that was for a different mission. How do i meet other people, i saw from the comments that they already met different characters, aside from crew and memories.There's a "coming soon", over there
Gotcha, I didn't even think to break up my OCD schedule lol. Thanks!In World after war you that choose which hours the girls will rest, when the girl is resting, she can be found in one of the locations available, but for this happen she needs to be alone resting, while the other girls are doing anything else. She needs to be the only person in the same hour resting(yellow) to shows up.
At some point look books near TV. Not totally sure what is point, but as quest line needs other crew members, i would say you are fine now.Sorry, I just noticed that now, i thought that was for a different mission. How do i meet other people, i saw from the comments that they already met different characters, aside from crew and memories.
On the 4th you can check the books in the bedroom chair to start the mission "The survivors".Sorry, I just noticed that now, i thought that was for a different mission. How do i meet other people, i saw from the comments that they already met different characters, aside from crew and memories.
and download link?v 0.26
New content:
-A small progress in the quest The Survivors.
-1 more action in the bedroom with Samantha Futa.
-1 more action in the bedroom with Ai Futa.
-2 new action options with Ai in the bedroom.
-A small progress in the Gnome serum quest.
Minor changes:
-Fixed, Mc's role to Sarah was showing Sarah's role to Mc.
-Fixed, Giving roles during the scenes and in the wood shelf UI, are correctly saving, and overwriting correctly when saving in a different save file.
-Small changes in the UI.
There is little I could actually play in this first version, because I ended up stuck on the station(?) map, when the MC wanted to go grab a bite to eat at the kitchen. Encountered lots of same-looking doors that wouldn't budge and a section he wouldn't enter due to low lights, but was unable to get to any place where I could continue to do something productive.
My impressions up to that point: The game is very bare-bones right now and the puzzle nature of finding clickable spots in the scenery, looting them for technical parts like fuses or copper cables and then adding those to spots where they are needed is confusing and not necessarily intuitive. A little more instruction and feedback from either the MC or perhaps some narration given by the AI we briefly "hear" during the prologue would go a long way. The game also needs some sort of user interface that keeps track of collected parts.
The dialogue wasn't something to write home about. It was pretty simple, hardly realistic and the frequent lack of correct use of upper and lower case was grating. There are some 4th wall jokes in there that I personally dislike, because they work against my sense of immersion.
Not that there currently is much to immerse into: We got a man waking up from some unknown procedure in an energy chamber. The fact that he keeps referring to his surroundings as 'Sci-Fi' seems to suggest that he is from our contemporary times, as does a reference to Netflix. Despite him calling the station(?) around him 'Sci-Fi', he seems to have no problem looting tech parts from the various bits of machinery around him and then using those to bypass locked doors.
There are the seeds for an interesting game, but especially story wise this needs a lot more to really grab one's attention. Based on what little I have seen I'd suggest less humor and a little more believable reactions, unless Comedy is what the creators want to go for. Also the puzzle solving part needs some interface and a better responsibility from the game.