There is little I could actually play in this first version, because I ended up stuck on the station(?) map, when the MC wanted to go grab a bite to eat at the kitchen. Encountered lots of same-looking doors that wouldn't budge and a section he wouldn't enter due to low lights, but was unable to get to any place where I could continue to do something productive.
My impressions up to that point: The game is very bare-bones right now and the puzzle nature of finding clickable spots in the scenery, looting them for technical parts like fuses or copper cables and then adding those to spots where they are needed is confusing and not necessarily intuitive. A little more instruction and feedback from either the MC or perhaps some narration given by the AI we briefly "hear" during the prologue would go a long way. The game also needs some sort of user interface that keeps track of collected parts.
The dialogue wasn't something to write home about. It was pretty simple, hardly realistic and the frequent lack of correct use of upper and lower case was grating. There are some 4th wall jokes in there that I personally dislike, because they work against my sense of immersion.
Not that there currently is much to immerse into: We got a man waking up from some unknown procedure in an energy chamber. The fact that he keeps referring to his surroundings as 'Sci-Fi' seems to suggest that he is from our contemporary times, as does a reference to Netflix. Despite him calling the station(?) around him 'Sci-Fi', he seems to have no problem looting tech parts from the various bits of machinery around him and then using those to bypass locked doors.
There are the seeds for an interesting game, but especially story wise this needs a lot more to really grab one's attention. Based on what little I have seen I'd suggest less humor and a little more believable reactions, unless Comedy is what the creators want to go for. Also the puzzle solving part needs some interface and a better responsibility from the game.