- Oct 14, 2019
- 554
- 2,388
Honestly I just have to get better at coding. I hate to say it but I'm still very much an amateur at Ren'py as a whole. I do have a meaningful, outcome-changing choice in the next patch, and ideas for a few more once the Security arc starts. Just gotta Git Gud and I SUCK at coding more than basic stuff.Depending on how long River is going to prefer phonetexts to normal talking, the old texts system would have really been poison for the interaction. I expect no troubles with that when the texting system is improved.
Welp, I may simply be getting on in age and misremember which game/green short-stack qt had what scenes then.
I was so damn sure that I remember some guntoting wildwest-dressed goblin dance animation, and that one at least didn't play. Sorry in case that is just my mental mix-up, I blame too much VN consumption.
Guess the only "solutions" to not getting overwhelmed with that are keeping a spreadsheet with prior decisions, use of emergency fallbacks and developing good variable-naming habits.
Besides, keeping it kinetic does not have to be anything bad.
IMO just work as you feel comfortable, but also do not worry too much about simply giving smaller branching a bit of a shot.
I think once I have the Optional Stories system in place, I'll feel more comfortable, because that's when you'll get to interact with the T5 Creator Patreon girls, and their stories will be much shorter than the girls in the main game. That'll make their branches much easier to manage and might be a good solution to this feeling of a player's choices not mattering.