Thank you so much! I'll have to study more because I have no idea how to "add them to the audio name space" as you say. I know precious little Ren'Py and Python; all of my coding experience was in Visual Basic 6 (if that doesn't show my age, nothing does) so I do understand syntax and basic coding structure. Most of the framework up through the numbered scenes (7a/7b/8a/8b) were written by my coder before he left the team, and even he didn't know how to reference audio files the same way we're referencing the image file for the Scene command.
And yes, I did remove the Title Animation that's in the old format before I converted it to webm after I saw the unofficial compressed post. I also need to learn how to convert the wav files to a more lightweight file type.
Funny you should mention that. This game was originally going to be a sandbox game. I even made maps and dossier screens for the girls.
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It was gonna be amazing. There were gonna be unlock notifications, ways to track what quest steps you were on with each girl, stats, even combat.
But then... my coder left. And my community manager couldn't dedicate the time to the project. So I, with zero knowledge of Ren'Py, became the entirety of Team Emberwings. I basically looked through all the stuff my coder had made, and copied what I could to use in other parts of the game. By myself, I converted it from a sandbox game to a linear VN because I have no fuggin clue how to code a sandbox game, and also because I'm hearing that a lot of people absolutely hate sandbox games.
As I said in a previous response, there are four planned arcs in this game. Right now, in the Janitor Arc, I'm kind of following the Ecchi Sensei school of thought: you'll get to the girls when you get to them, and community feedback tells me which girls to give more attention to. In the Security Arc, Counselor Arc, and Ambassador Arc, I may know more Ren'Py and be able to implement cooler, choice-driven features. But that depends on how much I can learn while also running a Twitch channel that pays my bills, working a side job to finance this and my book series, and working on the many projects that are going on with said book series (hardback releases in July for both novels, audiobook in production, hopeful release of Book 3 in December, etc). Lot on my plate. But WCA is fast becoming a top priority.
As for what Juan is saying about sandbox games... I kind of have to agree. Having to grind something like money or stats or affection in a game like this can get pretty frustrating, especially because it distracts from the emotional connection you have with the characters and the physical interaction you get from the lewd scenes, which are the two main things people seek from games like this. I think a good middle ground COULD be to have a button panel each day so you choose who you spend your free time with that day. But that will also take away from the story itself, and as someone who is used to writing fantasy novels, the linear approach is probably healthiest for the quality of the story. And while I think some sandbox mechanics could indeed make the game more "fun," I'm painfully aware of how much story quality I would have to sacrifice by making each conversation and event independent of the others to do so. As it is now, with me writing the game the same way I would plan and write a novel, the characters can talk about scenes that have already happened. They can have quest steps that interact with one another, such as being a wingman for Chiara and trying to both get the books back from River and get Eshtel's attention.
What I WILL be adding is more opportunities and choices for Aurum during dialogue to make the conversations feel more organic and interactive. That way, not only does the player get more chances to press a button, but it drives it closer to that Mass Effect/Dragon Age feeling of BEING the character and directing your own conversation, which I believe to be healthy for the experience.
Thank you all so much for the feedback. Again, I'm still very new to this, so all feedback, questions, and suggestions are SUPREMELY helpful.