- Oct 14, 2019
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"Is she okay?"URGENT! Communication from Nook! (audio)
Using the Goblin mastery of Temporal Magic, Nook sent you a message. Is she okay?
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Patreon Supporters can listen to her message here:
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There was no rape. That's a mannequin. She's fantasizing. She stole his uniform and made a mannequin of him.me checking the game out for some inscrutable reason:
stalker yandere character in the prologue: it's fine, i'll just avoid her like the plage she is
oh shit unavoidable protagonist rape by a yandere in the fucking prologue without any dubious attempts to at all endear the character to the reader:You must be registered to see the links
on the positive side while this seems mistagged at least there is no time to get invested in anything so there is that at least.
nothing agains those who like this just wish this was clearer in its approach or had the option of avoiding the damned yandere at the prologue at least. in any case best of luck with the game and all
I haven't seen the scene, but I seem to remember that it was clearly not the MC but her imagination in action.There was no rape. That's a mannequin. She's fantasizing. She stole his uniform and made a mannequin of him.
Well, I don't want her to establish a romantic relationship (and if possible any kind) with the MC. It isn't necessary that she is dead, it's just as effective that she's locked up for life, in a deep coma, or any other way that takes her away from the MC forever. But I have to admit that death is attractively definitive in this case.Sad that your tolerance is so low that you didn't even get to see her backstory and learn why she is the way she is. It's not mistagged at all. She's a critical part of Aurum's history and trauma, but overall has a relatively low amount of actual screen time compared to the wealth of other characters and archetypes. This is a slow burn, heavily emotional and romantic, story-driven game that happens to feature a few antagonists, because antagonists are what move a story forward. Without adversity, victory has nothing to compare itself to to be considered "good."
I get that Cecilia is a very polarizing character. Half the community wants her dead. Half the community wants a redemption arc. So as far as actually interacting with her, the community is gonna get to decide what happens to her. She'll be one of the few characters who ends up with a branching path where you'll decide, in-game, what happens to her. And based on that, you may never see her again.
And herein lies the concept of choice. The branching path. Heck, you could even choose the positive result for her, but never progress down the optional story path, so technically there are three choices. Some may even opt for that.I haven't seen the scene, but I seem to remember that it was clearly not the MC but her imagination in action.
Well, I don't want her to establish a romantic relationship (and if possible any kind) with the MC. It isn't necessary that she is dead, it's just as effective that she's locked up for life, in a deep coma, or any other way that takes her away from the MC forever. But I have to admit that death is attractively definitive in this case.
For me the problem with a redemption arc is that Cecilia, at the end of it, will end up in a romantic relationship with the MC. And this option doesn't interest me at all, I can understand that the MC forgives Cecilia, but never to the point of getting romantically involved with her.
and you manage to read insults in my comment. good to knowWhat's NOT important to me is knee-jerk emotional tantrums where people feel compelled to come in here and shit on me for something I worked hard on and obviously care a lot about. Do I take it personal? Absolutely. There's no reason to come in here and be rude and insulting.
Sadly you will run into this a lot, especially on this forum there are many who think they are owed everything and that these games should be made and written according to their likes and dislikes. Even though 97% never spent a dollar to support their devs. youve got to learn to separate the crap from those and focus on your fans.What's NOT important to me is knee-jerk emotional tantrums where people feel compelled to come in here and shit on me for something I worked hard on and obviously care a lot about. Do I take it personal? Absolutely. There's no reason to come in here and be rude and insulting.
lol, I can understand why some might not like Cecilia she's nuts and broken and not a lot of people can handle that kind of "Drama" in their life. I love broken and crazy(am one myself), I'm one of the ones that likes her ark and want to help her. Plus stories need plot devices to keep people interested and on their toes she does a really good job of that.Since Cecilia is a core part of Aurum's trauma and history, it IS necessary to showcase her as a danger. She IS a stalker, and in real life (trust me, I've had one, which is why I'm writing Cecilia this way), you don't get to just avoid them. But what I CAN do is make her more of a lurking, background threat rather than an in-your-face-and-ruining-your-game one. That's the current direction I'm going for.
that was your first mistakeWe're all adults here
This is exactly the direction I had hoped you would go with her. I'm the type who sees an emotionally damaged character in this kind of game and immediately wants to put in the effort to help them heal. As opposed to leaving them as is or killing them off.She'll be one of the few characters who ends up with a branching path where you'll decide, in-game, what happens to her. And based on that, you may never see her again.
Well, depending on how the story evolves regarding Cecilia, I will prefer a definitive solution or a redemption without a romantic result. I'll see when the time comes.And herein lies the concept of choice. The branching path. Heck, you could even choose the positive result for her, but never progress down the optional story path, so technically there are three choices. Some may even opt for that.
I have already commented in the past that I don't really like the harpy's scene. At the time I took advantage of the fact that I could skip it without having to see it, but, certainly, if it's possible that it doesn't happen, I prefer it.My point is, it IS important to me to know how people feel about the characters I write because it helps inform me of whether or not the character should mostly exist in optional sidequests. What's NOT important to me is knee-jerk emotional tantrums where people feel compelled to come in here and shit on me for something I worked hard on and obviously care a lot about. Do I take it personal? Absolutely. There's no reason to come in here and be rude and insulting. We're all adults here, and I'm open to adjusting things if stuff seems a little too intense. Like the Harpy scene. I thought of a great idea to make that one optional and just do a little rewriting of that part of the chapter. It's still in the game for those who want it. But I can easily include a choice to go back and never venture into the forest, and the Harpy scene will never happen if the player doesn't want it to.
The character is fine, I don't consider her a LI, but as an antagonist, it seems to me that she fulfills it with remarkable efficiency.Since Cecilia is a core part of Aurum's trauma and history, it IS necessary to showcase her as a danger. She IS a stalker, and in real life (trust me, I've had one, which is why I'm writing Cecilia this way), you don't get to just avoid them. But what I CAN do is make her more of a lurking, background threat rather than an in-your-face-and-ruining-your-game one. That's the current direction I'm going for.
Yes. YES. This is the kind of feedback that's useful to me. First off, tone is hard to read through text, and it really seemed like an emotional knee-jerk rant to me at first. So yeah, I felt insulted. Apologies if I misread you. I think it's less WHAT you said, but HOW you said it, as everything written in this response of yours comes off as constructive criticism and I very much appreciate it.You don't have permission to view the spoiler content. Log in or register now.
but if it is your preference i'll keep my opinion to myself so as to not incite unnecessary conflict
for your post does not leave much room for a civil conversation instead of righteous indignation
and you manage to read insults in my comment. good to know
Hey, thank you so much for your interest and feedback! Answers below.I have read your books now and I quite much liked them. I have some questions, and some minor criticism.
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Isn't the main difference between Oni and other types of demons usually the location of the horn? (i.e. middle of the forehead)Finally, we have our most recent character, one that the Discord dreamed up only about a week ago, and everyone is going absolutely APESHIT over her. One of the users said that his only weaknesses were Onis and Lolis. My remark was, "See, now you're making me want to combine those two things." The discussion devolved into excited ideas, and well... Amanozako was born.
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As far as I'm aware, Oni typically have two horns, one on either side of the forehead. I decided to craft Amanozako with a missing horn, giving her an asymmetrical appearance, as I thought it would be a fun part of her story and a reason for her to be in our world instead of hers.Isn't the main difference between Oni and other types of demons usually the location of the horn? (i.e. middle of the forehead)
Maybe I just assumed based on the shear number of Oni with a single horn on their forehead that I've encountered in jrpgs and anime/manga. (plus maybe a desire for them to be more exotic instead of just another demon)As far as I'm aware, Oni typically have two horns, one on either side of the forehead. I decided to craft Amanozako with a missing horn, giving her an asymmetrical appearance, as I thought it would be a fun part of her story and a reason for her to be in our world instead of hers.
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Oh no...short haired athletic tomboys!!June Progress Report: Build 2.5 (v. 0.1.5.5)
I have gotten SO much work done on this thing since last we spoke, my friends. And I have some exciting new things to share with you.
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Let's get right down to it. I am 8 scenes away from finishing this next build, which will be end of Sunday through Wednesday of the next week. The build AFTER this will be Thursday through Sunday.
Most of these 8 scenes are already scripted. I just need to shoot them and score them, then bug test them. There are 2 scenes that are partially or mostly written, and one extra scene that I thought up recently that is not written yet.
I have mostly been spending this time working on getting the texting system to look and feel good. Previously, it was really blocky text that was hard to read, and you just kind of sat there until the convo was over. Now, the text looks much better, I introduced response choices so you can pick what you say once in a while, and the girls can even send you PICS! THAT'S RIGHT! PICS! That's gotta be the best part. I nailed the resolutions of the pics in portrait and landscape that would fit in the texting system on the first goddamn try. So I'm absolutely PSYCHED about that.
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I've been trying to think up more Patreon extras to reward people for supporting the project, and it turns out the audio file from Nook was a huge success. Everyone loved getting to hear her voice, and more importantly, confirmation that she's okay. I'll have to commission more of these soon. Maybe Aoibheann with her soft Northern Irish accent, or Wither with her cute broken English might be next. I've had other ideas, like getting a handwritten letter from River, or a mysterious contact from an unrevealed character. The Patrons have also come up with several new, amazing designs for characters that I'm determined to put into the game at some point. I'll detail those here.
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First, we have Venrae, a short, felinesque little hardbody with an aggressive personality. Tomboyish, agile, and fond of teasing.
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At first glance, you might think she has a lot in common with our beloved Jade, but you'd only be partially right. Venrae's style is more of a hit-and-run style, and she has fun catching people off-guard.
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Next, who would have guessed... another Goblin! This community never seems to get tired of Goblins, and wanted to put together another short stack for the masses. This year's model is named Nichiri. Don't let those big, innocent teal eyes fool you. She's a little shit. The community was in Discord with me when we came up with her idea, and there ended up being two versions of her. The above is her casual form. The below is her formal form.
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The Discord community loved her so much that I'm determined to get her in the game at some point.
Finally, we have our most recent character, one that the Discord dreamed up only about a week ago, and everyone is going absolutely APESHIT over her. One of the users said that his only weaknesses were Onis and Lolis. My remark was, "See, now you're making me want to combine those two things." The discussion devolved into excited ideas, and well... Amanozako was born.
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At first, I was very distressed, as I couldn't find the signature Kanabo or the giant prayer bead necklace. I also didn't quite find the super long Tengu sandles, either, but then I saw the giant nodachi and magatama necklace and went, 'YESSSSS.'
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These are all just ideas right now, and will most likely make their way into the game as optional character routes. I ended up having one of the mainstream characters set up as sort of a point-of-contact for nonhumans who aren't students, who are kind of stuck in this world. It's a great setup for after we get through the Janitor and Security arc into the Counselor arc of the game, because then, Aurum will be working for the World's Crossing Academy itself and have his own office. But we have a LONG way to go before we get there, so one step at a time.
As the game expands and all these cool new character ideas come up, I realize it may take me longer and longer to release updates. At this point, I am considering taking contributions from fellow writers, or even adding another person to Team EmberWings to help me work on the game by writing scenes for side characters. I'm still on the fence about this, but if anyone is interested in this, is familiar with Atom, and especially if you have experience with StudioNEO, drop me a line and let's talk. More frequent updates is a HUGE goal of mine.
Thank you all for your patience! I hope this build has enough content to keep everyone satisfied for a little while. I'm hoping to release it soon. Just gotta finish these scenes. I welcome any questions and ideas! Let me know if any of these three new characters really piques your interest! I'd love to know who the favorite is.
-Vic